TimNikias wrote:I think the idea about money-bought ingame-currency is great. I also don't think that spending money to get certain items with certain stats is that much of an unfair trade. I could either play endlessly, without paying, and hope to get the item with the stats I need, or take a shortcut and pay some money to get it. And since in the real world time=money some will be willing to pay and some won't.
I think, what's most important, is not that a paying customer has an advantage over non-paying ones. After all, if it'd be same for all, no-one would pay. Paying for an advantage is what F2P-Games boil down to.
The most important is that you don't restrict non-paying players in a fashion which makes them think they're being pushed to pay for something, because the game sucks truly sucks for them (e.g. they have to walk everywhere instead of using any transportation possibilities, like busses/gryphons/mounts of defined paths to connect hubs of interest). But getting time-limited better chances, or a (constant!) bigger variety of dungeons/areas (because once I bought a map to a place, it should stay accessible to me) is all fairplay in my humble opinion.
Srikandi wrote:See for instance this interview from yesterday: http://www.cinemablend.com/games/Interv ... 20516.html .
That’s another reason we’re glad to be partnered with Perfect World: they are experts in the free to play market and how to make it fun for everyone.
Srikandi wrote:It's not about what I want, btw. I am not an MMO player these daysI'm just interested in this from a theorycraft point of view.
SoMoN wrote:I would be paying for subscription and not enjoy a micropayment game :/
"berk this guy looks better than me coz he paid for that helmet!"

bTomfoolery wrote:SoMoN wrote:I would be paying for subscription and not enjoy a micropayment game :/
"berk this guy looks better than me coz he paid for that helmet!"
Instead, lets make everyone look the same but still pay anyways.


bTomfoolery wrote:SoMoN wrote:I would be paying for subscription and not enjoy a micropayment game :/
"berk this guy looks better than me coz he paid for that helmet!"
Instead, lets make everyone look the same but still pay anyways.
Ken wrote:I would pay a no more than 15 dollar Monthly Fee for....
- Challenging Game play
- Smooth, clean graphics
- Easy player to player interactions along with grouping
- Wide Variety of Armor and Weapons
- Customization of character and its specializations
- In Game World Events
- Active Customer Support
- Weekly Maintenance updates
- Future Game Content (New Dungeons, Classes, Monsters, Items)
Just my basic expectations of an MMORPG.
Needlehawk wrote:I've been playing a f2p (with MT's) Facebook game this week , Restaurant City. It helped to see how a F2P can play out. Basically, in this game, everything that is really necessary is free, and the vanity stuff (basically what you serve in the restaurant) can be obtained very slowly for free, or quickly by paying.
So for example, in my restaurant in the game, I have a Japanese themed restaurant (you can choose what you want). All the furnishings, etc. are only obtainable through in-game gold. In addition, you are given some "starter" recipes (basically pizza and salad). You learn new recipes by getting the correct ingredients. I can get them slowly (by getting a few random ingredients per day and hoping that I get the right ones) or quickly (by spending real money for the ingredients). Now, for my restaurant, it's rather odd to see the waiters serving pizza. However, it doesn't matter for anything but the aesthetics. I can choose to put up with it and change it slowly, or pay a few bucks to actually be serving sushi in my restaurant.
Of course, this is completely different than the mechanics of TL. However, it has let me play a game that really is free for the entire content, with the option to pay for convenience and aesthetics. If TL strikes the same balance, I think it will do fine.
Kempeth wrote:What kind of features could you see yourself paying for with real money? [/list]

maanto wrote:How about a "Digital Collector's Edition"?
For $20, throw in a few extra features that are planned for the TL digital store, a few exclusive items that will never be put in the store, and any other items of that nature. Maybe early access to the server could also be offered.
It doesn't all have to be digital either. Possibly include an action figure, plushie, or something physical along those lines too.
It could always be more physical too, kind of like a press kit.

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