What's wrong with Path of Exile

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Re: What's wrong with Path of Exile

Postby Brixtan » Mon Apr 30, 2012 2:19 pm

adoomgod wrote:I already corrected you on the accuracy. It's bad but not that bad. You have a base accuracy number that improves with dex and +accuracy items.
The reason u seem to lose accuracy every level is because your %chance to hit is calculated against "average monsters at your level."


I hear you, but my point is that the game is not designed to have players farm lower level content because as you outlevel zones, the drop rates on items start lowering by percentages as a deterrent based on how many levels you are above the current zone. So really, most players will be aiming to fight stuff at their level, and as such, the accuracy calculations are still wonky. The hit detection mechanics as a whole need a re-working in my opinion, because as you've said it could be more than just accuracy going on...I've had some really strange lag throughout the time I've been beta testing. How do you seperate lag issues from mechanics issues though?
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Re: What's wrong with Path of Exile

Postby Ragnar119 » Mon Apr 30, 2012 2:32 pm

Brixtan wrote:
Ragnar119 wrote:
Brixtan wrote:......


You should not give feedback about chaos

The reason why chaos is unbalanced is because,they don't balance it at all, its not even gona be in the game on relese.They implemented chaos only because of beta players to have what to do.


Funny that the zergling rushes and AoE spamfests are pretty much present through all the difficulties, but, what would I know, it's not like I've been playing the beta since last September, or sunk hundreds of hours into it already. :roll:
Also, while Chaos may not be in the actual open beta content, Chris has said repeatedly that they want an end-game that functions similarly to how Chaos is, with random areas generated instead of people just doing boss runs at end-game. Most of the game ultimately forces players into AoE spamfest situations due to the constant zergling rushes, especially at higher difficulties.

Anyways...


I was referring more to things like its not fun to play after lvl 50 or so.About the 1 skill spam and zergling rush, you are correct. End game will not be similar to Chaos how I heard last time from chat in game (but that was few months ago). There is some discussion about cool downs for skills, I know that devs will implement some for special skills like flicker strike, or cold snap, but how it seems they dont plan to do it for dmg skills, so unfortunately I think 1 skill spam will stay if they don't change their minds.
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Re: What's wrong with Path of Exile

Postby Brixtan » Mon Apr 30, 2012 2:42 pm

Ragnar119 wrote:I was referring more to things like its not fun to play after lvl 50 or so.About the 1 skill spam and zergling rush, you are correct. End game will not be similar to Chaos how I heard last time from chat in game (but that was few months ago). There is some discussion about cool downs for skills, I know that devs will implement some for special skills like flicker strike, or cold snap, but how it seems they dont plan to do it for dmg skills, so unfortunately I think 1 skill spam will stay if they don't change their minds.


I've said it before and I'll say it again, I have faith that GGG will ultimately fix a lot of what is currently broken/imbalanced. Just seeing how far they've come since last August is amazing. I'm not throwing the baby out with the bath water just yet. However, I raise the points so that hopefully the devs can read them and take them into consideration. I don't expect everything (or anything) I say to be agreed with, but I'd also like to think that I'm at least speaking from a place of familiarity with the game.

There is a spider web of interconnected issues that need to be addressed. Adding cooldowns onto spells may sound great, but if they don't address the mob balance, or loot distribution, or passive skill rebalances, then things may just fall apart.
Last edited by Brixtan on Tue May 01, 2012 3:33 pm, edited 1 time in total.
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Re: What's wrong with Path of Exile

Postby Krayzen » Mon Apr 30, 2012 6:22 pm

My own list would probably be this.

-too much spam of both monsters and aoe.

-Defense is badly balanced, playing ranged with a lot of cc is the only viable way to do it by endgame (not that its not fun to do that, but I think melee needs more options besides immortal call cheese)

-Iron maiden auras.. need I say more? I mean I get the point of them but there's nothing tactical about getting one shot (Yes I know its more like 5 shot but it still happens in an instant.) by your own aoe because a monster walked in from off screen.

-Place holders, they need them for skills and for classes. How well do claws and wands fit into balance? no one really knows since they are so limited in their skill use, same goes for passive balance near the dex/int class.

-The pacing is bad, it starts off okay but by mid late game there is just too much speed involved especially for online play with latency.

-Loot is boring, I mean that in the no I never found a remarkable item the entire time I played, and most of the time I was upgrading based on how bad and out leveled my gear was rather than how cool what I found was.

-The passive skill tree is too tedious, drudging threw 3-6 +10 stat nodes isn't interesting, there needs to be more build defining choices close to the start. Not so much overpowered stuff so much as strong benefits and hash consequences such that they set a character into a certain play style earlier.
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Re: What's wrong with Path of Exile

Postby FieryBalrog » Mon Apr 30, 2012 11:33 pm

I fired up Torchlight again for the first time in a loong while and I immediately realized that GGG just doesn't "get" the ARPG. They don't "grok" it.

To them, it's like a hardcore Diablo 2 math spreadsheet simulator. To me, I found that Torchlight is just so much more playable. Sound effects, font, level design, monster AI & design, skill effects, environmental destruction - it's a LOT of "small details" that add up. D3 also "gets it".

Makes me a lot more excited for TL2.

3) Everything feels extremely repetitive. in actual fact it's not more repetitive than any other game of this type, but then why does it feel repetitive? Ugh, it just does.

It's the "small details". ARPGs are about a constant stream of small and varied satisfactions.
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Re: What's wrong with Path of Exile

Postby Lunasky » Tue May 01, 2012 6:18 am

I lost interest after lvl 10 the quests were terrible, graphics alright, sound terrible , all classes can get the same spells, blardee boring. Grim Dawn at alpha looks much much better and promising than PoE. Grim Dawns seems to have a darker plot that is appealing.
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Re: What's wrong with Path of Exile

Postby Brixtan » Tue May 01, 2012 3:36 pm

Lunasky wrote:I lost interest after lvl 10 the quests were terrible, graphics alright, sound terrible , all classes can get the same spells, blardee boring. Grim Dawn at alpha looks much much better and promising than PoE. Grim Dawns seems to have a darker plot that is appealing.


Yeah, lore interests are a personal thing. (I never cared for the Fallout series). There is something eerie about Wraeclast, almost like a brooding nature hanging over the zone that I feel will be revealed to the players in Acts 3 or 4 that will suddenly make the players go, "Oh snap, so THIS is what's going on." I'm still enticed, but probably only if Act 3 starts laying down some lore like Season 2 and 3 of Lost. :lol:
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Re: What's wrong with Path of Exile

Postby Irony » Wed May 02, 2012 11:34 am

My only real gripe with the game IS the art style.
This includes the environment, armor and weapons, character and monster models.

The games just damn ugly.
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Re: What's wrong with Path of Exile

Postby grimonce » Wed May 02, 2012 11:50 am

I have only two suggestions - I have been/still am in the closed beta - just not playing anymore :P.

The content in beta consists of whole two acts. That is a lot of game revealed. We do not know how many acts there will be yet - do we?
Anyway let's assume there would be 4-5 acts. The first 2 are kind of short - content wise. The story is fine, it has its own spice, but there needs to be more - just imo.
We know that PoE devs (i.e. Chriss) aims for the game to be a competitive title in terms of PvP - not a big "ESPORT" (not a big fan of that, since I've been into once, and it does destroy lives ;d) but something balanced, with tournaments and swag ... still it would not hurt the game if it had more PvM content. If acts are supposed to be so short then make 7-8 of them. And I am taking the higher difficulties into consideration too - there's more to "content" longevity than more monsters with better AI and more hp/dmg. Not that I wouldn't play it even if they won't add more than 4-5 acts, I'd still play it, but some people just don't enjoy PvP as much and it won't hurt you that much, besides some hours spent.

And the other thing is just polishing the passive trees, and finishing them. They are already doing that, so I am not worried about this factor. I actually really like the passives system, it is something different, not "better" but it has it's pros and cons :).

The graphics are amazing, the issue might be that it is not fully in 3d, but that's for devs to decide, maybe it is intended from the begining to say that way.
And the images of loot are really not issue at all... it is just loot in inventory, it is like care bearing for avatars or... gifs, just pixels :P

In opposition to my "prefacer" I like this ugly game :D .
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Re: What's wrong with Path of Exile

Postby FieryBalrog » Wed May 02, 2012 2:50 pm

The problem is not the images of loot (although I don't think that helps), the problem is that your level 10 character looks very, very much like your level 40 character.
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Re: What's wrong with Path of Exile

Postby EdgeDamodred » Wed May 02, 2012 5:06 pm

Isn't their payment model basically going to be Pay To Pretty? That would account for the lack of difference in character look as you progress.
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Re: What's wrong with Path of Exile

Postby FieryBalrog » Wed May 02, 2012 6:42 pm

I suppose, but so far they've mostly mentioned things like new spell effects and gore, not a new look (how would they do it, something you attach to your gear I guess)?
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Re: What's wrong with Path of Exile

Postby Zidders » Wed May 02, 2012 6:55 pm

Everyone looks the same at first but based on the gear I found, when I compared my wizard to my friends characters, he looked very different.
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