[CLASS] Demonologist NEW FEATURES BETA1.04

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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Asmodeo » Mon Mar 01, 2010 6:40 am

kandayu1990 wrote:Asmodeo this is a very nice mod but I noticed a possible conflict with Tier3Ancient items and I was wondering if you could tell me if its something to worry about or not or any one else who knows. Thanks see spoiler for screen shot

Spoiler: show
Image


Well maybe you have to worry about it, but as i've said many times, this mod is incompatible with any other mod for now. I you play with other mods i cant guarantee the correct behaviour of the mods.
UPDATED DEMONOLOGIST BETA1.04 : Destruction Skill Video - Homunculus Skill Video
Wanna Learn How To Build Your Own Skills ? SKILL TUTORIAL Easy, Step by Step
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Mistaman » Mon Mar 01, 2010 11:52 am

kandayu1990 wrote:Asmodeo this is a very nice mod but I noticed a possible conflict with Tier3Ancient items and I was wondering if you could tell me if its something to worry about or not or any one else who knows. Thanks see spoiler for screen shot

Spoiler: show
Image


I think the problem is that asmodeo created several high end items ONLY for the demonologist that the T3 mod items dont modify. so those high end items dont get that version of the mod. i could be wrong but thats what i'm assuming from the screenshot you provided.
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby FrostyNinja » Tue Mar 02, 2010 8:39 am

I guess you threw a lot of hard work on this and it's really nice looking. I love the skills!
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby HarlequinTempest » Sat Mar 20, 2010 12:59 am

So I deleted the mod.dat folder. when I go to select demonologist from the char select screen, its a blank square and when I select the blank square the game crashes. help!
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Comical » Sat Mar 20, 2010 9:44 am

Asmodeo!!!! will you be updating this anytime soon? this was one of the first classes i played (before i even played the 3 original classes) and i really liked it so im hoping this isnt just a lost project
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Asmodeo » Thu Mar 25, 2010 2:47 pm

Comical wrote:Asmodeo!!!! will you be updating this anytime soon? this was one of the first classes i played (before i even played the 3 original classes) and i really liked it so im hoping this isnt just a lost project


it is not a lost project... it is just i have a lot of study and i havn't got so much free time, i'm sorry but u'll have to w8 for the next version
UPDATED DEMONOLOGIST BETA1.04 : Destruction Skill Video - Homunculus Skill Video
Wanna Learn How To Build Your Own Skills ? SKILL TUTORIAL Easy, Step by Step
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Psychor » Sun Mar 28, 2010 5:45 pm

Asmodeo wrote:
Comical wrote:Asmodeo!!!! will you be updating this anytime soon? this was one of the first classes i played (before i even played the 3 original classes) and i really liked it so im hoping this isnt just a lost project


it is not a lost project... it is just i have a lot of study and i havn't got so much free time, i'm sorry but u'll have to w8 for the next version


Good, because I bought Torchlight this weekend just so I could use your mod. ;)
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Psychor » Sun Mar 28, 2010 9:26 pm

I think I may have found a bug with 1.04. With the fire demon skill at level 2, electric demon skill at 2 and shaman at 1 I'm able to summon 1 fire demon, 3 electric demons and 1 shaman.

UPDATE: I think I found the reason why. ;)

Asmodeo wrote:I've recently discovered a hidden bug... not sure the original classes of Torchlight have it...It's related with the max minion cap.

As you know Summon Vermilion I allows you to summon only one minion because it is pointing a creature called "Vermilion".
If you spend more than one point before summoning again the mase creature, for ex: Summon Vermilion I -> Summon Vermilion III
and then you summon again, you are able to have 3 minions intead of the 2 that the skill suggest...WHY ???!!

Its easy...each summoning skill, as the ones that have the Alchemist, only desummons the previous unit, i mean, when you cast the skill
Summon Vermilion III the unit "Vermilion2" is desummoned, but not the "Vermilion" unit :? ...

Since i've noticed this bug, I'll have to spend more time fixing every single summon skill wich means you'll have to w8 a little bit more for the next Version.

I'm sorry for these bad news :( I hope you'll understand it
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Magister » Mon Mar 29, 2010 4:15 am

First , thank you Asmodeo for making this awesome class.
I just want to share my feedback about some skills (i'm lvl 16 and i had not time to test all):
1) Fireorb ---> Very nice but i encountered some problems in vh mode with mobs at my lvl , too weak even if i put 4 points on it.
2) Rift ----> Good AoE skill but sometimes i can't hit mobs if i press without targeting one of them
3) Cerberus Breath ----> I just unlocked this wonderful skill but i think it has some problems with mana pool (never drain mana) and it's a bit OP cause i defeat elites in 4 or 5 seconds while it takes ages with Fireorb.
BTW i'm loving this char sooo much and i'll test other skills for a better feedback :)
Neverdie --- Vanquisher [HC/VH] ---> LvL 31 DEAD
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Bytales » Mon Mar 29, 2010 5:09 am

Holy demonic shit man. The work you have placed in this mode is beyond belief. To much spare time i guess :))
Keep it goin' mate :))
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Ariamaki » Mon Mar 29, 2010 6:41 am

This looks and sounds like a phenomenal class, but there is one problem...
I can NOT get it to work.
There are no conflicts with other mods, it is the only installed class, I have not installed anything else that involves charactercreate.layout, and when it is installed, there are graphical errors with all equipment on all other characters.
Is this a known bug that someone can help me with, or should I wait for the next version to drop and try again then?
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Tuishimi » Mon Mar 29, 2010 6:50 am

Did you try using the classcreator? It works for me every time.
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Ariamaki » Mon Mar 29, 2010 7:13 am

Haha!
Now, for some reason, it works!
I had used the program before, but I guess this time was different somehow.

Edit: There was a question about speed changing here that I answered myself.

Thanks much either way.

Edit: Nevermind, I found out how to change the speed and just jumped into the Demonologist files and did it myself.
For the curious, almost at the end of the Demonologist file (media/units/players/demonologist/demonologist.dat)
before the bottom-most section, you will see "Voicecantcasthere" or somesuch as the last listed thing before a break
Make a line after that containing ONLY THIS with no spaces before or after.
Spoiler: show
<FLOAT>RUNNINGSPEED:9.375


And that should give you 150% walking speed relative to the base as a Demonologist!
Last edited by Ariamaki on Mon Mar 29, 2010 7:40 am, edited 1 time in total.
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Daikaze » Mon Mar 29, 2010 7:30 am

So, the mastery remakes are broken. I went through and found the issue and it seems that the [affixesremove] tag only works once for an ability. Basically, you need to merge the original mastery affix(es) into your own custom ones.

Note: By broken I mean infinite stacking. Only one affix is being removed, and so the other is continuously being stacked with itself everytime the game updates stats (gear changes).

EDIT: The easy fix would be to open the custom affix (like dreadnought) and copy in the effects from the defensive spell mastery; and then just remove the defensive spell mastery affix from the skill.
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Psychor » Tue Apr 06, 2010 3:26 pm

I've shelved Torchlight until this mod is fixed. Hopefully Asmodeo hasn't left us for good.
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby TormakSaber » Tue Apr 06, 2010 7:11 pm

Asmodeo wrote:
Comical wrote:Asmodeo!!!! will you be updating this anytime soon? this was one of the first classes i played (before i even played the 3 original classes) and i really liked it so im hoping this isnt just a lost project


it is not a lost project... it is just i have a lot of study and i havn't got so much free time, i'm sorry but u'll have to w8 for the next version
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Asmodeo » Sat Apr 10, 2010 1:28 pm

Hi again m8s !!

The situation is the following: only two months left, and then i'll have exams... Which means you'll have to w8 a bit more until i'm back and fully charged for developing more updates\extra content .

I promise i'll come back, but please be patience.
I'll try to check the post once or twice a week, from now, to answer your questions.

Again thx all for your time and for understand me. :)


NOTE: BTW i've finished the "Desummon Skill" (Check Changelog). This skill has no mana cost, and vanishes every single summoned minion.
UPDATED DEMONOLOGIST BETA1.04 : Destruction Skill Video - Homunculus Skill Video
Wanna Learn How To Build Your Own Skills ? SKILL TUTORIAL Easy, Step by Step
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby ReighnDae » Wed Apr 14, 2010 5:39 pm

Okay; so installed your Demonologist MOD but how do I get his special pets? :?
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Asmodeo » Thu Apr 15, 2010 1:00 pm

ReighnDae wrote:Okay; so installed your Demonologist MOD but how do I get his special pets? :?


you can buy the "fish" from Raziel, the purple-dressed mage NPC
UPDATED DEMONOLOGIST BETA1.04 : Destruction Skill Video - Homunculus Skill Video
Wanna Learn How To Build Your Own Skills ? SKILL TUTORIAL Easy, Step by Step
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Sad

Postby Tuishimi » Fri Apr 16, 2010 6:00 pm

I had THE best Demonologist going. He had the best armor, the best weaponry, awesomely leveled up powers...

Then I went and thought I'd try a new class ... used class creator, stuck it in... got the infamous armor on the face problem. Tried to pull the mod out, delete all the cache and adm files, etc. No go. I ended up totally removing all my saves and re-adding all my mods one at a time.

I lost my awesome Demonologist. There will never be another like him. RIP.

PS - If any TL developers are reading this, could you make it so that adding classes is a snap and so that their components never step on one another, etc., isolated? It would be so cool if we could install a bunch of classes (maybe 20 would be a good round number) and never have to worry about conflicts. Ah well. :)
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