Hi Biogamer82, nice to hear that you managed to adjust the gem seller's appearance successfully, and of course that you appreciate the look that I made

You picked the right texture as well - when Krissie's turned into a Dark Priestess she uses Valeria's model (to avoid nasty crashes, heh :/ ), while the player's pet version uses the Zealot model. There are some minor differences so if you used darkpriestesspet.dds instead it would have looked a bit less nice

As an aside on the hair colour on things that use the Vanquisher model (even though that's been solved already

), I tend to use brown hair such as on the NPCs in my mods, and it tends to involve having a new folder in the wardrobe section, basically what Jarcho and Phanjam explained, so yeah
Try removing the Crouching Pet mod for a while (don't worry, we'll put it back - this is just a test ) cause it does change spawnclasses settings for merchants that sell fish (remember to revert your pets back to normal first, before removing the mod)Well, it certainly doesn't affect them directly. There are two ways you can look at it. On the one hand, the only thing spawnclass-related it does is add an additional spawnclass for what is essentially a "hidden merchant." However, since it's a completely new spawnclass it shouldn't modify existing spawnclasses in any way and as such presumably doesn't cause any issues of this sort.
On the other, it adds new fish. This affects vendors that sell items of the unittype Fish (such as Arthur) in the sense that it expands the amount of different items such a vendor has to choose from when its selection is being rolled. However, it doesn't change the spawnclasses involved directly, it just adds certain items. Only merchants that have the unittype Fish in their spawnclass should be affected, which of the ones I know of should only be Arthur - including the "hidden merchant" in my mod I mentioned, it only points to specific fish items rather than the entire unittype Fish.
ANYWAY, NOW THAT I'M DONE ARGUING A DEFENSE FOR MY MOD xD
Here's the thing. Tara uses the same spawnclass for her items that Tarn does in the original game, MERCHANT_GENERAL_INVENTORY. With the Merchant Pack, which Biogamer82 mentioned using, Tarn is modified and uses a different spawnclass, MERCHANT_APOTHECARY. Note that his displayname in the Merchant Pack is Tarn the Apothecary rather than Tarn the Merchant

I'm assuming that it's this discrepancy that causes the difference in inventories between Tarn and Tara.
One thing I am curious about is when you mention Tara's inventory includes "random pet transform fish." Which are they? Are they the Cat, Dog, and possibly Ferret fish? As these (the first two at least

) should appear in standard Torchlight, while in the Merchant Pack they are moved to Arthur instead, I believe. So if those are the fish that appeared, that would support the whole thing I just pointed out as probably being the issue. And you should put Crouching Pet, Hidden Beast back again if you haven't done so already

However, since you called them "random," I spent quite a while wondering whether perhaps the spawnclass in my mod somehow managed to overlap with the spawnclass for the merchant. So if it is a semi-random assorted of fish that all lead to transformations from Crouching Pet, Hidden Beast ... yeah, then it's something else entirely which I hope isn't the case
