Dusho wrote:thnx for input.
skill damages should be actually identical to Runic ones (damage range at certain level).
Light nova skill has knockback modifier you have to invest points in to have knockback effect (if you're building melee class you maybe don't want to have knockback, ranged build wants to have knockback).
But I agree, class is hard to play - it is heavily dependent on equipment you have. That's the way I like it...

Yeah, but its hard to play cuz the skills are maybe more nerfed than we used to. As i said, is a class that in hard difficult and more gets boring cuz u need to stay running all the time or u get killed. Hmm, can u explain how to make a melee character??? cuz im having a lot of trouble making a melee class with lady knight. How i am supossed to do a melee class if i die constantly (cuz i dont have skills to defend myself :p). I made a build with armor expertise, points in strength and defense, martial weapons expertise and so on, but i cant resist more than 2 or 3 hits, and i am dead. In this game, once u are being hit 4 or 5 times, u need to run, use defensive skill or u dead. In the case of Lady Knight is worse, cuz u dont have skills to defend yourself. The shield knockback and the kick knockback are nice ideas, but for example the kick should deal more damage, more stun or more knockback cuz in some situations u cant perform it without being hurt (specially with those irritating pygmis). And it is supossed that skill is for making the enemies away without them touching you. I really love the skillz and the theme of the class, but after trying about 12 different classes (i have my character screen almost full :p) i can say this is maybe the most boring class ive ever played , but only because the skills are very limited. At level 20, no matter wat class im playing, the game still is fun and u can advance without the need to run away from a couple of mobs, not with lady knight. If a couple of vutaras or 4 pygmis are pursuing u, u need to run or u probably will be dead <<<< this is sad. Well, maybe it is only my opinion and maybe im wrong, but as i said, it is the only class that causes me to get frustrated before i even reach levels 15-20. I love the items u created for her, very.. erm "gothic" :p. And i love her appearance, and the fx of the skills, i mean i love all of her except for the stats of the skills, that make the poor lady knight too weak, even if she is designed to be a good melee class.
The Light blades is a great skill, but seriously, i dunno y 8/10 times u cant even get a straight line of defense even if u are looking just in front. I cant use it even to make defensive tactics, cuz everytime i perfomr the skill, i cant get a straight line of defensive light blades and, because i cant use the skill continuosly, i dont have time to lock down any enemy behind me. And i got the skill on level 7 as i remember. And as far as i know that is the only defensive skill lady got. I use to combine the light blades with the knockback kick to make enemies explode, but it is almost stupid when u can only do this with 1 or 2 enemies at the same time, and even that, u need to run after the 2 first kicks cuz u got out of mana.......
PD: I forgot about the expensive mana costs of the skills, making the lady knight to depend on mana regeneration items, cuz as i noticed, she doesnt have any regeneration skill, so, not only the skillz are nerfed, the mana u need everytime is too much, and i am one of those players who doesnt like to use a mana potion every 3 seconds. So, this plus the other i said, makes the lady a horrible class to play, even if she could be a great great class. U have fun in the first 10-15 levels, but when u start realize that u need 4-5 hours to clear a level cuz u waste most of the time running away from the enemies, the game turns boring and frustrating, and u stops playing with lady knight.