Totaly new to the game! Need help!

Talk about your favorite ember-wielding Torchlight class!

Totaly new to the game! Need help!

Postby Eskill » Tue Jul 06, 2010 2:56 pm

Sup guys i tryeed the demo via steam and i like it so much so i bought the full verison of the game.
But i have no clue or what so ever when it comes to spend my talent points and what to lay out my skills points :S


So i like to know where to spend my skill points? STR / DEX / MAGIC / DEF??
And witch talent tree i should aim for?

All advice are welcome :)

Thanks alot your Eskill!
Eskill
 
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Re: Totaly new to the game! Need help!

Postby jamesL » Tue Jul 06, 2010 4:07 pm

viewtopic.php?f=18&t=13680

try a destroyer

they're fun

try a combo of the berserker and titan trees
i believe it is supposed to be THE skill to use, but all are kind of fun
I don't have a sig
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Re: Totaly new to the game! Need help!

Postby Eskill » Tue Jul 06, 2010 5:42 pm

I rly like alchemist man :)
But as i said i like to know about the class more.. stats talents leveling build etc!
All help is welcome :D
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Re: Totaly new to the game! Need help!

Postby Reaver » Tue Jul 06, 2010 11:39 pm

It depends on what type of character you want.

I play Alchamist weilding a massive staff, which does elemental damage, which is increased by my magic attribute. (strength increases physical melee damage, dexterity increases ranged physical damage, magic increases elemental damage both ranged and melee so good for both wands and staffs, while defence increases damage absorbtion.)


So if you want to wield swords etc then stack the strength, staffs and wands, stack the magic, bows and guns, stack the dexterity, and obviously round out your defence so you get a higher armor addition.

As far as I can tell, it doesn't seem that the attributes have any other relationship to extra life, manna, etc, just the damage addition and reduction I've mentioned.

With Skills, again it depends on how you want to play. I use ember shock and ember lightning prodomenantly with a few whacks with my staff when there are only 1 or 2 guys around. The great thing about most of the attacking skills like this is that 20% of your damage goes into them. So say you deal 100 damage with your staff, 20 of that will automatically be added to the damage that skill will do. One very noticable (and frustrating) exclusion to this, is that ember lance does not have this extra buff. Leaving most people around here saying that after about level 40, it's a useless skill. But it's mad to use on the first level you get it :P.

Anyway, I hope that helps!!!

If I've made any errors, feel free to correct me!!!
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Re: Totaly new to the game! Need help!

Postby Eskill » Wed Jul 07, 2010 3:05 am

Thats what im talking about!! These kind of information i was looking for :)
Thx alot! Im currently lvl 21 now and what i recon (also %##&%¤%& frustration) is some gears i found recquier STR DEX DEF... Heh i tought alchemist was a mage class like in other MMO game (wow,tibia) etc... So what i did is i took every singel skill points and max on magic hehe...
Is there any chanse i can like unlearn the skills points? :o

Got an other question to.. Is there any kind of quest helping, like a site/addon etc?
One more question again =D what is the max level you can get and is Alchemist fun playing in end-game?
Thanks again man for your help.. Rely helped alot=)
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Re: Totaly new to the game! Need help!

Postby Ubermann » Wed Jul 07, 2010 9:05 am

Eskill wrote:Got an other question to.. Is there any kind of quest helping, like a site/addon etc?


About quests.. Well, you MUST follow the storyline quessts, or you will not be able to advance in game. This is, you can't continue to later levels if you don't kill certain bosses or follow certain path. You can't miss it.

As for secondary quests, such as "Find Deathlace Ember" or other, you just need to read the quest description, because all info is in there. Just find the mini-boss and slay him, or find the item you need to complete the quest. There is no long sidequests as means as the main historyline quests.

Eskill wrote:One more question again =D what is the max level you can get and is Alchemist fun playing in end-game?
Thanks again man for your help.. Rely helped alot=)


You may reach up to 99, although you don't need such level to complete the game even in Very Hard difficult. If you came from Diablo, some aspects of the game are the same, but many of them are not the same.

Talking about Alchemist end-game fun, we can only tell you our oppinion, but you must play it by yourself to have your own impression.

Depending on what you spect from a game, Alchemist can be funny or not, so if you like:

- To go alone, cast nuking spells and see high critical numbers, then I would say you choose Alchemist > Arcane. In this case, I would put each level 2 points to DEF, 2 points to MAG, or 1 DEF, 3 MAG. Save one point each level for later use, in case you need some more STR or AGI for an armour/weapon. I would make a build like this (this if level 50 character) : http://calc.torchlightinsider.com/index ... ,0,0,0,0,0

With such build, you will have a good amount of criticals, a good amount of weapon (wands) damage, and your Ember Lightning magic will show you high numbers on screen. Armor Expertise will allow you to use better armour without spending much points to STR or AGI. Your main attacks will be Ember Strike and Ember Lightning (this last one does additionally a 120% weapon damage!!!). Ember Bolt will become useless, as well as Ember Lance.

Your set should be One-Handed Wand as main attack, and a secondary weapon that either increases your critical chance or increases your Magic Stat (or both would be better), so you get more weapon and spell damage. As armour, use one that grants you +DEFENSE Stat, because you will need good armour, and also increases your Magic Stat. You need to reach the highest weapon gamage you can, but also a good crit.chance and some decent defense. Don't forget resistances.

- If you like summons, and keep on the back of battle, go for Lore Skills Tree. You don't need much (I even dare to say you NO need) Magic Points on your stats, since you don't kill anyone, your minions do for you. In this case, I would, each level, put 4 points to DEF, and left one for possible later use.

A build like this could be nice (level 50): http://calc.torchlightinsider.com/index ... ,0,0,0,0,0

You imps will be somehow usefull for those first levels, but after the Alchemical Golem + Pet Mastery + Burning Bind will FTW. And you also have maxed the Thorned Minions. It will be a pain for the enemies to hit your minions (70% damage reflected). If you are in those 10 very first levels, with Imps at lvl 5 there will be some situation very hard to acomplish, such as some bosses etc... If you prefer, you may level up Ember Bolt to level 5, instead of Armor Expertise, so you will get easy to advance those first levels.
SOme people will say to maximize the imps, but I think that they are no as usefull as the Golems, since you need a corpse to create them, and they cost much damage in comparison to it's health and damage, and for later levels, they die fast, and you will have to spam-create them. Also in custom dungeons, where all monsters are your same level, the imps will be pretty useless.

You don't need a "pro" or a certain set. Almost any set will be good for you. You don't need much defense, you don't need much armour, you don't need much strength, etc...

- In the other hand, if you like close combat and blow powerfull hits with high number crits, just got for Battle Skills.
You are an alchemist class, so you CANT reach the same DPS or AoE as a Destroyer can. But you an do pretty good DS (Damage Spike). Also, your HP will not be the same as a Destroyer so your game will be "kill or be killed". You need to inflict high amount of damage in little time.
I would, as stats, put 1 STR, 2 MAG, and 1 DEF. Save always one point for possible later use. Why this build? Because all your, except Infuse, skills takes damage bonus either for your STR, or your MAG, or both. So it's good to have both stats balanced, so you increase the weapon damage but also the skills damage efects.

You could make a build like this if you like offesive build: http://calc.torchlightinsider.com/index ... ,0,0,0,5,0

Or something like this one if you feel safer with a defensive build (but less damage): http://calc.torchlightinsider.com/index ... ,0,0,0,5,0

With the first build you will do a 448% weapon damage (and much more damage if you use Ember Shock), and will have 20% armour bonus.
With the second one, you will do a 281% weapon damage (plus the Ember Shock damage), but you will have 40% more armour, and all defensive spells (healing, heal all, element protection, etc...) at level 5, and their efectiveness will be increased much.
Never levelup Ember Shield Skill. NEVER. At maximun level it only absorbs around 450 or something, and thats a ridiculous amount compared to the damage you can receive and the amount of health you will have.

In both builds, you can change one of the "+add weapon damage" for "critical strikes" so you have much more chances to blow a crit with a nice 120% crit.damage that will kill almost any monster in one hit.

As set, in my oppinion, you should aquire items with +HEALTH, +DEFENSE Stat, +crit% and +Damage. That's all. Also, magical resistances are very important for you as close combat Alchemist.
You may use either 2 1-handed weapons or a 2-hand weapon only, but I think it's better to use 2 weapons, because, even when the damage is lower, you can use two magical weapons granting you double magical properties. Don't use shield. You will lose damage potential.
Weapons speed is quite important. It's preferable to have a slow-attack weapon that inflicts high damage in a single blow, than a fast weapon this is much faster, but does less damage per hit, so you need several hits to inflict the same amount of damage.



Whatever you choose, it's up to you to create your own build, and it's possible my builds not to be good for your style of gaming.

Whatever it be, enjoy this great game.
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Re: Totaly new to the game! Need help!

Postby Reaver » Wed Jul 07, 2010 4:29 pm

Ubermann wrote:Because all your, except Infuse, skills takes damage bonus either for your STR, or your MAG, or both. So it's good to have both stats balanced, so you increase the weapon damage but also the skills damage efects.


This has always been the thing for me.

So you're saying it's one or the other or both... So which is it? Does it depend on what type of damage the weapon you're using does?
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Re: Totaly new to the game! Need help!

Postby Ubermann » Thu Jul 08, 2010 1:18 am

Reaver wrote:
Ubermann wrote:Because all your, except Infuse, skills takes damage bonus either for your STR, or your MAG, or both. So it's good to have both stats balanced, so you increase the weapon damage but also the skills damage efects.


This has always been the thing for me.

So you're saying it's one or the other or both... So which is it? Does it depend on what type of damage the weapon you're using does?


Not the type of weapon damage itself, just the damage associated to that stat.
For example, a skill may have 50% bonus damage from your Magic Stat. That means this skill will inflict more damage depending on the Magic Stat.
For example, if the skill does 100 damage (just an example), and has a 50% Magic Bonus, and your Magic damage is 30, then your skill will get the 50% of such Magic Stat value into it's damage, so, the result will be 100 + 30/2 = 115.
The same applys to any other bonus stat.

I said that you can level up Magic, Strength or both. If you only level up one of them, only some of the skills will take the whole benefit from it's bonus stat, granting a high damage. If you level up both stats in a balanced way, all your skills will take advantage of the leveled stats, but they will inflict less damage than the first case. Just a preference matter.
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Re: Totaly new to the game! Need help!

Postby Eskill » Thu Jul 08, 2010 3:04 am

sweet help man :)
Just a thing i miss to find out..Can i reset my talents / skill points? :S
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Re: Totaly new to the game! Need help!

Postby Enigmers » Thu Jul 08, 2010 3:58 pm

Eskill wrote:sweet help man :)
Just a thing i miss to find out..Can i reset my talents / skill points? :S

Not without a mod, but there are a few mods that let you do that (buy a potion at the store to give you back your skill points). I highly encourage getting it.
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Re: Totaly new to the game! Need help!

Postby Reaver » Wed Jul 14, 2010 4:38 pm

Thanks Enigmers, great help, you've made things much clearer for me.
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Re: Totaly new to the game! Need help!

Postby drb » Sun Jul 25, 2010 10:19 pm

pretty new myself didnt want to start a whole new thread just curious about the mana in torchlight, only goes up from items?

puttin points into magic does not increase it or the regen, im only lvl 15 but i have only like 100mana.

whats the funnest way to play alch so far i just rape everything with emberbolt, and i mean thats all i do not much variation im kinda already bored at lvl 15, aside from just using one of the other spammable buttons do having alot of imps / golem make it more enjoyable? also nothing but items to make your health go up sucks.
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Re: Totaly new to the game! Need help!

Postby jamesL » Sun Jul 25, 2010 10:56 pm

play on a harder difficulty
play on hardcore

instead of having vitality, this game has defense
your health goes up automatically every time you level up
and you can put points in defense to build up your armor
armor stops damge from ever touching you

summons are fun
dual wielding wands and using ember shield is fun
or go melee: use the most powerful staff you can find, use infuse and ember shield

magic increases elemental damage
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