TorchKit

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TorchKit

Postby cdp » Fri Oct 30, 2009 4:23 pm

TorchKit is a settings editor that also allows you to rebind keys. The original author of the tool is Tempest. I mainly dressed it up and reorganised all the settings into different categories. The tool is written in C#. Thanks again to Tempest for this great tool!

Image

Download page:
https://sourceforge.net/projects/torchkit/

This is an open-source project, so if you would like to contribute to the tool or just see how it was built you can check out the source code here:
https://sourceforge.net/projects/torchkit/develop
Last edited by cdp on Mon Nov 02, 2009 1:07 pm, edited 2 times in total.
TorchKit: a settings and mod configuration editor
https://sourceforge.net/projects/torchkit/
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Re: TorchKit

Postby heron » Fri Oct 30, 2009 4:26 pm

nicely done! I like it :)
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Re: TorchKit

Postby Sobersean » Fri Oct 30, 2009 4:32 pm

Brilliant and it looks classy. Well done!
Arguing over a video game? That's just silly.
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Re: TorchKit

Postby Jerich » Fri Oct 30, 2009 5:07 pm

Thanks a bunch CDP. Hopefully we can get this on one of the two main fan sites in their mod sections soon.=P

- Jerich
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Re: TorchKit

Postby timmmyt101 » Fri Oct 30, 2009 6:45 pm

Really cool and GREAT JOB
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Re: TorchKit

Postby alset85 » Sat Oct 31, 2009 1:15 am

I can't get this to work. Whenever I run it, it says "unable to read settings_types.txt". Any ideas?
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Re: TorchKit

Postby Makikou » Sat Oct 31, 2009 1:43 am

Brill work, cheers =D
Alps wrote:Aw man, somebody spilled their Diablo and got it all over my Torchlight.


JBeck wrote:Hi, I'm Jason Beck...and I approve this message.


+1
http://www.torchlightinsider.com/
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Re: TorchKit

Postby Tempest » Sat Oct 31, 2009 2:20 am

Ahhh, I'm going to sue you! :P

Okay, nice. Just needs some prettier texts for all the options now. :)
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Re: TorchKit

Postby Tempest » Sat Oct 31, 2009 2:22 am

alset85 wrote:I can't get this to work. Whenever I run it, it says "unable to read settings_types.txt". Any ideas?

Don't run it from the zip file. Both have to be inside the same folder: torchkit.exe as well as settings_types.txt.

Edit:
Some small adjustments and corrections:
http://www.mediafire.com/file/vzzmr5nwm ... ments.diff

- Category header should be centered anyway so you don't have to move it.
- Maximum value of "byte" is 255 (256 values but you have 0 as well!)
- If you create a "new Control()", assign something (here "dock") and then overwrite it with another control (e.g. "new Label") those adjustments are lost.
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Re: TorchKit

Postby Cowboy28 » Sat Oct 31, 2009 3:32 am

I don´t understand many options or what kind of results I get when I change value XYZ.

It would be nice if someone can explain the values, and what happen when I change them. An explanation of the "on - off" values would be nice, too.
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Re: TorchKit

Postby ashke » Sat Oct 31, 2009 9:31 am

Would be real nice if the keybinding tool detected keypresses.
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Re: TorchKit

Postby Vis » Sat Oct 31, 2009 9:39 am

ashke wrote:Would be real nice if the keybinding tool detected keypresses.


nice? it would be fantastic.
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Re: TorchKit

Postby Marsh » Sat Oct 31, 2009 10:13 am

It would awesome if you had a way to enable mods or not. The mods configuration is actually under the mods folder( mods.dat ). Putting a -1 for priority disables the mods. 0 priority is the first mod loaded while the highest number would be the last mod loaded. Of course, renaming priority to load index or something like that would probably be better but the game is released.
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Re: TorchKit

Postby Cowboy28 » Sat Oct 31, 2009 11:45 am

Is it possible to change the zoom with this tool?
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Re: TorchKit

Postby Vrav » Sat Oct 31, 2009 12:11 pm

Nice stuff, very handy. Useful for redefining some keys because I use dvorak, and w for example is way over on the right.
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Re: TorchKit

Postby jamesL » Sat Oct 31, 2009 12:17 pm

Cowboy28 wrote:I don´t understand many options or what kind of results I get when I change value XYZ.

It would be nice if someone can explain the values, and what happen when I change them. An explanation of the "on - off" values would be nice, too.


here are the onees I know
CONSOLE allows you to use the cheat console in the game
DISPLAY PATHS is interesting, it shows the path the game has generated for monsters and pets
VSYNCH is V SYNCH
RENDER BEHIND means you'll be visible when you walk behind cliffs and stuff (its in game by default)
NO SOUNDS well, that's obvious
SHOW DAMAGE SHAPES must be a debugging tool, it shows this wide circle where all teh damage is when you hit something with an explosion or skill that covers an area
NO CAMERASHAKE obvious
LOGIC LOGGING writes some combat info into orge.log
SHOW BLOOD, obvious
FLOATY NUMBERS turns on and off the "critical strike" and "glancing blow" and damage numbers
SHOW TIPS obvious
FULL SCREEN obvious
I don't have a sig
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Re: TorchKit

Postby mesaone » Sat Oct 31, 2009 12:26 pm

Does this have to be put in a Torchlight folder? If not, where do I put it so that it works? me = noob
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Re: TorchKit

Postby unhero » Sat Oct 31, 2009 12:30 pm

Whoah, holy awesome application, batman! ;)
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Re: TorchKit

Postby leetality » Sat Oct 31, 2009 12:35 pm

mesaone wrote:Does this have to be put in a Torchlight folder? If not, where do I put it so that it works? me = noob


It's looks like it's a standalone application, extract the files and run TorchKit.exe then set everything how you prefer.

Thanks for this!
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Re: TorchKit

Postby cdp » Sat Oct 31, 2009 2:42 pm

mesaone wrote:Does this have to be put in a Torchlight folder? If not, where do I put it so that it works? me = noob


leetality is right - this is a standalone app, but as another poster above noticed you need to have "setting_types.txt" in the same directory otherwise it won't load, and the app cannot be run from within the .zip (needs to be extracted first)
TorchKit: a settings and mod configuration editor
https://sourceforge.net/projects/torchkit/
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