I'm sure some full-daylight footage will make it's way out. We've got some nice and gloomy outdoor regions as well that will be up at Gamescom. This footage is actually already getting old - lots of new stuff going in all the time. None of the skill fx in this footage really resemble how they will look in the end ( or even how they look right now ). We'll be focusing on making them look powerful without turning the screen white with particle overdraw.
permaximum wrote:Pros:
- The game is still linear. It's not that bad like TL1 because of the fact that there are outdoor areas and the multiplayer aspect. But it's nowhere near to Diablo 2's open world.
permaximum wrote:Cons:
- The game is still linear. It's not that bad like TL1 because of the fact that there are outdoor areas and the multiplayer aspect. But it's nowhere near to Diablo 2's open world.
]
PatrickB wrote:permaximum wrote:Cons:
- The game is still linear. It's not that bad like TL1 because of the fact that there are outdoor areas and the multiplayer aspect. But it's nowhere near to Diablo 2's open world.
]
The areas shown in the video are linear. We have different types of outdoor areas, most of this was filmed in what we call "Passes". These passes are outdoor areas that connect different zones, and are meant to be quick, tighter, and more focused gameplay experiences that break up the feel between the larger areas, and are usually heavily themed for look and feel. There are only a few passes in each area. 80% of the outdoors are huge randomized areas. They are all very open, and much, much larger than the biggest dungeon we had in Torchlight.
PatrickB wrote:permaximum wrote:There are only a few passes in each area. 80% of the outdoors are huge randomized areas. They are all very open, and much, much larger than the biggest dungeon we had in Torchlight.






hawkn wrote:Same old stair battles though...


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