greenwizard88 wrote:My understanding is that the DirectX to OpenGL port is the most work
hawkn wrote:Lol there are more mac users than linux(i think)
hawkn wrote:but even then i'm buying windows for my mac so i can play TL...
mimox wrote:> Wine is a bit messy, virtual hardware and all, but generally good
Well, first of all, there is no virtual hardware in wine. Wine implements the windows APIs on top of linux. Theoretically this could work perfectly, but it will never be free of bugs. I have bought a number of windows games to be played in wine... games that were said to work flawlessly. Half-Life 2 is one of them... it really works fine with one release and then breaks horribly for month (either because of a new patch from Valve or a wine update). WarCraft III is a nother "good" example. It works great, only problem is that you cannot save or it will crash. The bug is known but is not being fixed for a year or so. This is why wine is not really an option...
Corni wrote:The editor, on the other hand, will probably have to stay win-only because you said it's written in C#
syltman wrote:Has anyone tried to run this game with wine yet to check the results?
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