...i expected you to somehow understand things about level based systems
Sekkurel wrote:Ok you really ticked me off now
You sir are narrow minded or simply do not know some of the basic things.
1.Online games are a competition. Knowing what your adversary does and has is always useful. Also when you plan to go to an instance or go raid something etc. you will not take a lvl 1 char no sir you will take a char according to the level of the boss be it 1 or 8000. Thats why levels are usefull. There used as a sort of ranking so that you won't have to play with some1 that dies in 1 shot. Also explain to me how would i know how well a player plays in a system with no lvl ??? Without looking at his gear, watching him in battle, or personally knowing the person behind the toon. Answer this Sherlock !
2. I already cleared it out how levels are used in that way so im not going to continue. You just keep on saying that people buy there toons or they bot then to max lvl or cheat etc. Thats just a small % of the player base. Maybe 10% ??? Even less i think. So your saying levels are bad because 10% of the player base are bad ?? Lol.
3. Because lower levels can do the same as higher levels if there is no restriction involved. While a party battles the big bad dragon my lvl 1 toon can sneak up behind and steal his treasure and leave those guys to deal with the menace.
4. As a soldier in real life you usually go thru a routine even in a full out war situation. Shoot the enemy, hide and reload, save some innocents, shoot some more, blow up an important location, go back to base. Repetition is inevitable since its what keeps MMO's alive.
I considered you a smart guy ( or girl ) so i expected you to somehow understand things about level based systems. Heck you even said you played a few if im not mistaken. So why do you keep making the same mistakes ??
I repeat. Levels are used as a measuring system for a player. You simply can't compare a lvl 50 with a lvl 10 and shouldn't even. Yeah its unfair to get ganked by higher lvl players but if your smart you can avoid that.
I have a problem with walls of text because they tend to be mostly TLDR rather then something usefull to read. You could explain your point of view in a shorter more condensed way but if you don't want to fine. But don't expect us to read it all and reply.
P.S. : If you did explain to me how the system works, you didn't quote like i asked you to. You fail.
Ok so what you are saying about levels is that they limit the customization of a char and its growth ?
Both a level based system and a skill based system can fail hard in a game. Why ? Because they have been poorly implemented into the game.
The level based system carefully gives you portions of the whole game just to make sure you don't choke while you eat them while the skill based system gives you access to the whole thing and tells you " do what you want ".
There's also another aspect that you may have not considered...
...the skill based system involves a truck-load of money, effort, time and thinking...
Sekkurel wrote:Every time you post a reply to make me think you are not arguing with me but with the system itself. That and the fact that you lead me to believe you haven't played any recent f2p mmo.
You have to understand that not all players will have the smarts to understand it all. Hell it took me 3 days to understand the basic stuff of EVE Online. And i was a fanatic about it. Imagine a 12 year old or a 14 year old. If something doesn't blow up soon they will get bored and leave.
You may think the TL player base is mature from the forum but i think we ( the forum members ) represent 30 to 40% of the entire TL player base. There are those that heard of the game played but never bothered to post and so on. So your assumption that every TL MMO player will have decent intelligence is flawed.
Your saying a level based system is not designed for fine tuning. I tend to disagree here.
Reread my last post about the tree. Better then that i can't possibly explain so if you still don't get what im saying then i dunno what to do.




Perictione wrote:Instanced: Any dungeon or area that is copied so individuals or groups can explore or quest without interference from other groups or players. Basically, a spawned environment replicated from a set piece.
On another note, I'm finding this thread...ummmm, interesting... but a bit difficult to follow too, especially as there's good points being made by all posters, who are not necessarily at complete odds with one another.
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