Webbstre wrote:Even though you can save at any time and anywhere in Torchlight 1, that never seems to make me feel like I should stop playing at any time....With TL1 it is ALWAYS "Just one more floor" or "Just until I fill up my inventory" until it is the middle of the night and you realize you have work in the morning.
My experience is that any game sufficiently engaging to make you desire to play it in the first place is going to screw with your sense of time passage. I can't count the number of times I've sat down at 7PM to play for an hour or so only to look up from the screen at the clock after finishing several quests and find it's 3 AM.
It's for that reason that I would favor an optional "Full-Autosave" setting which, when activated, would allow the user to enter a time for the game session to end. The timer would start either when a new game was started or an old one was loaded, and then just sit quietly, invisibly in the background reading the CMOS clock until the appointed time arrived. The game would then pause, a dialog box would appear noting the time and thanking the player for being thoughtful and mature, whereupon the game would autosave and exit to the desktop immediately thereafter.
Webbstre wrote:So... although I don't know what the plan is for how the game will save in TL2, what with multiplayer and all, which way do you all think is better?
I've never seen a multiplayer which allowed saving at all. I suppose they must exist someplace. Saving or not, a timer option like the one described above could be selected at the lobby screen by players whose time was limited, so that they would be gently removed from play automatically when their preset exit time arrived. If the player selecting the timer option is manning the game server, the whole team might receive a subtle 5-minute warning or countdown superimposed somewhere on screen.
Two hydrogen atoms meet. One says, "I've lost my electron." The other says, "Are you sure?" The first replies "Yes, I'm positive."