titan quest - what a potential it had but boring gameplay

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Re: titan quest - what a potential it had but boring gamepla

Postby asafyy » Mon Jun 25, 2012 12:48 pm

when you kill a mob and you get like 6 things you dont need its boring and anoying
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Re: titan quest - what a potential it had but boring gamepla

Postby KnuckleHead » Mon Jun 25, 2012 12:57 pm

I am going to go out on a ledge and assume you are talking about how TQ drops loot? Couple points on this matter...TQ had an amazing system where monsters actually wore the items they used. So for instance, if you see a centaur with armor, a shield, and a sword they actually dropped those items on death. The really cool aspect to this is their gear was randomized, and if you saw that same centaur with some really bad ass looking flaming sword when he died he dropped it and you can pick it up. Always was very exciting to see some monster with a powerful item, because you know after you kick his arse that same item was yours for the taking.

With that said, since they dropped all their equipment a lot of it was junk too. Luckily, if you pressed 'alt' only white and above items even showed up...all the grey (broken items) would not show. Also, you don't have to pick up every item anyways.

As far as Grim Dawn goes, they are re-working the item drop system so less junk drops. So while they will still drop items they are using (for instance a bad ace mace), they won't drop as much junk.
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Re: titan quest - what a potential it had but boring gamepla

Postby AppleShrapnel » Mon Jun 25, 2012 1:45 pm

Back when it came out (I was younger- we all were :P) I found the combat devilishly fun, mostly because of the ragdoll physics. It wasn't uncommon for a power attack to sling a satyr across the screen, bouncing off of boulders and sliding down an embankment into a river or something. Not enough games allow such floppy spectacles. XD

Kinda sad, but I got the Immortal Throne expansion when it came out, but ended up starting new characters to experience the new powerpool and features and burned out before I actually got to the new act... a real shame, that. Might try loading it up again- another reason i stopped was because I fell into a rut with my elementalist. Had a maxed out molten orb (that explodes and sends out flaming shards) that became my only attack... got kind of old, I guess. :P
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Re: titan quest - what a potential it had but boring gamepla

Postby Krayzen » Mon Jun 25, 2012 2:13 pm

I never got that far into titan quest, the early game was just so lame I gave up, at what point does it actually get good?
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Re: titan quest - what a potential it had but boring gamepla

Postby AppleShrapnel » Mon Jun 25, 2012 2:25 pm

Krayzen wrote:I never got that far into titan quest, the early game was just so lame I gave up, at what point does it actually get good?


Hard to say. I wouldn't call the early game "lame", though, so... *shrug* :P

No denying it's a bit slow at first, but if the idea of killing things and getting loot (ya know, working towards being stronger and face-meltier) isn't sufficient incentive to spurn you onwards and get to the point where things stop being "lame" for you, I dunno what to tell ya.
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Re: titan quest - what a potential it had but boring gamepla

Postby Kurrus » Mon Jun 25, 2012 2:26 pm

Krayzen wrote:I never got that far into titan quest, the early game was just so lame I gave up, at what point does it actually get good?


At the very end of Act 2, or early Act 3, is where it picks up speed. Depends on class, though.
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Re: titan quest - what a potential it had but boring gamepla

Postby Cameroo » Mon Jun 25, 2012 11:27 pm

asafyy wrote:the game could be so fun but they made it so boring, maps were huge and boring - you are walking for hours killing without any Goal.
what a waste!
http://www.youtube.com/watch?v=AYMZ_N00wHQ


Honestly, if I did have one complaint about TQ, it would be this. The acts really drag on to much. Other then that though, it's a great game. Lots of neat drops, one hell of a neat skill tree and how can you not love;

"THE NECKLACE!? OOHHH!"

http://www.youtube.com/watch?v=5W0ikjfI ... lpage#t=3s
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Re: titan quest - what a potential it had but boring gamepla

Postby asafyy » Tue Jun 26, 2012 4:31 pm

KnuckleHead wrote:Immortal Throne works the same way as Lord of Destruction works for D2. Basically when you install Immortal Throne that's what you are supposed to play and you have all the content of the original + Immortal Throne. The expansion adds a lot of stuff to the base game too, but of course you can't get to Act IV (Immortal Throne act) until you beat the first three acts. With that said, you can download the "Defilier" TQ cheat application and I think you can insta-level your guy and give you the Act IV way points, so if you just want to see Act IV withouth playing the first three acts I think it is possible.

*edit*

Here's the app:

http://tq.soulseekkor.com/



thanks i used it to start the game from act2 but there are no quest to start off..what to do?
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Re: titan quest - what a potential it had but boring gamepla

Postby AppleShrapnel » Tue Jun 26, 2012 4:38 pm

asafyy wrote:thanks i used it to start the game from act2 but there are no quest to start off..what to do?


Hm, may be able to go back to the last city in Act 1 and yoink the quest that'll take you (narratively) on to Act 2.

However, unless that mod auto-completes the story quests in Act 1, well... you'd have to go back and do them anyway. :?
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Re: titan quest - what a potential it had but boring gamepla

Postby asafyy » Tue Jun 26, 2012 5:27 pm

so i need to start the game from the begining?
isnt there a mod or somthing that can help me with starting zone quests?
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Re: titan quest - what a potential it had but boring gamepla

Postby AppleShrapnel » Tue Jun 26, 2012 6:12 pm

asafyy wrote:so i need to start the game from the begining?
isnt there a mod or somthing that can help me with starting zone quests?


That I don't know; never did any mods on TQ, myself. If the mod author is a half-decent human being, then it should be scripted to activate all of the Act 1 waypoints and auto-complete all the Act 1 story quests. If not, then there should be a readme file in the file you downloaded with a work-around. If there is no work-around or available waypoints to swoop to, then it's a bad mod... but seeing as how it was recommended by someone here, I assume it isn't broken. :|
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Re: titan quest - what a potential it had but boring gamepla

Postby Krayzen » Tue Jun 26, 2012 7:10 pm

AppleShrapnel wrote:
Krayzen wrote:I never got that far into titan quest, the early game was just so lame I gave up, at what point does it actually get good?


Hard to say. I wouldn't call the early game "lame", though, so... *shrug* :P

No denying it's a bit slow at first, but if the idea of killing things and getting loot (ya know, working towards being stronger and face-meltier) isn't sufficient incentive to spurn you onwards and get to the point where things stop being "lame" for you, I dunno what to tell ya.


Oh I get the progress aspect I just got the impression from the skill trees that there were very few active skills, most of them were ordinary attacks with bonus damage and a few procs. The prospect of auto attacking threw a large amount of the game may have been a little too mind numbing for me to press on. I appreciate the complexity of it's skill system but the issue was it just could not hold my interest long enough to get to where the game seemed more fun. The game felt too... passive and grindy it lacked a hook, it is entirely possible I gave up too soon...
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Re: titan quest - what a potential it had but boring gamepla

Postby AppleShrapnel » Tue Jun 26, 2012 8:15 pm

Krayzen wrote:Oh I get the progress aspect I just got the impression from the skill trees that there were very few active skills, most of them were ordinary attacks with bonus damage and a few procs. The prospect of auto attacking threw a large amount of the game may have been a little too mind numbing for me to press on. I appreciate the complexity of it's skill system but the issue was it just could not hold my interest long enough to get to where the game seemed more fun. The game felt too... passive and grindy it lacked a hook, it is entirely possible I gave up too soon...


Too few active skills could be an issue, but it depends on which skill trees you go after. I forget the names, but the melee and shield/armor trees were mostly filled with passives and procs, I think. It's true every tree has them, and active skills may seem a tad scant, since some unlock only after you invest 20-30 points...

I won't deny I got kinda bored with it, too, after beating it on normal a few times. I ended up going for passive/proc-heavy builds with one or two active skills and got by just fine. Effective and efficient, but... yeah, got a bit samey after awhile. :P
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Re: titan quest - what a potential it had but boring gamepla

Postby asafyy » Mon Jul 02, 2012 7:31 pm

i gave up!
there was nothing to play so i started playing titan quest it im in act 2 and its ok.
not as bad as it was at the begining.

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Re: titan quest - what a potential it had but boring gamepla

Postby zamalek » Tue Jul 03, 2012 1:05 am

And the difficulty mods. All I can say is that I never got further than Sparta on normal difficulty.

Epic game, just epic.
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Re: titan quest - what a potential it had but boring gamepla

Postby zamalek » Tue Jul 03, 2012 1:15 am

KnuckleHead wrote:Grim Dawn


Now my wallet has taken another hit. Thank you for that. Now I am eating baked beans for the rest of the month.
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Re: titan quest - what a potential it had but boring gamepla

Postby Brixtan » Tue Jul 03, 2012 5:42 am

asafyy wrote:the game could be so fun but they made it so boring, maps were huge and boring - you are walking for hours killing without any Goal.
what a waste!


Agreed. Never could get into that game, no matter how hard I tried. :(
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Re: titan quest - what a potential it had but boring gamepla

Postby asafyy » Tue Jul 03, 2012 7:18 am

the things i dont like in this game are:
1.maps are just to big, much bigger then torchlight\dungeon siege2\diablo3 .
2.music in the game is boring.
3.active skills are boring to.
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Re: titan quest - what a potential it had but boring gamepla

Postby KnuckleHead » Tue Jul 03, 2012 7:35 am

It's probably not helping that you are spreading your skills so thin...just based on what you have in your hotbar:

http://www.titancalc.com/TitanCalc.asp? ... -0-0-0-0-0

That's without any passives you might have taken...just to get all those skills (and the required masteries) you would only have a single point in most skills at your current level (17). Of course you might have cheated some skill points too...but that would be fairly unfun.

Looks like TQ's skill system is maybe a little much for you honestly.
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Re: titan quest - what a potential it had but boring gamepla

Postby tekkamansoul » Tue Jul 03, 2012 8:18 am

http://www.titanquest.net/tq-forum/thre ... of-Jalavia

i just discovered this.

brb looking for my tq cds
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