Note: This is part 2 of 5 of a post I wrote for this forum, that I am breaking up because of length. If you want to see the whole thing at once, go to http://www.jerich.wordpress.com. In this section, I am discussing why we play MMOs so as to find a way to rate micro-transaction systems.
Part I - Why we play RPGs and MMOs <----- This Post
Part 2 - The kinds of players who pay for microtransactions http://forums.runicgames.com/viewtopic.php?f=7&t=532
Part 3 - Bad types of Micro-transactions and why they are bad
Part 4 - Moonlighitng - Characters become NPCS while offline.http://forums.runicgames.com/viewtopic.php?f=7&t=482
Part 5 - Community Name Vetting.

A. What motivates people to play RPGs?
1. A sense of progress / reward
In real life, experience bars are not visible and move slowly. RPGs allow players to make progress at a much faster rate. Few things are most satisfying than annihilating a monster that was difficult a few levels ago.
RPGs are also really fun in that you are constantly getting positive feedback at different frequencies. Every few seconds, you score an awesome hit, take out some monsters, pick up cash or a vendor item. Every few minutes you pick up something that you want to identify. Every half hour or so, you level up, find a truly awesome item, complete a quest or sell a major haul of loot. Every few days, goal oriented players may retire a character or complete a difficult achievement (like finishing the game naked or as a tank caster).
2. The wonder of exploration
People love to explore. This can take multiple forms… finding hidden areas in a map, seeing new monsters, trying out new skill combinations, reading lore, talking to npcs, playing mini new mini games, etc. As players see more and more of the game, they might use the cheating console to explore things that couldn’t normally be reached (like go down to level 10 million), download mods, or even create a mod.
3. The satisfaction of solving a problem
RPGs also present us with a ton of open ended problems. How can I beat this boss, what is an the best skill combination to do X, what are the steps to solving this quest, what is the most efficient way to level, how can I juggle all my skills, etc. Some people might even run experiments to decipher the mathematical formula for hitting an enemy.

B. What motivates people to play MMOs?
People play MMOS for all the reasons they play RPGs, but there are also three additional factors: competition, cooperation and community.
4. Competition -
Lots of us are striving to be better than the average peon that plays the game. We want to have better loot, beat bigger boss fights, be a pvp machine, be able to play with more skill, be more respected, have more achievement points, know more lore than others, etc. Few things are more satisfying than having a newbie gawk at you and say your character is an utter badass. One of them is for someone you respect to bow down to you and admire your gaming prowess.
Interestingly enough, like all aspects of life including intelligence, only those reasonably close to you can even begin to understand how awesome you are. Thus, someone with 140 IQ can respect the thoughts of someone with 160 IQ, but someone with 120 IQ will write them off because they can’t keep up with them. In gaming terms this plays out like this.
Gamer A has 500 achievement points / PVP ranking etc
Gamer B has 1000 achievement points
Gamer C has 2000 achievement points
Gamer D has 3000 achievement points
Gamer A thinks Gamer B is pretty awesome but believes Gamer C is obsessive and calls Gamer D a complete no lifer. Gamer B peppers C with questions, as to how he did achievement X, but feels intimidated by Gamer D and thus ignores her. Gamer C respects gamer D and /bows to her each time he sees her. When he wants to get an achievement done that requires serious dedication and multiple people, he will ask her. Gamer D is flattered by all this, secretly wonders if A is right and that she has no life, but is mainly driven by an overwhelming desire to be the best. She is constantly strategizing as to how to improve her ranking. If she is a PVP player, everyone wants to be on her team, seeks her out first on a battle field, and pees themselves if they get stuck in a 1 on 1 situation. If she is a guild leader, hers is the guild that power gamers secretly dream of being in.
As you can see, we tend to only respect people that we understand or that we dream of becoming some day if we were at our best. We also usually only respect people who we believe can help us achieve our goals.
One last note about the respect which all power gamers crave… People tend to respect people who achieve their greatness through skill, hard work or even luck. We don’t respect people who cheat or buy their way to the top unless they do it in a way that is incredibly efficient or skillful. Gamer A would be ok if they could buy items for real money. Gamer B may even be tempted to. But Gamer C would be downright hostile to the idea because it cheapens his achievements. Interestingly, Gamer D might not care because she would still be better than the cheaters and it would show her that even people who cheat are not as awesome as her.
5. Cooperation / Altruism
Not everyone is motivated by competition. In fact, many people are completely turned off by it. Most people, however, are motivated by cooperation. Clearing a dungeon with 5 other people or killing a dragon with 24 others, everyone working in unison, relying on each other and each having their own role is one of the pinnacle moments in an MMO experience. After taking down a powerful boss, or beating some obscure achievement I sometimes literally have to stop myself from getting up and walking around my house grinning wildly. Group play affirms something uniquely human in us and reminds us that we are not just heartless power gaming bastards.
This is the same reason that people will go to newbie zones and help them along. It is fun to be the good guy. It is also fun to play with friends and all find items that other people can use. Good cooperation energizes the soul and recharges people for another binge of power gaming.
6. Community
Nothing is better than a good community. This is the primary reason people have trouble quitting MMOs. To quote the theme from the TV show “Cheers”, it is good to be in a place where “everyone knows your name.” It is also nice to know people miss you when you don’t log in for a couple days. There are four real levels of community, macro, guild level, close friends and real life friends.
The most basic form of community is the macro / server / game level. It is fun to have an acquaintance or stranger pm you out of no where with an intelligent question. One time in WOW, someone made a character on my server to specifically ask me about my dps rotation because his guild master had told him to. I wasn’t the best, so this did not happen all the time, but I was tremendously honored someone would go through that bother just to talk to me. Another time I created an alliance character to ask the second highest rank achievement person on the server for help with an achievement. We had a blast communicating through emails and alternate characters as we worked together. Things like this stand out in my memory because it made me feel like part of a community that went beyond my guild or even server.
The next level of community is the guild level. Lots of people like to be in a guild where there is always someone to banter with or go on dungeons with. There is a balance here though. Too few people and there is no one to do things with. Too many people and our capacity to develop attachments deteriorates. Each person has their preference level.
Another deeper type of community is close gaming friends. I think most people who play MMOs seriously, develop 1-6 of these. They are the people that you pm the moment you log on. They are the people you whisper first when you do something really awesome. They are the people you complain to when something is bugging you. You may have even have met them in real life, led guilds with, and you now follow from game to game. They are the real reason you log on even if you only have time to chat for a few minutes.
The last type of community is made up of our real life friends who also play the game. Often they are casual players. Most of us have them. These are the people who were our real life friends before we started gaming. They are not power gamers, but fun to play with. They keep us honest and tell us if we are playing too much. They often refuse to pay for subscription based games out of principal, but might be tempted to play a game like Torchlight with you. Tons of Diablo style players fall into this category.
The negotiation between progress, rewards, exploration, problem solving, competition, community and community is what makes MMOs so fun to play.

C. One motivation that is not included in this framework.
One major motivation that has motivated most gamers at one time or another is escapism. We often play games to escape from some stress in the real world. I believe, however, that focusing on escapism as a motivation will eventually backfire. It causes people to burn out and often leaves them with hostility toward the game after they sate themselves with excess. Instead, a combination of the six motivations together creates a positive attachment to the game and limits the negative aspects of playing. Moonlighting, an idea that will be fleshed out below, actually tries to help people balance their real lives with the game play by rewarding people for taking time off.
Thanks,
Jerich



