Oh! I see what you're doing. Essentially, you're trying to add the class to their own folders, which is why it keeps telling you there's nothing to be done. The purpose of the creator is not to merge pre-existing files, its actually made to generate those files in the first place.N3MES1S wrote:Thx, but yea thats the way i am doing it, but as i said, i cant get the item patcher to work. The Airbender and Spiritdancer has 1 shared folder where the items folder is located, so i do the process with the airbender and the spiritdancer using the same items folder, maybe thats the problem, i dunno, but it says 0 items processed. In the case of the valkyrie, i do it again, search the items folder of the valkyrie, i put "Vanquisher" in the copying class and "Valkyrie" on the new class, i click on generate and again, 0 files processed. And as far as i know, it should have processed the entire items folder right?. Because wat the program does exactly?? it creates copies of the original items with another name or something, so there is no conflicts?? the problem is i cant even understand wat the program does, so i dunno if it should say 0 items processed or not , but if i am correct, it should process the entire valkyrie item folder and the entire airbender-spiritdancer item folder.
You don't have to change the directory or anything. Just leave the folder line to its default setting, and add the classes from there by filling in the other 2 fields and hitting generate. See, we WANT them to be all in the same folder, and since the ClassCreator doesn't go looking for anything in other folders, you need to tell it what to make.
We start with this file when we first install the ClassCreator:
It's the 3 base classes, plus the vindicator. All 4 have their own little blocks so we know what it is supposed to look like when they wear it.
We then run the ClassCreator.exe, and add the VALKYRIE (vanquisher copy), SPIRITIST (vanquisher copy), JEDI (alchemist copy), and SITH LORD (alchemist copy) to get this file:
And now that file is complete, and all the classes can wear the magic-imbued Buckled Chest in all its leathery glory. If we run the ClassCreator again to add any of those classes, it will see that they exist, and it will skip the file instead of adding the class again. And if there's nothing to do, it won't count that file towards its final total. If none of the files need to have the class added, it gives you "0 items" at the end. So it saying "0 items" is its way of telling you that the folder you selected has all the items fixed for that class already.
Eh, mine shows a complete blank for the Classes tab, since I have the character layout loaded elsewhere. I think most people use the HotSpot character layout, since it does a nice job of generating a list to choose from. I prefer pictures so I splice them together manually in notepad. Once you've done a few, it's really simple to add more.N3MES1S wrote:Maybe i am doing something wrong since the beginning, for example, i suposse before we open the class creator, we must fill in the characterlayout file of the class creator right?? so the program shows all the classes installed.
I just put the quotes in there so it would read better on the forums, they aren't used in the program.N3MES1S wrote:The names on the copying class and new class must be in quotes or something???