[MOD] Torchlight Texture Project v1.31 - Updated -

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Re: [MOD] Torchlight Texture Project v1.2 --RELEASED-- Updat

Postby Arkham » Mon Aug 02, 2010 10:23 pm

SorrySoldOut wrote:still workin on the face.

If I may offer further feedback, the most recent picture you've posted there makes me wonder if part of the problem is the size of her facial features. Proportionally, like in reference to each other, her eyes/nose/mouth look properly proportioned, but her face as a whole seems to take up too much space on the front of her face. I would try shrinking (moderately of course, not too much) those facial features down together/as a whole (to keep their proportion, which like I mentioned looks fine), and then move it around to see if you can set the smaller face in the right place. That seems like it would help improve it.
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Re: [MOD] Torchlight Texture Project v1.2 --RELEASED-- Updat

Postby Buio » Tue Aug 03, 2010 10:29 am

Stunning stuff, two thumbs up.
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Re: [MOD] Torchlight Texture Project v1.2 --RELEASED-- Updat

Postby RMUK » Tue Aug 03, 2010 2:35 pm

Brilliant stuff SorrySoldOut, a welcome change to the graphics - as others said, almost looks like a different game.

Couldn't see any "comparison" screenshots comparing old textures vs. your new textures so going to put a couple here:

Original 1:
Spoiler: show
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Comparison 1:
Spoiler: show
Image


Original 2:
Spoiler: show
Image

Comparison 2:
Spoiler: show
Image


Great work SSO, thanks for the effort :)
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Re: [MOD] Torchlight Texture Project v1.2 --RELEASED-- Updat

Postby SorrySoldOut » Tue Aug 03, 2010 7:40 pm

thanks guys, got a small bit of time tonight to work on the vanq skin. Fixed a problem I had with the legs and look more proportionate (was misinterpreting the uv layout before) and changed the face a bit.

anyways small update

Image
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Re: [MOD] Torchlight Texture Project v1.2 --RELEASED-- Updat

Postby Omnifas » Tue Aug 03, 2010 7:57 pm

It'll be cool if you could retexture revility's cliffside tileset, but I don't know how active revility has been lately.
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Re: [MOD] Torchlight Texture Project v1.2 --RELEASED-- Updat

Postby Phanjam » Tue Aug 03, 2010 8:49 pm

SorrySoldOut wrote:thanks guys, got a small bit of time tonight to work on the vanq skin. Fixed a problem I had with the legs and look more proportionate (was misinterpreting the uv layout before) and changed the face a bit.

anyways small update

Image

I definitely like the musculature better on this update! Strong-looking without becoming the Hulk :lol: ! Just a liiiiiiittle bit more on the face and the proportions will be perfect!
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Re: [MOD] Torchlight Texture Project v1.2 --RELEASED-- Updat

Postby Osxer » Wed Aug 04, 2010 8:51 am

I'm loving this mod. Great job!
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Re: [MOD] Torchlight Texture Project v1.2 --RELEASED-- Updat

Postby Warfran » Wed Aug 04, 2010 7:25 pm

This mod has got me playing again for the first time in months, fantastic work SorrySoldOut.
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Re: [MOD] Torchlight Texture Project v1.2 --RELEASED-- Updat

Postby SorrySoldOut » Wed Aug 04, 2010 7:48 pm

Warfran wrote:This mod has got me playing again for the first time in months, fantastic work SorrySoldOut.


No problem, glad you like it!

Also I updated it.

1.3 Updates -

*Most of the Water Textures are updated
*All Shields are enhanced and recolored
*More prop textures and small object textures completed (still more to do)

------------ Optional Install ----------------

***Character Skins and Armor Sets enhanced and recolored if you want to use them.
Just place SSSskinsNarmor in your mod folder if you want to try them out***



Also I tested this out with Jarcho's Class Compilation v1.21 and it works on my system, let me know if you have any trouble.
Last edited by SorrySoldOut on Wed Aug 04, 2010 8:41 pm, edited 1 time in total.
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Re: [MOD] Torchlight Texture Project v1.3 - Updated -

Postby StonerMk2 » Wed Aug 04, 2010 8:34 pm

Bah! Just got around to downloading 1.2! xD Ah well "downloads v1.3"
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Re: [MOD] Torchlight Texture Project v1.3 - Updated -

Postby Phoenyx » Wed Aug 04, 2010 10:10 pm

I will try it today. Thanks a lot for this great masterpiece of work. SorrySoldOut makes a good game even better
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Re: [MOD] Torchlight Texture Project v1.3 - Updated -

Postby gluemchen » Wed Aug 04, 2010 10:41 pm

Downloading. Thanks SSO.
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Re: [MOD] Torchlight Texture Project v1.3 - Updated -

Postby SorrySoldOut » Thu Aug 05, 2010 6:28 pm

No problem, really small update... more of a tweak. Just changed the color and opacity of the water textures in the dungeons slightly. v1.31 is up
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Re: [MOD] Torchlight Texture Project v1.31 - Updated -

Postby gluemchen » Thu Aug 05, 2010 6:30 pm

Always makes me happy to so you post something new. :D
Btw i was wondering if the model texture will be applied ingame..
Because your foulder containing the destroyer texture is called warrior.
Do i need to rename that?
.\SSSTorchlightTextures131\SSSskinsNarmor\media\models\warrior
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Re: [MOD] Torchlight Texture Project v1.31 - Updated -

Postby SorrySoldOut » Thu Aug 05, 2010 6:45 pm

gluemchen wrote:Always makes me happy to so you post something new. :D
Btw i was wondering if the model texture will be applied ingame..
Because your foulder containing the destroyer texture is called warrior.
Do i need to rename that?
.\SSSTorchlightTextures131\SSSskinsNarmor\media\models\warrior


Nah, no need to rename anything. For some reason that was the file structure runic had in there when they made that directory. I guess at that point they weren't sure what they were going to call the Destroyer and just put warrior.
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Re: [MOD] Torchlight Texture Project v1.31 - Updated -

Postby gluemchen » Thu Aug 05, 2010 6:51 pm

So we might have had a warrior at some point. xD Cool.
Thanks SSO. Just looked kinda weird. Sorry.
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Re: [MOD] Torchlight Texture Project v1.31 - Updated -

Postby Al3xand3r » Thu Aug 05, 2010 10:53 pm

Hello,
I was wondering if anyone had trouble installing this? I've had Torchlight over Steam and I put the folders in what I think is the correct place. Is this not how it should look for a successful installation?
Image
Yet when I start the game up, I've still got the default textures.
Image
I'm sorry if I missed something in the instructions. Thanks for the great work, though everyone's said that already :P
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Re: [MOD] Torchlight Texture Project v1.31 - Updated -

Postby SorrySoldOut » Thu Aug 05, 2010 11:34 pm

The mod folder shouldn't be in the main steam folder. I copied these quick instructions from another site

Extract to your %appdata%\Runic Games\Torchlight\mods directory.

Should resemble C:\Users\Username\AppData\Roaming\runic games\torchlight\mods\Bees on Vista or Windows 7.

Type %appdata% in start->run to access your application data directory.


Basically goto your start menu and do a search for this exact line %appdata%\Runic Games\Torchlight\mods

The mod folder should pop up. Put the files in there.
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Re: [MOD] Torchlight Texture Project v1.31 - Updated -

Postby Al3xand3r » Fri Aug 06, 2010 12:11 am

Thanks, that worked. It should have been a hint for me when I saw that the D3 HUD mod wasn't in that folder, but I thought maybe torchleech does something different with them since I used that to install it. Can't say I like it when games don't use their own folders for such stuff (apart from maybe putting the saves in My Documents or similar), but whatever, lovely new Torchlight looks :)
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Re: [MOD] Torchlight Texture Project v1.31 - Updated -

Postby mass09 » Fri Aug 06, 2010 4:13 am

Get's better with release! Upload a new youtube vid and add it to your first post if you have time, to attract more people to your mod.
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