by kvdk » Mon Jun 21, 2010 8:05 am
the best thing to do, is to make it so all instances scale, depending on who enter...
for example, if only a magic class player enters, the instance is rigged to favor magic combat, so the magic player can do it without trouble, but with a little less EXP and rewards
where as, a melee class enters, the instance is rigged to favor melee, but also with less EXP and rewards
and as a team enters, the instance is also rigged to favor that team...
but the less the instance needs to be rigged, the better the rewards & EXP will be, making it worth it to try and get a good team together
next to that, it would be best not to have any "default" classes, but allow people to create their own class...
for example, one could focus all their skillpoints into heavy armors, heavy weapons and melee skills, in order to become a tank
or one could focus all their skillpoints into light magic, in order to become a healer/revver
or focus all their skillpoints into light armors, to become an assasin or ranger type player
focus in a cirtain element to become a fire mage, or water mage....
or, not focus at all..
you could have a melee player, with the ability to rev others, at the price of not being able to use the best armors & weapons...
that would allow players to choose their own playing style...
a bit like the system they used in spellforce 2, dungeon seige and similar games , where classes are the result of the skills you select, instead of a choice you make when you start playing would be a perfect example of this...
but if this gets added, it should be made possible (but not easy) to do some quest, and get the ability to respect once... (per time you finish the quest)
