Kingdom of amalur reckoning

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Re: Kingdom of amalur reckoning

Postby TLF » Sun Feb 19, 2012 1:08 pm

Zidders wrote:http://www.38gamers.com/reckoning/?page_id=130

"When you create your character you can choose from 4 playable races in Reckoning as well as choosing to be male or female. You will then be able to customize the look of your character’s face, hair and accessories"

Tho you're missing out on a lot of great games if you avoid games that only let you be male, TLF. While I think the choice of being able to play male or female is great, it's not always necessary, especially if the game is about a particular protagonist. The Witcher 2 is pretty awesome, for instance.

Thank you very much for helping me out, Zids (pushes the virtually thank-button ;)). Sure you're right with this opinion; I already have missed many games which are/were worth playing, but with some kind of limited time for playing I have to choose my games very carefully. And one of my personal needs which have to be fulfilled is the matter of being able as a female character. When I was younger I always chose male versions for a better self-identification, but since the last 2 or 3 years it has changed to the opposite. And the cover of this game and some smaller vids show a male protagonist - that's a very good reason for me to check this matter more detailed.
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Re: Kingdom of amalur reckoning

Postby Zidders » Sun Feb 19, 2012 2:44 pm

I agree that immersion is important..still, keeping an open mind is, too. That, and using your imagination. Video games are all about taking flights of fantasy.
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Re: Kingdom of amalur reckoning

Postby Jerich » Tue Feb 21, 2012 12:19 am

adoomgod wrote:Mages... are Op. Fire mark spell thingie.

Rogues are Op once you get smoke bomb.

Warriors have it rough when you get further and get stun locked if you use a slow weapon.


If you take relentless assault as a warrior, you are basically unsustainable while it is active. I played finesse until level 32ish then went to Finesse / Might and am loving it.

I'm still in the third area (Deltyr), and won't be able to play much this next week. I'm making slow progress completing every side quest as I go. It's been fun, though, and I'm looking forward to the next area and will most likely post a review / suggestions piece when done.
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Re: Kingdom of amalur reckoning

Postby Meemo » Tue Feb 21, 2012 8:24 am

All you really need is to roll an assassin and just assassinate everything.. The entire rogue skill tree is overpowered..

Doesn't really matter, as the game was freakin easy, probably the easiest single player RPG I have ever played ever!

Overall I had less fun in Kingdom of Amalur than I did in Skyrim.. Sure the first few hours of the game honeymoon was awesome.. the combat was amazing.. After 60 hours, the story went off on a tangent and made absolutely no sense to me.. By then the combat itself was absolutely monotonous.. The crafting system is broken, if you happen to craft a blue with absolutely maxed stats for that particular level, you are set for the entire game..

Set items bonuses were a joke, too bad the majority of armor variation came from set items.. :roll:
Then of course the dungeons all looked the same, I swear they were using only 3 different set of tiles for dungeons for the entire game.

To be honest though I did have more fun in Amalur than I did in Torchlight 1 :>

Overall the game was hyped to the moon and back, the game itself is a far cry from the quality and longevity of Skyrim..
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Re: Kingdom of amalur reckoning

Postby wolfmane » Tue Feb 21, 2012 8:42 am

Relentless is pretty amazing for a melee character. It was problematic successfully pulling off the Shadow Strike dashing combo because of the length of time to charge. Now I can hit Relentless and I don't have to worry about Shadow strike in particular and my combos in general being messed up when fighting larger groups.
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Re: Kingdom of amalur reckoning

Postby amb2010 » Tue Feb 21, 2012 3:39 pm

Meemo wrote:The crafting system is broken, if you happen to craft a blue with absolutely maxed stats for that particular level, you are set for the entire game..


This coming from someone that's played Skyrim. /sigh

Also it's ridiculous to compare this game to Skyrim. They are two entirely different style of games. I can understand comparing chunks, such as the lock picking or stealing mechanics but lumping the *entire* game into "Not as good as Skyrim" is fairly silly. That would be like saying Need for Speed has nothing on Carmegeddon. One's a racing/run from cops game the other involves mass murdering city folk with your car. Just do not mix. The only thing Skyrim has in common is the lockpicking, stealing and crafting mechanic, something dozens of other games have as well. With that logic KoA:R could be compared to WoW because it also has those elements and nothing else in common with it -_-

Rather disappointed with all the reviews for games lately, they see a few elements from one genre and instantly feel the need to compare it to the best game in that genre. Then that review is no longer a review but a "Let's brag about this other game!".

People need to try a bit harder when it comes to gathering examples for comparing a game.

(only the first two paragraphs were directed at you Meemo)
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Re: Kingdom of amalur reckoning

Postby miraa » Tue Feb 21, 2012 10:09 pm

I played the demo, and it seems like something I'd enjoy greatly as the combat is similar to Monster Hunter (a series I adore)

However, from reading impressions of other players, the game is very easy and the story leaves a lot to be desired. That kinda kicks it to "wait for Steam sale" territory for me.
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Re: Kingdom of amalur reckoning

Postby Jerich » Tue Feb 21, 2012 11:16 pm

miraa wrote:I played the demo, and it seems like something I'd enjoy greatly as the combat is similar to Monster Hunter (a series I adore)

However, from reading impressions of other players, the game is very easy and the story leaves a lot to be desired. That kinda kicks it to "wait for Steam sale" territory for me.


While the main quest is kind of weak on story, the sidequests and lore are among the best of any game I have ever played. I find myself caring for random NPCs while I listen to their dialog choices and wanting to help them. I actually am finding myself much more absorbed in the lore of the world than I was in Skyrim since the sidequest writing and acting is so good. The main issue I have withe the side-quests is that there are just so many of them. I am finding myself getting a bit of quest fatigue after doing 180 quests. I am slowly closing in on the end of the game, though. Most people report 200ish quests completed for a full clear.

As for it being easy... It really depends on how much you want to min-max. If you ignore crafting and play it through right (full clears etc), the game is actually fairly hard. The reason most people are finding it too easy is that crafting is somewhat imbalanced and the fact that the game sets the level of the zone when you first visit it. That means if you run through to a city ahead of time, you will be deleveling the monsters you pass. I did this, and all of the third overland (Deltyr) was seriously underleveled.

I currently have about 100 hours in the game and have enjoyed pretty much all of it even though it is too easy at times. The combat is fun even if you are OP. I expect to get another 10-20 hours out of it before I'm done. Maybe more if I go for all the hidden achievements.

- Jerich

P.S. What's really pissing me off actually atm is that there are 8 hidden steam achievements that no one knows how to get and there is no dialog for it. Hopefully I will be able to figure them out... It would be annoying to be at 53/61 even though I've done every quest in the game and pretty much done everything.
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Re: Kingdom of amalur reckoning

Postby Acrylik » Wed Feb 22, 2012 6:17 am

Zidders wrote:The Witcher 2 is pretty awesome, for instance.


why u gotta make me anxious for witcher 2 on xbox zidders?

i'm probably going to wait for this one to drop to around 30-40.. think i've regretted buying enough full price single player games in this lifetime.
except for the witcher 2.

... maybe darksider 2 too. derp :)
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Re: Kingdom of amalur reckoning

Postby Meemo » Wed Feb 22, 2012 6:30 am

amb2010 wrote:
Meemo wrote:The crafting system is broken, if you happen to craft a blue with absolutely maxed stats for that particular level, you are set for the entire game..


This coming from someone that's played Skyrim. /sigh

Also it's ridiculous to compare this game to Skyrim. They are two entirely different style of games. I can understand comparing chunks, such as the lock picking or stealing mechanics but lumping the *entire* game into "Not as good as Skyrim" is fairly silly. That would be like saying Need for Speed has nothing on Carmegeddon. One's a racing/run from cops game the other involves mass murdering city folk with your car. Just do not mix. The only thing Skyrim has in common is the lockpicking, stealing and crafting mechanic, something dozens of other games have as well. With that logic KoA:R could be compared to WoW because it also has those elements and nothing else in common with it -_-

Rather disappointed with all the reviews for games lately, they see a few elements from one genre and instantly feel the need to compare it to the best game in that genre. Then that review is no longer a review but a "Let's brag about this other game!".

People need to try a bit harder when it comes to gathering examples for comparing a game.

(only the first two paragraphs were directed at you Meemo)


Did I say one is better than the other? Nope.. I just said the quality and longevity of Skyrim is superior to KOA.. See this is what happens when you jump to conclusions, should probably take your own advice..

What are you going to do after you beat KOA's main quest? Absolutely nothing.. there goes longevity. You could argue "go do side quests", yeah no thanks, if wanted to do fedex delivery quests, I would play an MMO.. The boring and repetitive dungeon design just doesn't warrant side questing..

Also no the crafting in Skyrim actually requires work to attain a God weapon.. KOA not so much, I can just break down everything and merge them all when I feel like making a God weapon.. Within 2 hours of playing I had a weapon that destroys all humanoids in like 3 hits.. (via insane poison stacking and burns)
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Re: Kingdom of amalur reckoning

Postby wolfmane » Wed Feb 22, 2012 6:57 am

What are you going to do after you beat KOA's main quest?


Probably the same thing I did with Skyrim, roll another character and play through again.

The two have some similarities and differences. It's hard to compare the two directly in my opinion and I feel like they're both good games that are on slightly different ends or opposing ends of various spectra.Obviously you feel one way about it while some of us feel differently. I like the crafting system in KoA:R better than Skyrim's even though KoA's system is unbalanced. Skyrim's system was just too 'flat' and linear for me to get much enjoyment out of it. KoA is similar in that there's a definitive linear improvement scale but it seems a little bit more fluid in providing more options and choice than Skyrim's. I will say that I'm glad that KoA:R doesn't crash on me every ten minutes. So there's that.
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Re: Kingdom of amalur reckoning

Postby amb2010 » Wed Feb 22, 2012 8:47 am

Meemo wrote:Did I say one is better than the other? Nope.. I just said the quality and longevity of Skyrim is superior to KOA.. See this is what happens when you jump to conclusions, should probably take your own advice..


I didn't jump to conclusions, you just seem to not know what a "comparison" is. The whole "I just said the quality and longevity of Skyrim is superior to KOA" is a comparison, that honestly can't really be made. KoA:R isn't trying to be a game like Skyrim where there's the main story and then hours upon hours of extra content for your to explore, kill and loot. That's where the whole "two entirely different game styles" comes in. A comparison by no means is limited to a "X is better than X" comment.

In KoA:R, you reroll a character and play a different way. That's where the sandbox element comes into play, you aren't forced to play the same way every single time. In Skyrim the sandbox element is the fact there's a massive map to explore with random events and tons of side content aside from the main story + the never having to play the same way thing. Saying Skyrim is superior to KoA:R is all fine and well, I'd just prefer people to get their expectations fixed and to start comparing the two in a way that makes sense instead of faulting the game for not being something it isn't even trying to be in the first place.
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Re: Kingdom of amalur reckoning

Postby IhateChelseaFC » Fri Mar 02, 2012 6:35 am

Kingdom of Amalur: Reckoning is an awesome game, totally mindblowing. After I finished, I decided to play it once again. But this time I thought I will find out as many things as I can find so That I find every secret in the game. I found this post which helped me decide which weapon is best. The link to the post is http://forums.techarena.in/video-games/ ... ost5582525 It is a good post.
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Re: Kingdom of amalur reckoning

Postby SimonSaysBaka » Fri Mar 02, 2012 9:46 am

Kingdoms of amalur is a really good game, one of the most fun and best game out atm, so everyone spend more then a few hours playing it and im sure you all will be hooked on it. as for the demo its far from the real game, the real game is much better in every way, Game is best played with a gamepad really like that.

Its gotten allot of bad reviews, 99% of the bad and negative reviews havent even played the game, remember reading one review where one said there is no night and day cycle in the game, when there actually is one, so I was like do these people even play the game, or do they just pretend to. Read the good reviews and give the game a chance, its a pretty awezome game.
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Re: Kingdom of amalur reckoning

Postby adoomgod » Fri Mar 02, 2012 10:38 am

SimonSaysBaka wrote:Kingdoms of amalur is a really good game, one of the most fun and best game out atm, so everyone spend more then a few hours playing it and im sure you all will be hooked on it. as for the demo its far from the real game, the real game is much better in every way, Game is best played with a gamepad really like that.

Its gotten allot of bad reviews, 99% of the bad and negative reviews havent even played the game, remember reading one review where one said there is no night and day cycle in the game, when there actually is one, so I was like do these people even play the game, or do they just pretend to. Read the good reviews and give the game a chance, its a pretty awezome game.


This isn't true? Have you done every side quest and achievement etc. Like me and Jerich? It's great for the first 20ish hours. Then it's a drag of repetition. I promise.
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Re: Kingdom of amalur reckoning

Postby SimonSaysBaka » Fri Mar 02, 2012 10:51 am

adoomgod wrote:This isn't true? Have you done every side quest and achievement etc. Like me and Jerich? It's great for the first 20ish hours. Then it's a drag of repetition. I promise.


Is what true? im not saying the game is perfect, it got its problems but its hell of a lot of fun, The game is a bit to easy tho, I have to play it on hard, they should have set easy as the hardmode is and made the hard mode harder, one other thing is crafting is OP some of the stuff you can craft is way to good, thats why im just playing the game without crafting, trying to find all the unique and cool looking gear, makes the game a bit more fun that way.
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Re: Kingdom of amalur reckoning

Postby Mivo » Fri Mar 02, 2012 12:06 pm

Hmm, I'm surprised to read that people liked the graphics in the KoA demo. Is there a newer demo than the first one? I'm not being sarcastic here. I just remember playing the demo and thinking that the game looked a bit "2004" and I didn't think the animations where anything special. The style struck me as heavily classic WoW inspired.

I didn't even finish the demo and I haven't picked up the game because of that experience. I still intend to get the game at a later time, but I'm still not done with Skyrim (darn those great mods!), and I actually haven't tackled Deus Ex: HR and Fallout NV yet. In the meanwhile, my backlog is increasing. (And here I am, waiting eagerly for TL2 ...)
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Re: Kingdom of amalur reckoning

Postby Seer » Fri Mar 02, 2012 12:23 pm

They're called stylized graphics.
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Re: Kingdom of amalur reckoning

Postby Mivo » Fri Mar 02, 2012 12:40 pm

That's a different way of saying they have a low polygon count and poor quality textures? :p

(I don't mean to bash the game or any aspects of it. I just had played the demo when it was released and was underwhelmed by both the gameplay and the presentation, so I was surprised when someone said the graphics are the best they had ever seen in a game. But people like different things and that's fine. I mostly wondered if there had been a newer demo as I recalled that the devs said the original demo was based on several months old code.)
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Re: Kingdom of amalur reckoning

Postby amb2010 » Fri Mar 02, 2012 6:57 pm

Mivo wrote:That's a different way of saying they have a low polygon count and poor quality textures? :p

(I don't mean to bash the game or any aspects of it. I just had played the demo when it was released and was underwhelmed by both the gameplay and the presentation, so I was surprised when someone said the graphics are the best they had ever seen in a game. But people like different things and that's fine. I mostly wondered if there had been a newer demo as I recalled that the devs said the original demo was based on several months old code.)


Just so happens that some people in the world appreciate style more than high poly counts and hi-res textures. Sadly most people now a days want high poly models of the brown and bloom variety >_>
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