Omnifas wrote:The proper business strategy IMO would be to let Runic Games handle the Cash Shop decisions of the Western Localized versions, and Perfect World Handle those decisions in the Asian Localizations because of each sides understanding of their perspective markets.

True wrote:so, micro payment is where we're heading... fine, let's deal with it.
1) I will not spend any money for temporary benefits.- When spending money i really appreciate to have something, wheter i will use it or not. So, 2$ for gaining double XP for a day or having increased item drops doesn't make me feel comfortable. However, other gamers may have a different opinion about that.
- Also 'renting' items, mounts or other prestige objects for a certain amount of time seems to be a ripoff. I give my money, i receive an item. After a week the item disappears, but my money is still gone. Weird.
2) I would love to spent my money on additional persistent content.- Paying for additional instances/levels that enlarge the world and add more options to hunt for items would be great. Even if not necessary to improve my character i could still 'donate' some money to the company and get something in return.
- New skins for mounts or altered effects on enchanted weapons would also be an option and, of course, the standard stash enhancement. Increasing stash or paying for the option to use one stash for all characters on one account to make 'muleing' easier would be fine for me.
- Additional character slots would be a good idea, if new characters on a account would get some benefits from older characters that already played through the complete storymode, it would be an serious alternative to a simple additional account. However, this depends on the benefits granted for new characters.
- Naming items, when I finally crafted or found my perfect weapon/item why not paying 0.50$ to give it a certain name or add the name of the character wielding it. (i know this is 'stolen' from D2 ^^)
- New character classes/races would also be an option, starting with 3-4 free classes that offer a wide variety of gameplay, why not pay 5$ to able to have a 'dark' mage with accordingly altered skills and effects instead of the normal mage. or even a complete new class, that is not totally overpowered.
3) Don't be too greedy- A healthy balance is required, to have a appealing repertory in the micro payment shop, to attract customers and have enough content and comfort in the game to make it a entertaining experience for users who don't want (or can) spend money on a hack'n'slay game. Good luck with achieving that task!
- Offer plenty of different options to pay for the content, so there are no barriers for new customers that might discourage them from spending their money.
- Don't forget to add also free new remarkable content so noone gets the feeling only the micro payment users benefit from the development of the game, although they are the ones that leave their money.
Last but not least, give those people who own the original version of the SP game some goodies for the MP part, wheter it is a head start for the MMO and/or some additional ingame benefits.

Seraphim wrote:Ugh please no mall shop.. I thought I heard Travis talking about a one fee game.. like diablo.. no mall shop please.. malls are for grindfest games..
jamesL wrote:Seraphim wrote:Ugh please no mall shop.. I thought I heard Travis talking about a one fee game.. like diablo.. no mall shop please.. malls are for grindfest games..
they've had the idea of a mall shop for the longest time, ever since Mythos
TorchLight mmo is going to have a mall shop, there is no doubt about it
read this current thread and this one viewtopic.php?f=7&t=29 to get more details

East Meets West: The Monetization Model
With the Chinese approach to MMO operation tends to come the Asian approach to business model: "Yes, we intend to do the microtransactions model," says Schaefer. "Generally, I think Asia leads the world in figuring out monetization strategies for games."
"We feel like the item transaction model is going to be the standard model for MMOs even in the U.S. and Europe in the near future. It originally started out as just being something that [made it] easy to combat piracy... turns out it has a lot of really good advantages."
Schaefer says the team knew intuitively that the subscription model was "wrong" not only because it limits the number of player accounts, but it also locks the player into the game and obligates them to play continually else waste money.
"The item transaction model lets you have as many games as you like; you put it away if you're done with it, and then you haven't paid anything extra. You decide how much commitment you want to put into it."

jamesL wrote:a potion that increases the damage of all monsters within a 100 foot radius by 100% for 20 seconds
hey guys, can I join your party ?![]()
that would be awesome,
have the potion but don't tell anybody you plan on taking it, then in the middle of the last big mob pop it down
that would be so funny to see people's reactions

What's This DDO Store You Speak of?
Funny you should ask. The DDO Store is a vendor within DDO Unlimited, where you can spend your hard-fought points or real, hard-earned dollars (if you wish) to enhance your gaming experience. While the best gear can still only be found by adventuring in-game, the store offers a bevy of convenience items, in addition to premium adventure packs, extra character slots, hirelings, potions, unique character customization, and much more than this page will allow us to list! Items in the DDO Store are purchased with Turbine Points.
Will I Still Be Able to Play and Enjoy the Game Without Buying Items from the Turbine/DDO Store, or Is That My Only Option for Gaining Weapons, Armor, Potions, and Other Battle Goodies?
You are absolutely under NO obligation to purchase anything from the DDO Store in order to play and progress in the game. Gear is available for gamers who would like to improve some aspect of their in-game experience right away. While the store offers items of convenience, content, and character customization, there is no substitute for the glory and rewards that await you in the dungeons of DDO Unlimited.
If I Don't Have a DDO Subscription, How Much Game Content Can I Access?
Frankly, that all depends on what kind of gamer you are. Free content is widely available for low-level characters and becomes sparser as a character's level increases. However, additional premium adventure packs are available for purchase through the DDO Store. Once the adventure pack has been added to your account, it will be permanently available to all your characters.


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