Phanjam wrote:EDIT: Hey Arkham - you da textures man, so I'd be honored to work together with you on any re-texturing here
!
Heh, thanks. I appreciate the vote of confidence.
I've been glancing at the model here, and while you've done a good job with the UV mapping, Sixshot, I don't think that's the only thing on this model that needs to be fixed.
For one, the poly count is currently way too high -- it's sitting at 3.5k tris right now. Contrast that with the Vanquisher's humble 1.7k. So careful reduction on the geometry detail needs to be done. It probably doesn't need to be as low as the Vanq's is, but hovering around or a little above 2k would be a better target to hit than what it's at right now -- it's geometry is much more detailed than it has any need to be, for a fairly far-away top-down view.
The second thing is that even though the design of the character is symmetrical, the geometry is not. Meaning, parts of the model that could, say, have their texture mapping split in half and mirrored, to save space on the texture sheet and allow there to be more detail overall, can't currently be mirrored in that fashion because they are not divisible down the center of the model.
Last but not least, there are a lot of border-edge "seams" on the model (stemming from the original model, apparently) that clearly should be sealed up but have been left open.
I'm thinking I might clean up the geometry problems myself first, remap it (which, even with reducing the geometry, shouldn't take too long since you already got most of it) and then see what I can come up with for textures. Does that sound all right?