Webbstre wrote:Inspiration for the monster comes from the Diablo 1 Acid Beasts.
Webbstre wrote:Challenge One: Be Wary Where You Walk
Webbstre wrote:... I should make contests like this.
Phanjam wrote:Okay I will DEFINITELY need help on particles/layouts and the skill-tuning in general
SixshotOverdrive wrote:...but how do you want the particles, just some toxic green blood that splatters and pools beneath them, or something a little more fancy? And what about the one that attaches to the player?
Webbstre wrote: it sprays a lot of the substance all over the ground
The substance, whatever you make it, should spray with an effect like blood but be a different color (maybe texture?). It should last a while on the ground
Rusty wrote:I really would like to help, but I really don't have any skills in this area. I haven't worked in this area at all. I am in awe of Sixshot, Phanjam, Omnicide and Spacepirate's skills. I mostly just manipulate TorchED, I don't really create. I will help if I can though.
Phanjam wrote:For the death acid pool, would a slight yellowish haze rising from the pool be possible?
For the player-attach, maybe a similar yellowish haze or smoke coming off the player for a while
Yeah, it's the same thing. But what's an arpg without splatter effectshawkn wrote:Textures/some static image that sits on the ground, then fades away seems like it would be easier to add than particle effects (Like the blood from killing an enemy). Or is it the same thing? I didn't mess with particle effects much in TorchEd.
Rusty wrote:Dang that was fast. I was just starting to edit that file!
SixshotOverdrive wrote:The skill/particle framework is done, now it's just the endless tweaking
That pool is probably a bit too deathy
Phanjam wrote:I think it's beautiful! But it is a bit BIG ! Looks to be (in game-scale) about 20 feet across? Maybe a smaller pool will also tone-down the "deathy"-ness
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