
download: http://www.runicgamesfansite.com/torchl ... wnload/422
v 1.8
A flexible class designed to fill the role of the lighter, more damage oriented warrior or rogue type. A new skin, recolored armor and a custom icon distinguish him from the alchemist and give him a killer/roguish feel. I am currently refining the ability balance and diversity to give the class an even more distinct feel. I have done only a little early game testing but so far it seems fairly well balanced and fun to play, enjoy my first mod.
Hopefully I can get some feedback on skill balance and overall playability fo the class, so far the class seems moderately balanced, but I can only see and test so much. In addition I have played the class too much in it's early development and am too familiar with it to be a completely unbiased tester of it's balance. Have fun, hopefully this will fill that gap where the archetypal rogue class should fit in this game, especially if I can refine it some more.
Skills to be posted later today, if I get the time.
More screenshots, etc. to come later as well.
Skill Trees:
Killer: Focuses on close combat damage skills and passive abilities that increase overall damage.
active skills:2 buffs:3 debuffs/auras:0 passives:3
Sniper: Offers some long range skills, debuffs and passives, focuses on wearing down the enemy without being hit.
active skills:4 buffs:1 debuffs/auras:1 passives:5
Ninja: Focuses on traps and croud control as well as skills that keep you from taking as much damage.
active skills:4 buffs:1 debuffs/auras:1 passives:5
Change Log:
Mod Conflicts and Issues: Conflicts with any other mod that uses charactercreate files, I recently ran into a single isntance where a buckled helm was not showing up with the right mesh, I have yet to fix this but it shouldnt be too serious of a problem.
(Note, I have yet to completely balance the new executioner skill, I suspect it is slightly OP at the moment. If anyone finds that the Executioner skill stands out asbeing overpowered or underpowered please tell me)



