Acrylik wrote:... and then find out that those people your supplying weapons too don't really give a f!@# about who's supplying them. god help you if you try to supply the people who create the weapons.. everyone hates you then...
Welcome to the reality of zero-sum game structures that promote unbridled egotism, Acrylik. Fun, wasn't it? In reality, corporate culture is pretty much same - everyone reading this note remember Enron Corporation? If not, google it. The point here is Great American Corporations don't happen by chance, neither do "banker-driven economic melt-downs."
Would you wish to see yet another MMO whose base structure promotes the same silliness? Maybe, but I certainly don't. I'd rather see a mix of cooperation and competition. It's the balance of egoism and egotism (or, more generally, inner-oriented selfishness versus outer-oriented selfishness) that promotes environmental and economic sustainability.
But that's just my opinion.
Acalanatha wrote:That being said, if you're going to try being social in any MMO, I can almost guarantee you that you'll find way more juvenile morons than sensible people.
And does this particularly distinguish the MMO's socio-cultural environment from that of the real world's? The most likely answer is no... although I'd have to agree with you, A, that folks on-line tend to be a tad less civil than folks I meet face-to-face. Why so? The relative anonymity of the WWW allows for a greater sense of freedom from the subtle social sanctions that we're all heir to when we go about our daily lives. One click, and you're gone; real life (happily) lacks that feature.
How to counter this attitude of antisocial idiocy? Well, I honestly don't know (George Bushes and Tony Blairs will forever continue to happen, you know?), but I continue on in my merry way setting the best example I feel is possible. And a large part of that example includes cultivating alliances and friendships whereever and whenever possible. Like calls to like, I believe.
I'd be the first to admit I'm not always successful, but then that's what makes this effort a worthwhile pursuit: Sometimes I am successful, and the example I set for myself and others is gradually, painfully adopted. *smiles cheerfully* I figure, in the long run, tolerance is likely to win over intolerace because, simply, ultimately tolerance is patient if not forebearing while intolerance is impatient and ultimately self-defeating. Perhaps I'm being overly PollyAnnish stating this, but if I find one good companion after sorting through 10,000 not so good companions then I consider my efforts as being entirely worthwhile.
As I remarked elsewhere, I believe a Torchlight-themed MMO could be a huge success if the underlying structure of the game is re-thought to not only provide 'heaps o' fast-paced action with more enemies per square inch than other competitor's games' but also something a bit more thoughtful: a functional, functioning society.
Again, great posts everyone! Please keep jotting down your thoughts and adding to this thread! I sincerely appreciate having the advantage of insight to your past gaming experiences.
- P.









