[MOD]More Gem Types -v1.2 WOOT!

Want to share your mod with the world? Feel free!

Re: [MOD]More Gem Types -v1.2 WOOT!

Postby Fayd » Mon Jan 18, 2010 12:38 pm

Lathlas, I've been asked to make a version of Arithmancy for this mod. I feel I should ask your permission before I proceed. May I?
[Mods]
Arithmancy
Thaumaturgy
Geomancy (A bugfix to both Arithmancy and Thaumaturgy)
User avatar
Fayd
 
Posts: 51
Joined: Mon Jan 04, 2010 9:03 am

Re: [MOD]More Gem Types -v1.2 WOOT!

Postby Lathlas » Mon Jan 18, 2010 2:49 pm

Fayd wrote:Lathlas, I've been asked to make a version of Arithmancy for this mod. I feel I should ask your permission before I proceed. May I?


Sure, no problem. For the record, anyone can do anything they want with any of my work. I don't even really want credit, I just like making stuff.

Also for the record, I'll be back to making new stuff and finsihing some updates eventually. Dragon Age: Origins has kind of stolen my soul at this point though.
And on the sixth day God said, "They're not bugs, they're features. Let's ship!"

[MODS]
Merchant Pack
Potion Expansion
More Gem Types
Scroll Cast
Prism Equipment
User avatar
Lathlas
 
Posts: 330
Joined: Mon Nov 09, 2009 9:23 pm
Location: Virginia

Re: [MOD]More Gem Types -v1.2 WOOT!

Postby def7ant » Tue Jan 19, 2010 12:36 am

>
is very smart.
DURRRRR
Sorry for wasting your time, I just go trigger happy with mods that get a good rating :|
def7ant
 
Posts: 151
Joined: Sun Jan 17, 2010 5:00 am

Re: [MOD]More Gem Types -v1.2 WOOT!

Postby shad46 » Tue Jan 19, 2010 8:42 pm

I like this mod, would love to see a gem added that increases missile weapon range.
shad46
 
Posts: 6
Joined: Tue Jan 19, 2010 6:38 pm

Re: [MOD]More Gem Types -v1.2 WOOT!

Postby Lathlas » Wed Jan 20, 2010 8:52 am

shad46 wrote:I like this mod, would love to see a gem added that increases missile weapon range.


I'll look into it.
And on the sixth day God said, "They're not bugs, they're features. Let's ship!"

[MODS]
Merchant Pack
Potion Expansion
More Gem Types
Scroll Cast
Prism Equipment
User avatar
Lathlas
 
Posts: 330
Joined: Mon Nov 09, 2009 9:23 pm
Location: Virginia

Re: [MOD]More Gem Types -v1.2 WOOT!

Postby shad46 » Wed Jan 20, 2010 11:42 am

Lathlas wrote:
shad46 wrote:I like this mod, would love to see a gem added that increases missile weapon range.


I'll look into it.


Thanks
shad46
 
Posts: 6
Joined: Tue Jan 19, 2010 6:38 pm

Re: [MOD]More Gem Types -v1.2 WOOT!

Postby shad46 » Thu Jan 21, 2010 2:16 am

Hey Lathlas, I tried to do this myself, no luck, hopefully you can come up with something :)
Last edited by shad46 on Sun Jan 24, 2010 4:11 pm, edited 1 time in total.
shad46
 
Posts: 6
Joined: Tue Jan 19, 2010 6:38 pm

Re: [MOD]More Gem Types -v1.2 WOOT!

Postby Raxrenol » Sat Jan 23, 2010 1:26 am

Loving this mod a lot. Gives a nice bit of variety to gem socketing, and the icons are well made. I'm especially liking the fangs, they're an enormous boon to my summoner alchemist. Thanks! :D
User avatar
Raxrenol
 
Posts: 9
Joined: Sun Jan 17, 2010 10:54 am

Re: [MOD]More Gem Types -v1.2 WOOT!

Postby ElvenAvenger » Sat Feb 06, 2010 7:19 am

how about Magic Find and Experience increase gems?
ElvenAvenger
 
Posts: 52
Joined: Wed Jan 20, 2010 2:18 pm

Re: [MOD]More Gem Types -v1.2 WOOT!

Postby zebramatt » Sun Feb 07, 2010 6:27 am

ElvenAvenger wrote:and Experience increase


Pyrite?
zebramatt
 
Posts: 273
Joined: Sat Dec 19, 2009 8:08 am

Re: [MOD]More Gem Types -v1.2 WOOT!

Postby ElvenAvenger » Sun Feb 07, 2010 8:53 am

zebramatt wrote:
ElvenAvenger wrote:and Experience increase


Pyrite?

:oops: didn't notice it said experience....
and what about magic find? like 5%-10% per gem?
ElvenAvenger
 
Posts: 52
Joined: Wed Jan 20, 2010 2:18 pm

Re: [MOD]More Gem Types -v1.2 WOOT!

Postby Lathlas » Sun Feb 07, 2010 4:40 pm

ElvenAvenger wrote:
zebramatt wrote:
ElvenAvenger wrote:and Experience increase


Pyrite?

:oops: didn't notice it said experience....
and what about magic find? like 5%-10% per gem?


Meh, maybe. There's a lot of Magic Find out there already, and I think that you can get Chaos Gems that do that.
And on the sixth day God said, "They're not bugs, they're features. Let's ship!"

[MODS]
Merchant Pack
Potion Expansion
More Gem Types
Scroll Cast
Prism Equipment
User avatar
Lathlas
 
Posts: 330
Joined: Mon Nov 09, 2009 9:23 pm
Location: Virginia

Re: [MOD]More Gem Types -v1.2 WOOT!

Postby Folken » Thu Feb 11, 2010 6:08 am

This is another fantastic addition. With the vanilla gems, I focused only on collecting the skulls, eyeballs, core ember, and pure ember. The elemental gems were nice, but I never really felt the need to seek them out, and only used them if I had a spare socket. The charcoal and fang are especially great for filling in the gaps that the original gems missed.

Thanks!
User avatar
Folken
 
Posts: 135
Joined: Mon Feb 01, 2010 6:52 am

Re: [MOD]More Gem Types -v1.2 WOOT!

Postby Lathlas » Thu Feb 11, 2010 8:13 am

Folken wrote:This is another fantastic addition. With the vanilla gems, I focused only on collecting the skulls, eyeballs, core ember, and pure ember. The elemental gems were nice, but I never really felt the need to seek them out, and only used them if I had a spare socket. The charcoal and fang are especially great for filling in the gaps that the original gems missed.

Thanks!


That's exactly what went through my head when I made them. I did exactly the same thing.
And on the sixth day God said, "They're not bugs, they're features. Let's ship!"

[MODS]
Merchant Pack
Potion Expansion
More Gem Types
Scroll Cast
Prism Equipment
User avatar
Lathlas
 
Posts: 330
Joined: Mon Nov 09, 2009 9:23 pm
Location: Virginia

Re: [MOD]More Gem Types -v1.2 WOOT!

Postby commaehnder » Sun Feb 21, 2010 6:20 am

Hello,

Can you add some kind of gem, which gives a bonus to cast speed? This would be great as + attack speed doesn't help you if you use spells.
commaehnder
 
Posts: 1
Joined: Sun Feb 21, 2010 6:10 am

Re: [MOD]More Gem Types -v1.2 WOOT!

Postby Lathlas » Sun Feb 21, 2010 10:15 am

commaehnder wrote:Hello,

Can you add some kind of gem, which gives a bonus to cast speed? This would be great as + attack speed doesn't help you if you use spells.


I'm not sure if that's even an option, I haven't looked yet. If it's possible it's a good idea though, I'll add it to the list.

I think I've got enough concepts to make another three gems, which is enough to get cracking on I suppose.
And on the sixth day God said, "They're not bugs, they're features. Let's ship!"

[MODS]
Merchant Pack
Potion Expansion
More Gem Types
Scroll Cast
Prism Equipment
User avatar
Lathlas
 
Posts: 330
Joined: Mon Nov 09, 2009 9:23 pm
Location: Virginia

Re: [MOD]More Gem Types -v1.2 WOOT!

Postby zebramatt » Mon Feb 22, 2010 3:49 am

A range-focused gem would be very well received by me, at least!
zebramatt
 
Posts: 273
Joined: Sat Dec 19, 2009 8:08 am

Re: [MOD]More Gem Types -v1.2 WOOT!

Postby ElvenAvenger » Mon Feb 22, 2010 9:41 am

another suggestion, PERCENTAGE damage increase if socketed in weapon( 1-5 or 1-10% , numbers can always be tweaked to make it balanced) works for any weapon, if socketed in anything else than weapon it could add % health regeneration(percentage of current, so if it had 25% then from 10hp regen it would add 2.5 hp regen..no benefit if you had no regeneration so use of this is situational.
ElvenAvenger
 
Posts: 52
Joined: Wed Jan 20, 2010 2:18 pm

Re: [MOD]More Gem Types -v1.2 WOOT!

Postby enemantik » Sat Aug 07, 2010 5:15 am

Just asking, but what are the drop rates for these new "gems"? As random as the original Ember pieces? Anyway, this mod seems like an interesting one. :)
User avatar
enemantik
 
Posts: 475
Joined: Mon Jul 05, 2010 6:13 am
Location: Porvoo, Finland

Previous

Return to Mod Showcase

Who is online

Users browsing this forum: No registered users and 2 guests