[CLASS] "Valkyrie II" Mod

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Re: [CLASS] "Valkyrie II" Mod

Postby Phanjam » Wed Dec 08, 2010 11:30 am

Phanjam wrote:The character creation screen has gone back to displaying only the standard classes plus the Valkyrie II. That may just be a screen layout issue (easily fixed) and not an actual inability to create the Gender Mod characters.

Okay! The quick-fix is as follows:
Get into the folder Valkyrie2_v2.0_For_GMV1/media/UI and just delete the charactercreate.layout file that's in there.
The character creation screen will go back to showing the 6 classes normally shown by the Gender Mod v1. But the Valkyrie on that screen is now the Valkyrie II :)
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Re: [CLASS] "Valkyrie II" Mod

Postby Phanjam » Wed Dec 08, 2010 11:34 am

Texaboose wrote:I've got the logo's .png set up with help from Photoshop, with the relavant .imageset to refence the image and updated the charactercreate.layout to reference the new logos- but it's not showing.

Oh so you're editing the existing logo.png image? You might want to consider making a totally separate image file for the character icons - take a look inside the media/UI/itemicons folder of the Valkyrie II mod to see how that's done (just a suggestion :) )
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Re: [CLASS] "Valkyrie II" Mod

Postby Texaboose » Wed Dec 08, 2010 12:09 pm

Phanjam wrote:
Texaboose wrote:I've got the logo's .png set up with help from Photoshop, with the relavant .imageset to refence the image and updated the charactercreate.layout to reference the new logos- but it's not showing.

Oh so you're editing the existing logo.png image? You might want to consider making a totally separate image file for the character icons - take a look inside the media/UI/itemicons folder of the Valkyrie II mod to see how that's done (just a suggestion :) )


Nope - originally he was just linking to the default vanquisher logo, so I created a bansheelogo.png and bansheelogo.imageset that I based off your valkyrielogo imageset with just the names changed and popped them into the imageicons directory (so like you suggested :) ). Then went to the charactercreation.layout and updated the icon references.

Details
Spoiler: show
So basically what I have is:

media/UI/itemicons/bansheelogo.imageset with
<Imageset Name="Bansheelogo" Imagefile="media/ui/itemicons/bansheelogo.png" NativeHorzRes="1024" NativeVertRes="768" AutoScaled="true" >

<Image Name="bansheeicon" XPos="0" YPos="0" Width="64" Height="64" />
<Image Name="bansheeiconlit" XPos="0" YPos="64" Width="64" Height="64" />
<Image Name="bansheeiconselected" XPos="0" YPos="128" Width="64" Height="64" />

</Imageset>


media\UI\charactercreate.layout with

...
<Window Type="GuiLook/RadioButton" Name="Banshee">
<Property Name="UnifiedPosition" Value="{{0,5},{0,350}}" />
<Property Name="UnifiedSize" Value="{{0,64},{0,64}}" />
<Property Name="SelectedImage" Value="set:Logo image:bansheeiconselected" />
<Property Name="HoverImage" Value="set:Logo image:bansheeiconlit" />
<Property Name="UnselectedImage" Value="set:Logo image:bansheeicon" />
<Property Name="ID" Value="5" />
<Property Name="Tooltip" Value="Select Banshee" />
<Property Name="onClick" Value="guiSelect1" />
</Window>
...


and finally the .png
Image


Sorry to jack your thread with problems of my own, but your help is appreciated! I thought I could get this working easily and give it to Udinbak to add to his mod.

Edit: Figured it out and feel stupid. Forgot to update the 'logo' part of Value="set:<Logo> to the proper name XD
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Re: [CLASS] "Valkyrie II" Mod

Postby Phanjam » Wed Dec 08, 2010 7:40 pm

Hey Texaboose! Well I'm glad the Valkyrie II is working for you! If you have any more problems or suggestions for improvements, I'm always interested to receive feedback!

On the icons, that wasn't a long discussion at all, so no problem talking about it here :)

Seems you might like this modding stuff :D ! I've found the other modders in this TL community are really helpful, so I try to be the same too. Hope to see more mods from you then!
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Re: [CLASS] "Valkyrie II" Mod

Postby Phanjam » Thu Dec 09, 2010 4:41 pm

Phanjam wrote:
Phanjam wrote:The character creation screen has gone back to displaying only the standard classes plus the Valkyrie II. That may just be a screen layout issue (easily fixed) and not an actual inability to create the Gender Mod characters.

Okay! The quick-fix is as follows:
Get into the folder Valkyrie2_v2.0_For_GMV1/media/UI and just delete the charactercreate.layout file that's in there.
The character creation screen will go back to showing the 6 classes normally shown by the Gender Mod v1. But the Valkyrie on that screen is now the Valkyrie II :)


@Raging - Hi again! I've updated the Valkyrie2_v2.0_For_GMV1 mod to version 1.1. More than incorporating the quick fix for the char-creation screen, it goes ahead and places new character icons as well :) . 1.1 also makes a minor internal directory correction which should improve stability.

You can DL version 1.1 from this link.
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Re: [CLASS] "Valkyrie II" Mod

Postby Allison » Mon Dec 13, 2010 10:44 pm

I picked up this mod, and I'm liking it--I just wanted to wait to comment until I'd had a chance to properly try it out, rather than jump in and comment right away.

I've already edited my own charactercreate.layouts to make it work with Chazyl's YAGM, but the problem I'm having at the moment is with my old valkyrie, who's still vanquisher-sized instead of new-valkyrie-sized. Then again, there may just be nothing that can be done about it (perhaps I need to edit the save file or something?).

I'm liking the new skin, scale, and armour, but I've noticed a potential bug: there seems to be a bit of an issue with the heavy leather chest--the front right criss-cross strap is flesh-coloured. I thought it was actually clipping with her body at first, but a closer look revealed that not to be the case; still, I'm not certain it's working as intended.

I also admittedly have a few nitpicks, which are not intended to be condemnations. One is that I kind of miss the old tattoos (which were cool); also, the chain chest seems like it should be, uh, just a bit longer on top (the heavy plate file looks like it may have the same thing going on, but I can't tell as I haven't actually attached one to her yet).

Quasi-related question: what (free, ideally) kind of image editor would you recommend for futzing about with wardrobe image files? I imagine for simple edits one could technically use Paint, but I worry that its compression algorithms might cause a loss of picture quality when the edited image is saved. (related by virtue of me being prompted to ask this by the fact I see an easy edit that could be made to the Shadow chest to adapt it for my enchanter)
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Re: [CLASS] "Valkyrie II" Mod

Postby Phanjam » Mon Dec 13, 2010 11:41 pm

Hi Allison! Firstly thanks for liking the mod so far! Nothing warms a modder's heart more than to hear that someone out there is actually enjoying their work :) !

As for getting your previously created Valkyrie to conform to the new scale, you're right - that has to do with how your character was saved. If anyone out there knows a fix for this, please help us out here :)

On the previous Valkyrie's tattoos, let me send you the file for that (I have it around here somewhere...). On the re-textures of the armors, I plead guilty! That was all my work and I am NOT the best texture artist in the world :mrgreen: . Pls feel free to modify those textures as you wish!

For good image editing software, I highly recommend any of the following:
GIMP, currently version 2.6 (http://www.gimp.org/) and
Paint.NET, currently version 3.5.6 (http://www.getpaint.net/)
Both free/opensource and both highly capable.

EDIT
P.S. - Just wanted to add, Allison, that I found the work to make the Valkyrie II mod more faithful to the Destroyer class-design, very fulfilling actually :) Thank you for setting me on that path!
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Re: [CLASS] "Valkyrie II" Mod

Postby Allison » Tue Dec 14, 2010 12:04 am

Phanjam wrote:Hi Allison! Firstly thanks for liking the mod so far! Nothing warms a modder's heart more than to hear that someone out there is actually enjoying their work :) !

As for getting your previously created Valkyrie to conform to the new scale, you're right - that has to do with how your character was saved. If anyone out there knows a fix for this, please help us out here :)

On the previous Valkyrie's tattoos, let me send you the file for that (I have it around here somewhere...). On the re-textures of the armors, I plead guilty! That was all my work and I am NOT the best texture artist in the world :mrgreen: . Pls feel free to modify those textures as you wish!


If you just mean the Valkyrie II 1.0 skin, I still have that. It's just that going back to it would involve switching out the fitter-looking Valkyrie II 2.0 skin.

Phanjam wrote:For good image editing software, I highly recommend any of the following:
GIMP, currently version 2.6 (http://www.gimp.org/) and
Paint.NET, currently version 3.5.6 (http://www.getpaint.net/)
Both free/opensource and both highly capable.


OK, I'll have to try those and see how they work for preserving image quality. Thanks.

Phanjam wrote:EDIT
P.S. - Just wanted to add, Allison, that I found the work to make the Valkyrie II mod more faithful to the Destroyer class-design, very fulfilling actually :) Thank you for setting me on that path!


Oh, thank you for making it. I like the new developments, and I look forward to seeing what you have left in your bag of tricks.
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Re: [CLASS] "Valkyrie II" Mod

Postby Phanjam » Tue Dec 14, 2010 12:16 am

Allison wrote:If you just mean the Valkyrie II 1.0 skin, I still have that. It's just that going back to it would involve switching out the fitter-looking Valkyrie II 2.0 skin.

Yeah I meant a skin I had worked on that has both the buffed body texture and the old front and back tattoos - NP, I just have to find it :)
Allison wrote:look forward to seeing what you have left in your bag of tricks.

Well I was about to start a similar project to get the old Enchanter (Chazyl's version) more faithful to the Alchemist class-design - but as you're already working on that, I'm thinking of taking my old Enchantress mod even further away from the Alchemist class (more in the direction I took for the Ammut Disciple mod).

BTW, I'm really hoping you plan to release your re-worked Enchanter class as a mod someday :mrgreen: I'd love to see what you've done with it!
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Re: [CLASS] "Valkyrie II" Mod

Postby Allison » Tue Dec 14, 2010 1:01 am

Phanjam wrote:
Allison wrote:If you just mean the Valkyrie II 1.0 skin, I still have that. It's just that going back to it would involve switching out the fitter-looking Valkyrie II 2.0 skin.

Yeah I meant a skin I had worked on that has both the buffed body texture and the old front and back tattoos - NP, I just have to find it :)


OK, this I'm looking forward to. :)

Phanjam wrote:
Allison wrote:look forward to seeing what you have left in your bag of tricks.

Well I was about to start a similar project to get the old Enchanter (Chazyl's version) more faithful to the Alchemist class-design - but as you're already working on that, I'm thinking of taking my old Enchantress mod even further away from the Alchemist class (more in the direction I took for the Ammut Disciple mod).

BTW, I'm really hoping you plan to release your re-worked Enchanter class as a mod someday :mrgreen: I'd love to see what you've done with it!


The answer is "diddly squat," really. Starting from the enchanter in Chazyl's mod, I fixed the description on the character creation screen (.dat edit), copied the files from your Ponytails Always On mod into her wardrobe (file swap), set her to use your valkyrie sound files instead of the vanquisher sound files (.dat edit), experimented with a couple of different body skins--originally the skin from Dusho's lady knight, but now I'm using the pink skin from DMvO1's vanquisher skin sets (file swap), and have been futzing about with her hair colour via mods made by Zik and Alpro (file swap).

Also, I figured out what was up with the heavy leather armour flesh-strap thing. Naughty naughty! Someone didn't update their .mesh files. I confirmed that the issue was a .mesh thing by copying the leather armour .mesh file and replacing the heavy leather armour .mesh file with the copy--the flesh-strap went away (as did the other hanging strap, but the shoulder straps remained). Your regular leather armour reskin actually has a similar problem in that a strap you left in the image file isn't displayed (was this intentional)?

EDIT: OK, I did that edit of the shadow chest, too. A close-up look reveals that it doesn't seem like it'd suit my enchanter so well (I might make the same alteration to the standard shadow chest), but it might work for my valkyrie. I can pass it along if you like.
Last edited by Allison on Tue Dec 14, 2010 4:03 am, edited 1 time in total.
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Devastate Skill Overhaul

Postby Phanjam » Sat Jan 08, 2011 7:10 pm

Thanks to ksym for pointing out that the Devastate 2 skill in the Valk2 is actually the Hamstring skill in disguise.

Devastate2 is from the original YAGM gender mod that the Valk2 is based on. I assumed it was the original Destro Devastate skill, just with a changed animation to make it usable by the Vanq mesh/skeleton. Turns out (like with a lot of assumptions) that I was wrong.

I want to (and will) fix this because the Valk2 is supposed to be as faithful to the Destroyer class design as possible and that means all the skills. It just may take me some time as I have less spare time to do this in nowadays (started a new job).

Method-wise, I will first experiment with using CCCenturion's new animations set for the Vanq mesh (that will be fun!)
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Re: [CLASS] "Valkyrie II" Mod

Postby Phanjam » Sun Jan 09, 2011 2:47 am

Ha! I decided to give it a quick try before buckling down for work tomorrow.

I took the special_stampede skeleton files from CCCenturion's new shared animations for the Vanq, re-worked the valkyrie.animation file to include them, re-worked the Destro's charge.dat file (this is the .dat of the Devastate skill) to use those animations, renamed it to Devastate3.dat then pointed the Valkyrie skill tree to it.

And it worked!

Here's a patch you can apply to the ValkyrieII_v2.1 mod to make it use this revised Devastate skill.

I'm so psyched I'm gonna go back over her skills to see what else I can return to the original Destro animations!

I've said it before and I'll say it again - CCCenturion is a God among insects!
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Re: [CLASS] "Valkyrie II" Mod

Postby Djoums » Thu Jan 13, 2011 1:00 pm

I just registered to say your mod is awesome, thank you for your great work ! The speed boost is a welcome addition.

Im' curious about her voice tone though, first time I thought my sound card was bugging ;)

Edit : about spectral decay the voice sound is a bit confusing, it sounds like the character got hurt.
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Re: [CLASS] "Valkyrie II" Mod

Postby Phanjam » Fri Jan 14, 2011 12:18 pm

Djoums wrote:I just registered to say your mod is awesome, thank you for your great work ! The speed boost is a welcome addition.

Thank you! You are much too kind!

Djoums wrote:Im' curious about her voice tone though, first time I thought my sound card was bugging ;)

Hahaha! Yeah I may have overdone that a bit - I was going for a little-girly voice because I wanted the contrast of a kick-ass female warrior with a voice like that. If it really bothers you I can give you some patch files to apply that'll have her use the normal Vanq voice again :)

Djoums wrote:Edit : about spectral decay the voice sound is a bit confusing, it sounds like the character got hurt.

Let me look into that. Sound management is kinda funny in TL, so I need to pin down what sound instruction is being used for that skill...
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Re: [CLASS] "Valkyrie II" Mod

Postby Djoums » Sat Jan 15, 2011 3:04 am

The voice is funny once you get used to it so no need to change it, maybe it would bother players who like roleplaying but I'm not one of them.
I think the sound used for spectral decay is her death sound, it feels like a fatal blow.
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Valkyrie II is now Version 3.0

Postby Phanjam » Sat Jan 29, 2011 8:07 am

Hi evahbody! The big story here is that version 3.0 uses CCCenturion's modified animation files for the Vanquisher mesh for the following skills:

- spectral decay
- soul rend
- seismic burst
- devastate
- stampede
- quake
- entropic aura
- spectral echo
- titan stomp
- aura of thorns
- slash attack

This allows the Valkyrie to perform the above skills with the same movements as the original Destroyer - may I say it is VERY COOL!

Thank you to CCCenturion! This wouldn't have been possible without his breakthrough work in combining animations!

All other skills use the Destroyer skill files that normally load into the game.

I think I can say I have met my current objective for this mod, which was to make a female warrior class that is as faithful as possible to the original Destroyer class design. Now I think I'll leave this particular class mod alone for a while :)

I also added new sound files for the spectral decay, aura of thorns and entropic aura skills, to match the Valkyrie's sound theme, and added whistling to the fishing animation - I thought it was appropriate :)

Download it from RGF.
Hope you enjoy!
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Re: [CLASS] "Valkyrie II" Mod

Postby Phanjam » Sat Nov 05, 2011 3:25 am

Valkyrie II is now version 4.0

Image

This version incorporates all the work done to give the Valkyrie a proper Destroyer wardrobe.

Download from RGF

BIG BIG THANKS to SixShotOverdrive! This mod would not have reached this stage without his great mesh and animations work! I am indebted to him!

EDIT
and some screenies (here she's wearing the Chain armor set) :) ...

Image

Image

Image
Last edited by Phanjam on Sat Nov 05, 2011 5:01 am, edited 1 time in total.
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Re: [CLASS] "Valkyrie II" Mod

Postby DarkTails » Sat Nov 05, 2011 4:27 am

Oh my goddess! It's time to tear those badniks yet another new one!

Once I pass this I'll give TL1 a rest and wait for TL2.
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Re: [CLASS] "Valkyrie II" Mod

Postby MetaSieg » Sat Nov 05, 2011 12:31 pm

Hi Phanjam, first I want to say great job on the new Valkyrie II mod. However I seem to be having trouble with it. I have triple checked everything even went so far as to re-install Torchlight but I still cannot get the class to appear on the selection screen. Any ideas?
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Re: [CLASS] "Valkyrie II" Mod

Postby spacepirate » Sat Nov 05, 2011 6:54 pm

MetaSieg wrote:Hi Phanjam, first I want to say great job on the new Valkyrie II mod. However I seem to be having trouble with it. I have triple checked everything even went so far as to re-install Torchlight but I still cannot get the class to appear on the selection screen. Any ideas?


I encountered that too, but its easy enough to fix
Go to [CLASS]Valkyrie2_v4\media\UI and open the "charactercreate.layout" file and scroll down to line #150 and make sure to change it to look like this:
Spoiler: show
Code: Select all
      <Window Type="GuiLook/RadioButton" Name="Valkyrie">
        <Property Name="UnifiedPosition" Value="{{0,5},{0,210}}" />
        <Property Name="UnifiedSize" Value="{{0,64},{0,64}}" />
        <Property Name="SelectedImage" Value="set:Valklogo image:valkiconselected" />
        <Property Name="HoverImage" Value="set:Valklogo image:valkiconlit" />
        <Property Name="UnselectedImage" Value="set:Valklogo image:valkicon" />
        <Property Name="ID" Value="3" />
        <Property Name="Tooltip" Value="Select Valkyrie" />
        <Property Name="onClick" Value="guiSelect1" />
      </Window>


The original file is actually trying to put the icon to the right of the Devastator, but the game won't put it there. Putting it down at the bottom will fix it so that you can create the character.
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