[CLASS] Necromancer 1.0 Uploaded

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Re: [CLASS] Necromancer 1.0 Update 07/25/2010

Postby Annihilator » Sun Aug 15, 2010 9:33 am

Its called "Necronomicon" but yeah.
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Re: [CLASS] Necromancer 1.0 Update 07/25/2010

Postby revel911 » Fri Sep 03, 2010 3:52 am

I am def. looking for your upcoming release ..... getting pretty close?
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Re: [CLASS] Necromancer 1.0 Update 07/25/2010

Postby Eittin » Mon Sep 13, 2010 3:22 pm

looks nice :)
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Re: [CLASS] Necromancer 1.0 Uploaded

Postby Gripmann » Fri Sep 17, 2010 1:11 pm

So it's final here. Just gonna bump this to the top!!

Let me know what you guys think.
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Re: [CLASS] Necromancer 1.0 Uploaded

Postby Tuishimi » Fri Sep 17, 2010 1:46 pm

Downloading!
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Re: [CLASS] Necromancer 1.0 Uploaded

Postby Webbstre » Fri Sep 17, 2010 4:17 pm

Also Downloading!
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Re: [CLASS] Necromancer 1.0 Uploaded

Postby Phanjam » Fri Sep 17, 2010 5:33 pm

Thanks for releasing! Downloading too
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Re: [CLASS] Necromancer 1.0 Uploaded

Postby Phanjam » Fri Sep 17, 2010 6:20 pm

Phanjam wrote:Thanks for releasing! Downloading too

Hi Gripmann! The RGF downloader isn't working for me at the moment :(

Would you have an alternate DL location I could use? I really wanna play this!
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Re: [CLASS] Necromancer 1.0 Uploaded

Postby Webbstre » Fri Sep 17, 2010 10:38 pm

I got a helmet and it decided to equip at a 90 degree angle.... so now it looks like a big bowl over his face ;)
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Re: [CLASS] Necromancer 1.0 Uploaded

Postby gluemchen » Sat Sep 18, 2010 3:48 am

Sweet. You released it :D
Thanks!
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Re: [CLASS] Necromancer 1.0 Uploaded

Postby robcallis » Sat Sep 18, 2010 4:48 am

Nice mod :lol: .
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Re: [CLASS] Necromancer 1.0 Uploaded

Postby Gripmann » Sat Sep 18, 2010 4:23 pm

Phanjam wrote:
Phanjam wrote:Thanks for releasing! Downloading too

Hi Gripmann! The RGF downloader isn't working for me at the moment :(

Would you have an alternate DL location I could use? I really wanna play this!


It's up check the main post for the alt download link.

I got a helmet and it decided to equip at a 90 degree angle.... so now it looks like a big bowl over his face ;)


Is it all helmets or one?
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Re: [CLASS] Necromancer 1.0 Uploaded

Postby Webbstre » Sun Sep 19, 2010 5:11 am

Gripmann wrote:
I got a helmet and it decided to equip at a 90 degree angle.... so now it looks like a big bowl over his face ;)


Is it all helmets or one?

It was just one. A cracked steel helmet or something? I hadn't seen it before, to be honest, and it was just about my very first drop.

BTW- I am noticing other little changes here and there. How much more did you change beyond the model/skills? I'm not sure what is your mod or what is another mod, but the overall effect right now is pretty cool.
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Re: [CLASS] Necromancer 1.0 Uploaded

Postby Gripmann » Sun Sep 19, 2010 11:15 am

Webbstre wrote:
Gripmann wrote:
I got a helmet and it decided to equip at a 90 degree angle.... so now it looks like a big bowl over his face ;)


Is it all helmets or one?

It was just one. A cracked steel helmet or something? I hadn't seen it before, to be honest, and it was just about my very first drop.

BTW- I am noticing other little changes here and there. How much more did you change beyond the model/skills? I'm not sure what is your mod or what is another mod, but the overall effect right now is pretty cool.


Ah I remember that helmet. I tried to make it a story element... something that he is using to hide his face. It was his starting equipment, but I didn't know how to change the model to work with another class.

Well I can't think of much else that I changed. Give me an example
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Re: [CLASS] Necromancer 1.0 Uploaded

Postby Webbstre » Sun Sep 19, 2010 3:49 pm

I noticed the story areas when you zone are different - and kind of cool. Did you change any monsters or loot drops?
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Re: [CLASS] Necromancer 1.0 Uploaded

Postby Gripmann » Sun Sep 19, 2010 4:08 pm

Webbstre wrote:I noticed the story areas when you zone are different - and kind of cool. Did you change any monsters or loot drops?


Yeah I was wonder how people who feel about the story line change. I didn't finish all of them and I need to do a better job at writing them, but I have to leave something to work on right. :)

As far as loot drops I didn't change anything with that, except adding the unique and set items that i made for the class. You can see them in the attached word doc.
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Re: [CLASS] Necromancer 1.0 Uploaded

Postby Dusho » Mon Sep 20, 2010 2:34 pm

Hi
I've noticed you have files intro.wav and NIntro.ps together intro.ogg in Necromancer\media\sounds\English\ and your NECROVOICE.dat is referencing that large .wav file
You could probably change
<STRING>FILE:media/sounds/english/necromancer/intro.wav
to
<STRING>FILE:media/sounds/english/necromancer/intro.ogg
and get rid of those .wav and .ps files - it's like 10-15 MB down from your mod
btw.
nice work with items, lots of new stuff
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Re: [CLASS] Necromancer 1.0 Uploaded

Postby circuitos » Sun Nov 21, 2010 4:29 pm

When you use Draw Life on a barrel, the game closes. I have tried it purposedly twice after the first time it happened.

I hope you can fix that soon. Congrats for a great class mod, though :)
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Spell bugs?

Postby Nightshade » Mon Aug 29, 2011 5:20 pm

Is it just me or are the touch spells not work? b/c i can only get the vamp touch to actually do anything besides "look pretty" so to speak. frost and poison touch literally do NOTHING when i used them besides the glow around your char
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Re: Spell bugs?

Postby Gripmann » Tue Aug 30, 2011 6:00 pm

Nightshade wrote:Is it just me or are the touch spells not work? b/c i can only get the vamp touch to actually do anything besides "look pretty" so to speak. frost and poison touch literally do NOTHING when i used them besides the glow around your char


I'll check the coding, but they should increase your melee damage. As for an effect like freezing/poisoning the enemy I didn't give them that effect, but...

Maybe I need to give that update I promised.
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