
hakkenshi wrote:An obvious one would be the lightsaber throw... it's not very flashy, but a missile doing 100% weapon damage wouldn't be all that bad as a skill! If you could give it Slash's particle effect, but traveling away from the character (maybe rotating upon itself, too?), you'd get something pretty close to the look a thrown 'saber.
hakkenshi wrote:There are other possibilities depending on what you intend for the class: a missile reflecting ability (since Jedi constantly deflect blaster fire) that could be a short buff drastically increasing missile reflecting percentage and damage, a charge skill (kinda boring, but very martial)...
hakkenshi wrote:You could also play off Bastila's Battle Meditation in the Martial tree - it's fitting the theme, at least. Technically, she uses the Force to enhance her allies' combat capabilities while reducing her enemies'. Normally, the Jedi requires at least a bit of concentration to make it work, so maybe make it an AoE buff/debuff that stacks for as long as you can channel it, but with a fixed duration that lasts for a while after you stop channeling? It's not a very offensive skill, but it could remove armour, lower damage and speed, and such things. I'd imagine a pulse stacking debuffs every half-second could be pretty effective.


SpuneDagr wrote:I think playing the weapon swing animation again would be satisfactory as a 'catch.' Like he's grabbing it really quick out of the air.
Making it white is probably the only option. All the blade 'cores' are already white anyway. It's not a huge deal.
I'm saving debuffs for the Dark Side tree.
Lightsaber Combat Stances could take this all in a whole new direction. It's actually quite an exciting idea. How might you enumerate each stance's bonuses?
Ataru - speed bonus
Shien - defense bonus/damage reflection
Juyo - damage bonus?
hakkenshi wrote:Depending on how you tweak the numbers, you can give each stance quite a bit of variation from the others. I suppose that if you wanted to, you could even make the bonuses quite big by offsetting them with small penalties - but I'm not sure anyone really likes taking on penalties.







SpuneDagr wrote:This Stances idea has me positively giddy. I made icons for them this afternoon.

it works well in WoW with the Warrior class, but in a game as intense as Torchlight i don't think it would be a good ideahakkenshi wrote:Oooo, interesting! I like the ability for everyone to start off with a point in each stance. That's VERY different from all the existing classes, and it makes sense.
Man, this is making me wonder if it's possible to add skills that would require a stance - I saw a Required Unit Theme field or something in the skills editor, but I wonder if that would work... If the field makes it so that the stance unit theme is required for another skill to be activated, you could really go nuts with it.


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