[WIP] Jedi Class (and lightsabers!)

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[WIP] Jedi Class (and lightsabers!)

Postby SpuneDagr » Fri Dec 11, 2009 7:49 am

Work in Progress: Jedi

Screenshots
Image
Image
New textures applied to the alchemist model. He has a beard and a Jedi tunic under his coat. I'm also working on retexturing his gloves and boots. I have no experience modeling, so I plan to work with it the way it is - this Jedi will just have a tall collar instead of a hood. ;)

Skills
Lightsaber Combat Tree
  • Combat Stances - Jedi will start with one free rank in each of these skills. You can have one active at a time (like an Aura), and they last until switched, with no mana cost.
    • Shien Form - Bonus to Defense, Block, Damage Reflection. Penalty to Damage
    • Ataru Form - Bonus to Movement and Attack Speed, Penalty to Regeneration (?)
    • Juyo Form - Bonus to Damage, attacks inflict Armor Damage. Penalty to Defense, non-lightsaber skills.
  • Lightsaber Specialization - Reduced requirements for lightsaber weapons, increased attack speed. (currently not possible as I envisioned it. I may have to settle for something that affects all melee weapons)
  • Slash Attack - Hits all foes in an arc in front of you. (based on the Destroyer skill)
  • Sweep - Hits all foes 360° around you. Damages their weapons, and possibly stuns them.
  • Leap - Move quickly into a group of enemies and deal damage to all of them. (based on Ember Phase)
  • Melt - Supercharges your lightsaber, causing you to deal extra fire damage
  • Frenzy - Basically just Devastate.
  • additional shared skills such as Adventurer, etc.
Light Side Tree
  • Force Push - Shoves enemies away from you in a forward arc. Low damage, but high knockback and chance to stun
  • Force Bubble - 360° sphere of force energy deals high damage, causes knockback and stunning (based on the Vanquisher skill)
  • Mind Trick - Charms an enemy to fight for you.
  • additional shared skills such as Barter, etc.
Dark Side Tree
  • Force Choke - Stun and deal high damage to a single target.
  • Force Lightning - Hits multiple targets, maybe damage over time? Not sure
  • additional skills such as Terror, Frailty, Spectral Decay etc.

Weapons
Image
Introducing a new weapon type: Lightsaber. These weapons will come in all flavors, including "normal," "magic" and "unique." They will drop more often for Jedis, but there's no reason they couldn't be available to all classes. Currently, there is no way to put a custom particle effect on a weapon, EXCEPT by altering the .layout file for one of the elemental effects, which is what I've done here. Hopefully, they will enable this capability in a future update.

Pet
Image
A retextured Mech Crawler with R2D2 sound effects. All Jedis will come standard with a delicious fish that will transform that boring dog or cat into a fancy astrodroid!

Progress
  • Player model texture is now "passable"
  • Droid skin is still a rough draft. Working on a slicker, more detailed texture file.
  • Lightsaber weapon framework is functioning. Sound effects are in. Stats and names are now assigned to all 'normal' and 'magic' varieties. Working on creating a complete set of icons. Still need to do uniques and epics. I'm satisfied with the current particle effect, but I think it could still be improved. I'd love to do a trail coming off the blade to get this effect (http://media.moddb.com/images/mods/1/5/4969/pic7.jpg), but I'm not really sure how to do it. Something with 'ribbontrail' rendering? Ideally, the weapon trail effect will be part of the weapon particle .layout file itself.
  • Skills are still very much a work in progress. Matt Nguyen's guide has thus far been indispensable. (http://cid-be5de83955b29993.skydrive.live.com/self.aspx/.Public/Skilltutorial.pdf)
Last edited by SpuneDagr on Thu Jan 07, 2010 10:44 am, edited 2 times in total.
Check out my Jedi Mod (WIP)
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Re: [WIP] Jedi Class (and lightsabers!)

Postby pock » Fri Dec 11, 2009 8:08 am

You should also make a droid pet. I'd love to have a beeping R2-D2 following me :)
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Re: [WIP] Jedi Class (and lightsabers!)

Postby Antitrust » Fri Dec 11, 2009 1:27 pm

Very cool :)
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Re: [WIP] Jedi Class (and lightsabers!)

Postby SpuneDagr » Fri Dec 11, 2009 1:54 pm

pock wrote:You should also make a droid pet. I'd love to have a beeping R2-D2 following me :)

OMG this would be so great.

I was actually thinking of reskinning a goblin or something and calling it a "baby rancor" but I like this idea much better. Creating a barrel-shaped astrodroid from scratch is far beyond my modeling ability (it took me an entire evening just to remove the blade of a sword to make my lightsaber model), but I'll bet I could adapt one of those pesky little dwarven laser robots (crawlers?) into something respectable.
Check out my Jedi Mod (WIP)
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Re: [WIP] Jedi Class (and lightsabers!)

Postby Kiba » Fri Dec 11, 2009 2:57 pm

SpuneDagr wrote:
pock wrote:You should also make a droid pet. I'd love to have a beeping R2-D2 following me :)

OMG this would be so great.

I was actually thinking of reskinning a goblin or something and calling it a "baby rancor" but I like this idea much better. Creating a barrel-shaped astrodroid from scratch is far beyond my modeling ability (it took me an entire evening just to remove the blade of a sword to make my lightsaber model), but I'll bet I could adapt one of those pesky little dwarven laser robots (crawlers?) into something respectable.

Agreed, Making a little robot droid would be awsome :p.
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Re: [WIP] Jedi Class (and lightsabers!)

Postby Lillis » Fri Dec 11, 2009 3:55 pm

Shouldn't the saber be a bit bigger/longer? Looks more like a dagger.

Regardless, it's still a neat idea. ;)
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Re: [WIP] Jedi Class (and lightsabers!)

Postby EstanMicaliur » Fri Dec 11, 2009 8:07 pm

Lillis wrote:Shouldn't the saber be a bit bigger/longer? Looks more like a dagger.

Regardless, it's still a neat idea. ;)


Well, we are looking at it from an odd perspective, sorta pseudo-isometric. And typical light-saber blade length is about two feet. Some crystals/sabers can be adjusted -known as "dual-phase"- but most have a length about the size of your average sword blade.
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Re: [WIP] Jedi Class (and lightsabers!)

Postby Torchlover » Fri Dec 11, 2009 11:36 pm

Wouldn't it be more Jedi like if you made the starting lightsabers scale to Jedi level instead of finding them on monsters? :D
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Re: [WIP] Jedi Class (and lightsabers!)

Postby Lillis » Sat Dec 12, 2009 7:47 am

EstanMicaliur wrote:
Lillis wrote:Shouldn't the saber be a bit bigger/longer? Looks more like a dagger.

Regardless, it's still a neat idea. ;)


Well, we are looking at it from an odd perspective, sorta pseudo-isometric. And typical light-saber blade length is about two feet. Some crystals/sabers can be adjusted -known as "dual-phase"- but most have a length about the size of your average sword blade.


Ah, good point. I didn't realize you were taking actual measurements into account. It might be correct mathematically, as you mentioned, but imho there's also the cartoon-aspect of Torchlight to consider, in order to make the saber/s fit visually better into it all?

Just a thought. Keep up the good work! :)
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Re: [WIP] Jedi Class (and lightsabers!)

Postby SpuneDagr » Sat Dec 12, 2009 8:49 am

Torchlover wrote:Wouldn't it be more Jedi like if you made the starting lightsabers scale to Jedi level instead of finding them on monsters? :D


It would.

Jedis don't use armor, shields or magic either. Imagine that some poor padawan finds himself stranded on the Torchlight world and has to play by its rules. And, um, somebody scattered a bunch of old lightsabers all over the place.
Check out my Jedi Mod (WIP)
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Re: [WIP] Jedi Class (and lightsabers!)

Postby Torchlover » Sat Dec 12, 2009 11:25 pm

Jedi totally use armor. It just became less common place by the time there weren't so many of them to combat each other.

http://www.swtor.com/info/holonet/classes/jedi-knight

:D
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Re: [WIP] Jedi Class (and lightsabers!)

Postby ugmojoe » Sun Dec 13, 2009 7:26 am

Absolutely. Rad. Nuff said :lol:
Cheers,

Dan (ugmojoe)

web: daniel.walsh-au.com
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Re: [WIP] Jedi Class (and lightsabers!)

Postby Myndflyte » Tue Dec 15, 2009 1:48 pm

This looks quite awesome. I can't wait to try it out so keep us posted. Imagine where this could go though. Reskining enemies so they look like troopers. Maybe some new tile sets or something like that. I don't know, just brainstorming. It makes me want to start to dip into TorchED and see what I can come up with.
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Re: [WIP] Jedi Class (and lightsabers!)

Postby SpuneDagr » Tue Dec 15, 2009 2:56 pm

I'm still working on this, I swear.

Finished:
Lightsaber Mastery skill that gives a speed bonus to attacks
Deflection skill that bounces ranged attacks back to their casters.
Slash attack, based on the Destroyer skill.

Mostly Finished:
Force Push attack that knocks enemies back in an arc in front of you. Need to spell out how it improves over each level.
Force Bubble attack - a huge sphere of force damages and knocks back EVERYTHING EVER. Need to do level tiers.
Lightsaber templates, meaning a "lightsaber" weapon can spawn at any level with any enchantments on it, just like any other weapon. I need to make a few more icons. Haven't started on the uniques yet.
Astrodroid Pet - Basically just a reskinned Mech Crawler that makes R2D2 sounds. I did a rough version of the texture to get a sense of what it will look like, I'll post a screenshot as soon as I can.

Needs to be Done:
The rest of the skills. (condensed into one bullet point, but this is a doozy)
The character model's gloves and boots still need to be retextured.
Intro and ending text/graphics.
Class icon.

Wishlist (things I'd like to do, maybe after everything else has reached 1.0 status)
Rancor pet - using the troll model with a new texture.
Retexturing all armor sets to match the Jedi look.
Until TorchED allows us to put custom particle effects on weapons, the lightsaber weapons will do electrical damage. The electrical weapon aura has been replaced, so other electrical weapons will look very strange. I wish this was fixed.
Check out my Jedi Mod (WIP)
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Re: [WIP] Jedi Class (and lightsabers!)

Postby muffinlove » Thu Dec 17, 2009 4:38 am

i dont mind star wars as i am a fan to it, but i feel that this dos not belong in this typ of fantasy game. that is just me
Class: Alcamist/Name:Laif/Dog(tommas)/Game Mode: Hard
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Re: [WIP] Jedi Class (and lightsabers!)

Postby SpuneDagr » Thu Dec 17, 2009 7:07 am

Here's a screenshot of the astrodroid pet. It's still using the old rough texture in this image, but it should give you an idea of what it WILL look like. The new texture will be much more detailed.

Image
Check out my Jedi Mod (WIP)
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Re: [WIP] Jedi Class (and lightsabers!)

Postby thisbarb » Thu Dec 17, 2009 7:18 am

cool
Last edited by thisbarb on Thu Dec 17, 2009 11:21 am, edited 1 time in total.
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Re: [WIP] Jedi Class (and lightsabers!)

Postby TSPhoenix » Thu Dec 17, 2009 8:27 am

Love the pet =)

About the skills, are you going to clone Ember lightning as Force lightning?
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Re: [WIP] Jedi Class (and lightsabers!)

Postby SpuneDagr » Thu Dec 17, 2009 8:45 am

The following Jedi skills will be clones of existing skills, at least at first.
Force Lightning (Ember Lightning)
Slash

These will be based on existing skills with minor to moderate changes:
Force Push (based on Spectral Bash, but with knockback, different visual effects, etc)
Force Bubble (based on Vanquisher's Wind of Justice, but with knockback)
Lightsaber Mastery (pretty much just Martial Mastery but with speed instead of damage)
Deflection (based on Block and Parry, but with damage reflection also)

Almost Entirely New (with pieces coming from all over the place)
Charm (turning the spell into a skill)
Force Choke (I'm not even sure what I'll base this on)
Check out my Jedi Mod (WIP)
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Re: [WIP] Jedi Class (and lightsabers!)

Postby Irbis » Thu Dec 17, 2009 10:23 am

Use the Force Luke!
i am literaly weting my pants over this mod and its future updates!
"Hey, sis... check this out!"
"Where are your pants? OHMYGOD IS THAT A CACTUS?"
"I'm almost to Ordrak... hold on... "
"I'M CALLING THE POLICE!"
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