gold163 wrote:A friend once remarked that MMOs are glorified chat rooms for nerds. No offense to MMO fans, but I think it's partly true. :/
gold163 wrote:I think when you reach the point of over 2,200 hours played, your playtime vastly outnumbers your menu/loading/etc. downtime. That stuff can only be a couple dozen hours at most.
gold163 wrote:Maybe, but he posts screenshots pretty regularly. I think he's legitimately playing the game for the most part, which amazes me but after reading the replies in the topic it's more understandable.
gold163 wrote:At the risk of turning this into a Call of Duty thread, I think the series suffers much of the same stigma that Diablo 3 does.
Zidders wrote:The difference between TF2 and D3 is the fact that everything in the MAnnCo store (with a very few exceptions-I believe the only items you had to buy were the hats they were selling to raise money for Japan after the tsunami) also drops in game. The only time you're limited as to what drops you get is when you're a free player..and then all you have to do is buy an item-no matter the cost-and the restriction is removed.
You don't ever need any special drop to enjoy the full game. The vanilla weapons work just fine. All the new fangled weapons are balanced in a way that makes them fun alternates but every weapon is just as viable as another. Every weapon comes with pros and cons. It means people start out with a supply of weapons that allow for a variety of play styles, while all the extra weapons that have been added afterwards allow people to fine tune their playstyle.
It's funny-people claim all the new weapons make the game easier, less complicated to play. I've played enough medic to know that the game really hasn't changed all that much, it's just that it's making it a bit easier for people who wouldn't normally have been able to get into FPS games and become good at them an easier learning curve.
Trust me- you won't last long against a team of good players unless you get good yourself. No matter HOW easy a weapon might seem to make a class to play, it won't matter because it just means people who are already good at that class will start playing amazingly well, instead of just 'good'.
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