Moderators: Runic Games, Perfect World
Crispy Gamer: Where are you at with the MMO project?
Travis: Peter and some other folks have been building the network infrastructure for that now. They’ve been actively working on the backend and we’ve been doing some design work. The nice thing is once we tie this off (the development of Torchlight), all the assets we’re using can be used in the MMO. It hasn’t been a detour to make the single-player game as much as it has been a step on the road towards the MMO.
jamesL wrote:E3
Electronic Entertainment Expo
June 15-17, 2010, at the Los Angeles Convention Center
Perfect World is listed as an exhibitor, Runic is not,
http://www.e3expo.com/exhibitors/92/exhibitor-list/
but I think this is the same as it was last year
quote from Travis on Jan 21
viewtopic.php?f=5&t=10643&p=98605#p98605travisbaldree wrote:...
As far as the next project goes, we should have some interesting announcements about that in the next few months I think.
so a torchlight single player patch by mid february
and then the mmo alpha will be displayed at E3 this year


Volbard wrote:Don't worry, this is normal. Just ask Webbstre; he was one of the earliest fans of the project that became Torchlight, and we didn't have much to show or say about that for the first six months either. I know it can be hard now, but I think you'll eventually be glad that most of our resources go into development rather than marketing. |^)

Volbard wrote:I'm glad you guys are interested in what we're going to do next, but I think you would probably get tired of a constant stream of hype. A lot of our day to day work just isn't that interesting. To build outdoor areas we spend a lot of time talking about rocks and how they could fit together, modeling and painting rocks, assembling rocks, and then talking about how the rocks could be better. It's the sort of groundwork that's necessary to build a world, but I think you'd get tired of hearing about it.

dacckon wrote:Also just giving the eternally hungry fanbase a rough sketch every now and then would appease us. Even if its a sketch of a rock.


Volbard wrote:dacckon wrote:Also just giving the eternally hungry fanbase a rough sketch every now and then would appease us. Even if its a sketch of a rock.
Yeah, I'm sure a sketch of a rock would hold you for months. ¦^p
Quests with multiple outcomes are neato, but a lot more complex. Also, I worry about putting that sort of thing into an MMO because it might paralyze people who need to find the optimal path before making a decision. We'll think about it!

Also, I worry about putting that sort of thing into an MMO because it might paralyze people who need to find the optimal path before making a decision

wolfmane wrote:Also, I worry about putting that sort of thing into an MMO because it might paralyze people who need to find the optimal path before making a decision
That's a bad thing?
Return to Torchlight MMO Discussion
Users browsing this forum: Google [Bot] and 2 guests