[MOD] Torchlit Tower

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[MOD] Torchlit Tower

Postby SushiFtW » Mon Nov 16, 2009 8:28 pm

Torchlit Tower

What is it:

Torchlit Tower is our very own Torchlight Tower Defense Mod!
It is currently in development with no beta release date available yet.

What is there to do:

Right now we only have some test maps done. We are still thinking of ideas along the way. If you have any suggestions please, please, post them in this thread. I will post our updates regularly in here.

If you think you could help the development along please PM me without hesitation.
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Re: [MOD] Torchlit Tower

Postby Zidders » Mon Nov 16, 2009 8:43 pm

Sounds cool...but this really belongs in the mod discussion forum >.>
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Re: [MOD] Torchlit Tower

Postby SushiFtW » Mon Nov 16, 2009 8:51 pm

-Cough- Yeah I realized that after I posted it :oops: :oops: :oops:
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Re: [MOD] Torchlit Tower

Postby Gbrown » Mon Nov 16, 2009 9:26 pm

Moved to discussion per request.
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Re: [MOD] Torchlit Tower

Postby SushiFtW » Mon Nov 16, 2009 9:28 pm

Gbrown wrote:Moved to discussion per request.


Thank you, Gbrown. =D
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Re: [MOD] Torchlit Tower

Postby TrI30T » Mon Nov 16, 2009 9:46 pm

Hey guys, I'm working on this project with Sushi, I've got 2 relatively small levels designed and a working portal from town into them, Currently the idea is to use the Alchemist's Summon Golem spell to create 'towers' which for the time being are simply summoned golems without the ability to move and with a small strike range. I'm having issues with getting the spell to work correctly however.

If anybody has figured out how to spawn creatures through spells please send me a PM, Also if anyone is aware of how to add the spell to the skill tree in game that would be appreciated, the answer to the last one is probably around here somewhere so I'll keep looking.

The basic mechanics of the game seem to work though! I can't wait to get going on the meat of the game once we're set up.
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Re: [MOD] Torchlit Tower

Postby SushiFtW » Tue Nov 17, 2009 8:59 am

-bump-

We have now made a "Tower" spell to make towers, just need to figure out how to get it to show up.
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Re: [MOD] Torchlit Tower

Postby TrI30T » Tue Nov 17, 2009 3:22 pm

We've figured out pathing for creatures, still working on the 'towers' though, probably going to have to make it into a spell scroll to get it to work... If anyone know's how to add a custom skill to the alchemist class (and the associated UI junk to put it on the tree) Please let me know. All of the mechanics are here... it's just a matter of getting them to work together.
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