Is anyone else planning on not playing the mmo?

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Re: Is anyone else planning on not playing the mmo?

Postby Webbstre » Sun Jan 09, 2011 11:56 pm

Honestly, enemies in the overworld for Mythos were pretty much scenery once you leveled past them. Unless you were farming for very specific enemy-drop crafting materials, it was too easy to just walk by and not worry about it. I assume that wouldn't have felt so pointless once they implemented the other zones, but the beta never got that far.

Have you ever played Guild Wars? It's a little like that, if the larger outside areas were shared between people on a server, and the main action took place in dungeons (which were limited to you and your group). The early areas of the Guild Wars world have pretty low level stuff, so that you can one-shot things if you come back from later in the game. The only reason you'd come back is to finish up some quests or meet someone. You'd never go back to try to farm stuff, the enemies there aren't worth it.

Does that make sense?
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Re: Is anyone else planning on not playing the mmo?

Postby wolfmane » Mon Jan 10, 2011 7:13 am

Bots have nothing to do with difficulty of enemies or how you design overworld encounters. That's an issue of quality control, or failure there of in the maintenance of the game itself. Most MMOs that want to succeed and take themselves seriously devote entire departments to tackle hacking, cheating and botting.

If you go by the Mythos/Torchlight MMO model, Diablo 2 WAS an MMO, except instead of a town where you talked to people and partied up, it was the battle.net chat. Imagine you took all those people in bnet chat, and put them in Lut Gholein, and then when you left the city gates it was instanced for you and your party. The rest of the game and gameplay mechanics would remain unchanged.


I don't really consider that an MMO but that's more a semantics argument than anything else.
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Re: Is anyone else planning on not playing the mmo?

Postby Tsunamisguard » Mon Jan 10, 2011 9:11 pm

im gonna have to steer clear of the MMO for the simple fact i dont want anyone else dictate how i play,in a single player game,im the judge of my own build,i really dont want to go on and see it chastisted by someone who thinks i should play thier way or the highway
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Re: Is anyone else planning on not playing the mmo?

Postby Webbstre » Mon Jan 10, 2011 10:28 pm

Tsunamisguard wrote:im gonna have to steer clear of the MMO for the simple fact i dont want anyone else dictate how i play,in a single player game,im the judge of my own build,i really dont want to go on and see it chastisted by someone who thinks i should play thier way or the highway

That may be the most valid argument I have heard in a long time.
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Re: Is anyone else planning on not playing the mmo?

Postby Zidders » Mon Jan 10, 2011 11:42 pm

So, you're argument is that you won't play because someone might think you're not doing it right?

Then yer gonna get a kick out of me telling you that that's a pretty silly reason not to play a game that you might actually enjoy otherwise, if you just...ignore what they have to say, and do what you want anyways?

Feel free to do it now, go ahead, it's ok ^_^ See? Feels good, doesn't it? ^.~
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Re: Is anyone else planning on not playing the mmo?

Postby Webbstre » Tue Jan 11, 2011 12:38 am

He's right. I ignore Zidders all the time.

:lol:
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Re: Is anyone else planning on not playing the mmo?

Postby Zidders » Tue Jan 11, 2011 12:47 am

Sorry to double post, just wanted to add that I can't wait to see if we get to learn more about the dwarves in the MMO.
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Re: Is anyone else planning on not playing the mmo?

Postby Arkham » Tue Jan 11, 2011 3:40 am

If the TL MMO has overworld enemies, I get the feeling that the overworld enemies will be the salad, and the dungeon enemies will be the steak, as it were.
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Re: Is anyone else planning on not playing the mmo?

Postby wolfmane » Tue Jan 11, 2011 7:18 am

Arkham wrote:If the TL MMO has overworld enemies, I get the feeling that the overworld enemies will be the salad, and the dungeon enemies will be the steak, as it were.


I don't want to play in a salad overworld. The croutons are always too crunchy so when you try to stab them with your fork they explode and go shooting off so you can't find them again. It's annoying. The salad is usually overflowing with dressing too. I'm not going to play this game unless we get less dressing.
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Re: Is anyone else planning on not playing the mmo?

Postby Sekkurel » Tue Jan 11, 2011 7:37 am

wolfmane wrote:
Arkham wrote:If the TL MMO has overworld enemies, I get the feeling that the overworld enemies will be the salad, and the dungeon enemies will be the steak, as it were.


I don't want to play in a salad overworld. The croutons are always too crunchy so when you try to stab them with your fork they explode and go shooting off so you can't find them again. It's annoying. The salad is usually overflowing with dressing too. I'm not going to play this game unless we get less dressing.

depends on who makes the salad to continue the metaphores ( hope i spelled it right )
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Re: Is anyone else planning on not playing the mmo?

Postby Zidders » Tue Jan 11, 2011 10:48 am

As long as I get to toss someones salad, i'll be happy.








...oh come on now. You asked for that.
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Re: Is anyone else planning on not playing the mmo?

Postby Webbstre » Tue Jan 11, 2011 3:58 pm

Salads are only good if you are a rabbit or they are covered in bacon and cheese.
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Re: Is anyone else planning on not playing the mmo?

Postby wolfmane » Wed Jan 12, 2011 9:46 am

Unfortunately bacon and cheese are hard counters to salads in the first place. Eh, I think I'm just going to stop eating salads because I like caesar salads but everyone keeps telling me I should eat house salads with ranch dressing.
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Re: Is anyone else planning on not playing the mmo?

Postby Zidders » Wed Jan 12, 2011 11:01 am

I had a cobb salad once. It punched me in the face. I think it had gotten loaded on too much vinagrette.
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Re: Is anyone else planning on not playing the mmo?

Postby wolfmane » Wed Jan 12, 2011 11:51 am

At least it didn't lay eggs in your brain. Cobbs are weird like that.
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Re: Is anyone else planning on not playing the mmo?

Postby legend411 » Wed Jan 12, 2011 7:07 pm

Tsunamisguard wrote:im gonna have to steer clear of the MMO for the simple fact i dont want anyone else dictate how i play,in a single player game,im the judge of my own build,i really dont want to go on and see it chastisted by someone who thinks i should play thier way or the highway


If you're referring to things like the tank/dps/healing holy trinity and class roles, although I can't say for sure, I'm 99% sure those won't exist in torchlight. I'm pretty sure it'll just be a "blow shit up together and half fun" kind of thing.

If your simply referring to the nature of people criticizing other people's performance in online games in general, that would basically count you out of playing any multiplayer game ever, not just MMO's. right?
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Re: Is anyone else planning on not playing the mmo?

Postby Webbstre » Wed Jan 12, 2011 8:22 pm

legend411 wrote:If you're referring to things like the tank/dps/healing holy trinity and class roles, although I can't say for sure, I'm 99% sure those won't exist in torchlight. I'm pretty sure it'll just be a "blow shit up together and half fun" kind of thing.

If your simply referring to the nature of people criticizing other people's performance in online games in general, that would basically count you out of playing any multiplayer game ever, not just MMO's. right?

This is all true. Notice how Diablo and Mythos didn't have any healers? Also, in a game where most things die in a couple hits and you move on to the next crowd, DPS isn't that important.
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Re: Is anyone else planning on not playing the mmo?

Postby Sekkurel » Thu Jan 13, 2011 8:30 am

Webbstre wrote:
legend411 wrote:If you're referring to things like the tank/dps/healing holy trinity and class roles, although I can't say for sure, I'm 99% sure those won't exist in torchlight. I'm pretty sure it'll just be a "blow shit up together and half fun" kind of thing.

If your simply referring to the nature of people criticizing other people's performance in online games in general, that would basically count you out of playing any multiplayer game ever, not just MMO's. right?

This is all true. Notice how Diablo and Mythos didn't have any healers? Also, in a game where most things die in a couple hits and you move on to the next crowd, DPS isn't that important.

no healers ??? ahhhhh
and i was just brushing up on my healer exp so i can play one in TL online >.>
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Re: Is anyone else planning on not playing the mmo?

Postby indelible » Sat Jan 15, 2011 7:23 am

I think that the MMO genre is a confusing genre because it's an emerging genre that is evolving very quickly. Up until very recently, the only real MMOs were RPGs, so the term MMORPG and MMO have become synonymous, even though that's a glaring mistake on behalf of gamers. The truth of the matter is that the "WoW formula" is but one formula within a larger genre; WoW is a typical MMORPG, but it is not the only way an MMOG can work. Sadly, as developers and publishers release new titles that cover different subgenres of the MMOG - such as MMOFPSs, MMOSIMs, MMORTSs, MMOARPGs etc etc - people are having trouble figuring out what exactly a game has to do to be an "MMO" because the things that people think make MMORPGs Massively Multiplayer aren't always being applied to other titles that cover these other subgenres.

Eventually I'm sure we'll settle on the idea of what a game has to do to be considered an MMO, once game developers stop captialising on the confusion and selling games that aren't MMOs as MMOs. Global Agenda - for example - was not an MMO, despite what Hi-Rez may try to claim, and Hi-Rez got it in the neck for selling the game as an MMO in the first place, to such an extent that they're now going back an adding in content to make it an MMO.
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Re: Is anyone else planning on not playing the mmo?

Postby legend411 » Sat Jan 15, 2011 7:06 pm

indelible wrote:I think that the MMO genre is a confusing genre because it's an emerging genre that is evolving very quickly. Up until very recently, the only real MMOs were RPGs, so the term MMORPG and MMO have become synonymous, even though that's a glaring mistake on behalf of gamers. The truth of the matter is that the "WoW formula" is but one formula within a larger genre; WoW is a typical MMORPG, but it is not the only way an MMOG can work. Sadly, as developers and publishers release new titles that cover different subgenres of the MMOG - such as MMOFPSs, MMOSIMs, MMORTSs, MMOARPGs etc etc - people are having trouble figuring out what exactly a game has to do to be an "MMO" because the things that people think make MMORPGs Massively Multiplayer aren't always being applied to other titles that cover these other subgenres.

Eventually I'm sure we'll settle on the idea of what a game has to do to be considered an MMO, once game developers stop captialising on the confusion and selling games that aren't MMOs as MMOs. Global Agenda - for example - was not an MMO, despite what Hi-Rez may try to claim, and Hi-Rez got it in the neck for selling the game as an MMO in the first place, to such an extent that they're now going back an adding in content to make it an MMO.


I think at this point, an MMO is defined as any game that has at least some degree of persistence. It used to be that an MMO had to be a cohesive, persistent world with 1000's of simultaneous players, but that is not the case anymore. Games like Dungeons and Dragons Online call themselves MMO's, and the only persistent space is the main city, everything else is instanced. By this definition, Global Agenda was an MMO (as was Mythos in its original incarnation). Even World of Warcraft is essentially the same paradigm once you actually hit the level cap and get to the meat and potatoes: you just sit in a persistent city, use the dungeon finder and get warped right into instances that are limited to 5-10 people.
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