Brixtan wrote:I could be waaaaay off base here, but you probably will need to do that in some type of 3D modeling program to change the texture, assign it the merchant mesh, etc.
Jarcho wrote:If you need that explained in a nicer way I'll change it tomorrow, I can't really do much better in my current state of tiredness.
To change only the fletcher's hair:
1. navigate to the "media\units\monsters\merchant" folder of the mod and find the file "merchant_fletcher.dat" which is the fletcher's dat file.
2. open this file in notepad and look for the line
Change this line to
where [newfolder] is any name you want (though "fletcher" is a good suggestion)
This tells the mod to stop using the Vanquisher's hair texture for the Fletcher, and to use the texture from [newfolder] instead.
3. You then need to create the [newfolder] directory within the "media\wardrobe\" directory of the mod and put the following files into it:
Note: you would copy these files from either the "media\wardrobe\vanquisher" folder in your TorchED directory, or from unzipping the "pak.zip" file in your Torchlight directory.
4. Finally you have to place the actual hair texture file "vaq_hair_01.png" into [newfolder] as well. But now you have the option to use any version of this file, from just copying the original Vanquisher file (raven hair) to using textures from the various Vanquisher hair color mods.
Velari wrote:ANYWAY, NOW THAT I'M DONE ARGUING A DEFENSE FOR MY MOD xD
Here's the thing. Tara uses the same spawnclass for her items that Tarn does in the original game, MERCHANT_GENERAL_INVENTORY. With the Merchant Pack, which Biogamer82 mentioned using, Tarn is modified and uses a different spawnclass, MERCHANT_APOTHECARY. Note that his displayname in the Merchant Pack is Tarn the Apothecary rather than Tarn the Merchant
I'm assuming that it's this discrepancy that causes the difference in inventories between Tarn and Tara.
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