So I'm trying to make an interactive Torch/Candleabra, but I can't seem to have any luck with it.
I cloned the crypt_floor_lever_01 in the Unit Editor and changed the Resource directory, mesh file, collision file all to point to crypt_floor_light01.
Unittype is Interactable
Create As is Trigger.
I'm trying to spawn it as a Unit Trigger but when I select it from the Model dropdown in the Unit Trigger Properties the editor throws an error: "The property value is not valid", and it doesn't spawn. Just for kicks, i tried spawning it using a unit spawner as well, and it didn't spawn.
I'm at a loss as to what exactly I'm doing wrong here - my only clue is the Base File in the Unit Editor (which is currently /media/units/props/base.dat - PROTIP: don't ever change this to point to the dat file for the item in your mod directory that you're creating - it will crash the editor and continue crashing it on load until you delete said .dat file). I assumed that base.dat would work, but perhaps that's incorrect?
Anyone have any ideas on this? Sorry if this has already been addressed - I tried to find other posts about this, but I can't seem to find anything.