amb2010 wrote:EdgeDamodred wrote:-snip-
Most your problems are summed up with the simple word of "beta" or the short phrase "beta is beta" or the longer phrase of "The game is in beta, expect lots of bugs and lack of information and solid mechanics(especially server related bugs like characters vanishing or levels doing funky things)". If you run into a problem, ask someone. Don't complain about lack of information because you can't be bothered to go to the forums or ask people in game, that's how betas work unless you're named Notch or Redigit.
I understand there will be bugs in betas, that's what they're there for. But again it goes back to the whole half-assed thing. It's the lack of "trivial" information, stuff that is really not worth searching through forums to look up such as the tool tip saying "Hey this skill needs weapon x", not just "Hey, this skill doesn't work with this weapon". Or at least hints about what a vendor might be willing to trade for an item. That even a multi-class system exists(it was under negative not because I don't like it, but because the game does nothing to make you aware of it). Or even an indication as you said that you gain rep with vendors and that it effects what they're willing to part with for items. They're not the only developers with this problem, they play/test/iterate the game on a daily basis so everything is already known to them. There's simply a lack of conveyance about the rules of the game to the player. Every game designer needs to watch EgoRaptor's video Sequelitis on Megaman Vs. Megaman X (NSFW language wise http://www.youtube.com/watch?v=8FpigqfcvlM) and pay especially close attention to the section regarding Dr. Jeykll and Mr. Hyde.