Zidders wrote:Mashy mashy button!
'luck with the guild, Tanuki!
Er, guilds..
...wouldn't it be easier to just have one guild with a different section for each subgroup on the forum? Not tryin' to tell you what to do, just seems it would be easier that way. Less fragmented.
it's one forum with multiple in game guilds, for several resons:
#1 clean rosters!
running guilds is a pain in the ass, typically the number one reason guilds die is because members look at the roster and see a bunch of inactive players, then whine how the guild is not active and stop logging in. half the time most of the inactive players on the roster are low use / inactive alts of active members, but logic fails VS assumptions every time, and going inactive since you think the guild IS inactive never helps the problem. (I'm being condescending since batteling with this issue has been the biggest headache I have had with any and every guild I have run or been a part of, but the truth is that it's less about assumptions and more about human nature reacting to perception)
the best solution to this is to prevent people from making that assumption by having a roster cleared of inactive characters (alt or otherwise), but if you kick everyone as soon as you don't see them for a day and deny people the ability to have multiple characters (when many MMOs thrive on this) you will inevitably kill the guild yourself. a nice happy medium is to run an alt guild devoid of attendance requirments for people to store their low usage alt characters and crafting mules while maintaining a sense of connection to the main guild, and then have a main guild for active play characters (I typically set a limit of if I haven't seen you for two weeks without telling me you were going to to be gone, I assume that you have quit the game and moved on and kick your character to keep the roster clean).
#2 playstyles!
I myself am a casual player, and I run casual style guilds that are more about shooting the shit with friends and having a sense that a player's characters have got a home of sorts within the game. I like to keep things nice and mellow, that however typically clashes with how the end game content is usually set up and if you get members that have been with the game for a long time they typically want to focus on playing with other well established players / characters. if you don't do something to address this issue you will start shedding long term members as they move to guilds dedicated to to high end gameplay.
that is why I set up a second alt guild for high level characters; to offer both end game and casual type playstyles. not to mention ther are some players who want to be in a guild but would prefer a quiet guild, and to that end I have no problem with active players willingly play in the low useage / mule storage guild.
#3 overflow.
C9 is pretty forgiving with it's member capacities, so this probably wont be an issue, but I have had guilds in games where the max guild capacity was 50 players and you would not believe how quickly that filled up. just in case it's always good to have the means of offering up a few extra guild slots (even if it's technically in another guild) for people who want to join when your active guild's roster is full.
#4 everyone likes having rank.
but if you give everyone officer privledges, it stops feeling special; more guilds, more opportunity for rank, less deterioration of the reward for having rank.
naturally most of these issues are not going to be relevant until later on (providing that I can keep things going and expanding), but my intention is for this to be a long term community.