


DarkTails wrote:If there is a summoning class [later on, not to delay TL2] I hope it's more original than those.


freddy wrote:DarkTails already mentioned why a Necromancer wouldn't fit the TL world.
Anyway, I relly loved the alchemist's robots in TL1. For example, creating a summoner that uses bots, robots, traps, whatever -as long they are some kind of mechanic- would fit the TL world. But we are lucky and will get the overhauled, more powerful TorchED(2) editor. Therefore, I guess we will definitely see some exciting, and creative summoner classes in TL2.

BloodyPred wrote:As for a necromancer class not working in the Torchlight world, we saw walking dead in Torchlight 1 so I don't see how it won't work, it just needs to be adapted.


Takiri wrote:YES! All praise the new Deckard Cain - Rathmaker
DarkTails wrote:The main heroes aren't interested in raising the dead (maybe that wacky Alchemist might though), they want to keep the monsters dead and buried instead.
TLDR: Summoning classes are fine as long as their theme fits the story. Necromancers are fine, just not always appropriate.



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