by maanto » Thu Oct 15, 2009 12:51 pm
Oh, I agree. I wouldn't like to see a Guild Wars style cap for this game at all, or for any other game for that matter, other than Guild Wars itself.
I even heard ArenaNet say that they're thinking about changing the cap (increasing it much higher) for their sequel.
And that's another interesting topic you bring up- PvP, and keeping the player's interest in PvP vs PvE.
Personally, I never played PvP in Guild Wars, I chose to just enjoy the campaign's stories and the lore so I can't talk about balance.
However, even though the cap ended at 20, I still had a lot of fun for a long time with some of the harder quests, collecting loot, and playing different characters with and without friends. That's another thing, I didn't mind using AI henchmen to fill my party at times.
Personally, I think it might split into one of 3 things:
1. Having a chaotic un-organized slaughter-fest where anyone can attack anyone else at will (maybe in certain areas), or
2. restrict it to levels, where you can only attack someone who is within your level range +/-5, or
3. Have arenas be the only place for PvP (like Guild Wars, WoW non-PvP servers, etc.)