amb2010 wrote:I like a medium-slow travel option in an MMO. I'll take the risk of bringing it up but the flight-paths in WoW is a good idea IMO. It makes the world seem larger because you don't just sit on a loading screen but actually fly through the area. Of course that gets boring after awhile so fast travel options (IE: Mage portals) are also a good alternative. The tram in Stormwind to Ironforge is also a good method of it. Also I don't recall Runic saying they were taking railroads out of the lore. They said they were planning to change the Railman because currently he doesn't fit into the world with that name. In the MMO I can see a travel option of a steam-powered railway to transport and a "railman" class would make more sense then, just not now.
ipodbud wrote:Yeah i don't see a problem with something like flight-paths. I, however, don't like flying mounts. I feel like they are a real connivence and MMO devolopers feel pressure to include them because WoW did them, but i feel like they really ruin the game.
ipodbud wrote:Maybe it's just me then. I just feel like "the world" means less then. Like with flying mounts you wont stumble upon a secret cave dungeon, for example. Or choose to join into a passing PvP battle that you would have seen on your non-flying (admittedly not as cool) Shark-cheetah mount.
treetops422 wrote:I completely hate none portal games. That's one reason I don't play any mmorpgs. Wow=world of walking. We have had portals in games since diablo 1, waypoints in diablo 2, forcing people to walk is a huge step backward. Now having cool mounts is fun, flying around n such. But they should be just that for fun. Not really a essential part of transportation. Making people waste time walking around is only for games with bad combat. I want to get in the action asap. Hack and slashes should be fast paced nonstop push forward action oriented bulldozer awesomeness. Don't let the MMOrPG element of slowness infest this title.
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