Darkfirebird's Class And Pet Mod BETA 0.9.3

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Re: Darkfirebird's Class And Pet Mod BETA

Postby Jag794 » Thu Apr 22, 2010 11:53 am

same problem armor is messed up doesnt show up on the toon and the helm and shoulders show up in the wrong places
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Re: Darkfirebird's Class And Pet Mod BETA

Postby Darkfirebird » Thu Apr 22, 2010 12:22 pm

Ouga wrote:I am also playing Version 1.15 so there is no discrepancy there. I've encountered another problem as well. I created a new Demonologist and It appears that he has no skills whatsoever.


I will check it also. I did not change anything for classes aside items for them.
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Re: Darkfirebird's Class And Pet Mod BETA

Postby Darkfirebird » Thu Apr 22, 2010 12:46 pm

Heh sorry about the demonologist.. seems the zip I had was corrupted and only had ~30% of the files. As soon I fix the Helmet bug I will upload a new version.

Edit: Seems theres issues with the Demonologist. ( Cleaning out the dat files 1 by 1 currently as editor pops errors. ) May take a lil while longer then expected.
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Re: Darkfirebird's Class And Pet Mod BETA

Postby Darkfirebird » Thu Apr 22, 2010 2:24 pm

Sorry guys... Guess I am still too much a newbie to work with classes... I did everything I knew how to do but I guess there is something I didn't do correctly...

Fixed Demonologist skills... All models still broken...

Gonna try until I figure something.. If I cannot, I make revoke this mod and reset my Pets Mod as final ( after fixes ).

Sorry I let yall down with this BETA, was going very well
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Re: Darkfirebird's Class And Pet Mod BETA

Postby maggotkun » Thu Apr 22, 2010 8:22 pm

No worries at all, mate. It is a great thing and idea, what you are doing. I'm sure you'll find something or someone will come and lend a "veteran" hand. Unfortunately, I just bought the game a week ago and only found out there was mods a few days ago, so I'm of no help.

Keep pluggin' at it. You'll come up with something. Good luck with that job search too.
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Re: Darkfirebird's Class And Pet Mod BETA

Postby Darkfirebird » Fri Apr 23, 2010 4:09 am

maggotkun wrote:No worries at all, mate. It is a great thing and idea, what you are doing. I'm sure you'll find something or someone will come and lend a "veteran" hand. Unfortunately, I just bought the game a week ago and only found out there was mods a few days ago, so I'm of no help.

Keep pluggin' at it. You'll come up with something. Good luck with that job search too.


Thanks... Spent hours figuring this out and getting tired -.- I cannot seem to find the problem.. Trying different things.
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Re: Darkfirebird's Class And Pet Mod BETA

Postby Darkfirebird » Fri Apr 23, 2010 4:47 am

After hours of testing and trying... I got 1 model working so far... I still dont know what happened but I am manually doing it and so far it is working x.x They need an easier way to add custom classes =/
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Re: Darkfirebird's Class And Pet Mod BETA

Postby Darkfirebird » Fri Apr 23, 2010 7:59 am

Just a heads up... I tested most of the models and all seem to be working. Demonologist now has his skill tree and many fixes were done in the process... Upload will be up soon. ( Hope by the end of my day. )

I am very tired from doing this x.x As the ClassCreator 'mod' did not help me fixing all the custom classes. ( It was the culprit that began that bug ) so I fixed the one I had.
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Re: Darkfirebird's Class And Pet Mod BETA

Postby cmacq » Fri Apr 23, 2010 8:04 am

Well if encouragement from others helps to serve as a motivator for you then count me in. I'm sure I'm not the only one watching this thread and cheering you on. Your mod would be a very strong addition to the game for me. As it is I had the same problems as others when i tried it out, my toons just ended up naked
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Re: Darkfirebird's Class And Pet Mod BETA

Postby Darkfirebird » Fri Apr 23, 2010 12:09 pm

cmacq wrote:Well if encouragement from others helps to serve as a motivator for you then count me in. I'm sure I'm not the only one watching this thread and cheering you on. Your mod would be a very strong addition to the game for me. As it is I had the same problems as others when i tried it out, my toons just ended up naked


I fixed all models but other bugs arise... So hope I can get it out there soon.
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Re: Darkfirebird's Class And Pet Mod BETA

Postby Jag794 » Fri Apr 23, 2010 1:22 pm

So when you are done, all the classes will be able to wear different armor and the armor will actually show on the toon and it will be in the right place when it shows up on the toon???
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Re: Darkfirebird's Class And Pet Mod BETA

Postby Darkfirebird » Fri Apr 23, 2010 2:49 pm

Jag794 wrote:So when you are done, all the classes will be able to wear different armor and the armor will actually show on the toon and it will be in the right place when it shows up on the toon???


Yes. I have testing a lot of it and so far they all work over here. Currently uploading them now :)
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Re: Darkfirebird's Class And Pet Mod BETA

Postby Darkfirebird » Fri Apr 23, 2010 3:02 pm

BETA 0.9 is now up.

Contains fixed items ( Yay )
Skills for Demonologist enabled. ( Woops )
And many other fixes and cleanup.

EDIT: Now for me to take a break. Heh. I really need one after that
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Re: Darkfirebird's Class And Pet Mod BETA

Postby lolfutas » Fri Apr 23, 2010 4:46 pm

Thank you very much for your hard work, dude, the classcreator doesn't do crap for me, and when I tried to manually fix my characters I just damaged Torchlight and had to reinstall. You're a champ.
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Re: Darkfirebird's Class And Pet Mod BETA

Postby lolfutas » Fri Apr 23, 2010 4:52 pm

Wait a second, I know what the problem was. Why is was working for you and none of us.

You added lines based on your path specifications. Everyone else's user profiles have different names than yours, so the game can't find the path to /Your User Profile/Application Data/Torchlight/Mods, since those folders don't exist on our computers. :cry:
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Re: Darkfirebird's Class And Pet Mod BETA

Postby Darkfirebird » Fri Apr 23, 2010 5:27 pm

lolfutas wrote:Wait a second, I know what the problem was. Why is was working for you and none of us.

You added lines based on your path specifications. Everyone else's user profiles have different names than yours, so the game can't find the path to /Your User Profile/Application Data/Torchlight/Mods, since those folders don't exist on our computers. :cry:


Actually its set as %APPDATA%/Runic Games/Torchlight/Mods as base install, Unsure how it works with anything aside WinXP SP2

As for 'full line' I did not change them. All were Media/ bases. ( If you meant Model, ClassCreator had issues with Base Files :P )
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Re: Darkfirebird's Class And Pet Mod BETA 0.9

Postby lolfutas » Fri Apr 23, 2010 7:38 pm

Haha, that's right. My bad. Just downloaded and ran it, works perfectly. Thanks a lot for your hard work :D
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Re: Darkfirebird's Class And Pet Mod BETA 0.9

Postby Jag794 » Fri Apr 23, 2010 7:45 pm

Hey man, for some reason when you click on some of the classes it freezes up the game, I know warlock and demonologist freezes the game dont know why have any info on this or fix???
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Re: Darkfirebird's Class And Pet Mod BETA 0.9

Postby Jag794 » Fri Apr 23, 2010 7:56 pm

Ok, I tested all the classes and the ones that freeze the game for me are the Demonologist, Stealth Assassin and Warlock, these are the ones that wont load and it freezes the screen at the pick a class screen
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Re: Darkfirebird's Class And Pet Mod BETA 0.9

Postby Jag794 » Fri Apr 23, 2010 7:58 pm

Hey Darkfirebird,

Can you make the Sorceress a male Sorcerer or tell me how to make a male Sorcerer with the same skill tree as the Sorceress PLEASE, It looks like a great class to play I just dont like playing as a chick thanks

Jag
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