Thanks

spacepirate wrote:Go to media\missiles, and each missile has its own layout, and properties. You're looking for the MAX VELOCITY...



SixshotOverdrive wrote:hmm, it shouldn't really matter which class you use as a base, as long as the names are changed accordingly. It might even be something I messed up.
If you want to upload one of the compiled sets I'll take a look at it.



SixshotOverdrive wrote:The destroyer has a few textures in the base 'wardrobe' folder rather than the 'destroyer' folder, these also seem to be the ones you're missing.
SixshotOverdrive wrote:So maybe using him as a base doesn't quite work
SixshotOverdrive wrote:On the plus side, they do look really nice in game

Phanjam wrote:When I get home I will check the structure of the .material files in the standard destroyer, to see (and copy) how they handle this.
Phanjam wrote:Well on problems like this one I'm like a dog with a bone - I just can't let go!

SixshotOverdrive wrote:He currently can't equip weapons (well he can, he just can't attack with them) and only has 2 skills, a lightning bolt and a nova-like skill. I was going for a third (demon ball) where he threw out an energy bolt that bounced around chaotically, but the idea and execution didn't really match. It was proving far too inaccurate and getting hit, no matter what you were doing or how many minions you had, was just bad luck.
The skin still needs a bit of polish, and he's probably imbalanced (how much balancing can you really do yourself?) So if you've got any suggestions, I'd like to hear them

spacepirate wrote:Since I couldn't find the beasty anywhere in the caves, I made up a quick transforming fish to try it out, and I would recommend removing the suicidal/team killing targeting on the nova, for one.
It should really have the <STRING>TARGET:EVIL tag instead of <STRING>TARGET:EVERYBODY
spacepirate wrote:The turn and randomization rate follow with doomquake's random line patterns, with increased homing speed for a more accurate lock on players.
spacepirate wrote:Another note: when I made it into a pet, it would randomly forget that it had an Attack1 animation, which is something I'm used to seeing by now with the PC zealots, but since it doesn't have a bind animation, it disappears from sight. It'll still zap the hell out of things, but you can't see it, and it will crash the client when you exit to the main menu. And when you start up again, it will repeat the process of losing attack1, so I really don't recommend getting it as a pet.

karl wrote:spacepirate wrote:On the subject of shrines, it's maddening, but on very rare occasions I can click on the things, and its mainly when I don't even need one. This provides me with absolutely no idea of how to make it work, but there's got to be SOMETHING that can be done to make it work all the time.
I wonder if this is a bounding problem? Like the mesh for the Class is scaled but the bounding region is not? This is just off the top of my head and based on experience from other games.
Again, this is just off the top of my head so it's most likely wrong but thought I'd mention it anyway, just in case.


That's the thing. It went *poof* after it executed all of its attacks. Going back to it shows no further issues. Try it out yourself. The fish is called Fish_Lightning when you spawn it from the console.SixshotOverdrive wrote:As it was a pet you might not be able to answer, but do you know what it was trying to do when it disappeared?... or before it tried to attack I guess.

I was thinking about that, but he's currently just using the 'buff' animation as a placeholder until I get around to making an 'AOE Cast' one. So decided I'd just leave it for now.spacepirate wrote:Other than that, I'd think some sort of "gather lightning into hand" warmup would be nice when casting the nova, since he does a lot of standing there with nothing happening, then the lightning explodes when he finishes holding his hand in the air.




spacepirate wrote:Sometimes, you can't win for losing. I'm wondering if it might be placement on the map that affects this, since the floor right above this I couldn't use the mana shrine it had.


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