SixshotOverdrive wrote:I'm curious though, did you try out the vertex animations?
Arkham wrote:Yeah, I tried it, although I didn't spend a ton of time on it. But I tried out what I thought would work -- vertex animations in Ogre store the animation in the .mesh file instead of a .skeleton file, so I set up an animation state thing, similar to the way the "idle" animation on shrines are set up, pointed all the stuff (that would ordinarily point at the animation skeleton) toward the mesh file and toward the animation clip inside of it, instead. Didn't work.
I wonder if I should PM one of the devs and ask them if this sort of thing is possible, or if I'm doing something wrong, because while the gears on the chain-glaive being set in as particles technically works, it would look a lot better if it could be done through vert animation.
RMUK wrote:Meant to comment on this days ago! These weapons are pretty damn cool, Arkham - Thanks for sharing your mod! Absolutely top notch job on 'em, they're pretty kickass!
N3MES1S wrote:but i saw the models in the meshviewer and yea they are awesome, and they served as an example on wat we can do with weapons. It helped me a lot to experiment in the material management file and how the texture animations works.
N3MES1S wrote:But Arkham, i have one question, i still cant get a custom sound working on my weapons mod, i looked into your mod to see wat i was doing wrong, but i didnt see anything useful (i mean i did all the steps u did in your mod). I tried copying your sound files to my mod (just in case the sound must have some special formats) but still they didnt work, so i dunno if u did something special about the sound files.
N3MES1S wrote:I am linking the sounds via text editor (it is easier for me). Should i use torched instead?
Terry Pratchett wrote:"I will, of course, be dead at some future point, as will everybody else. For me, this maybe further off than you think - it's too soon to tell."
Morbus wrote:N3MES1S wrote:I am linking the sounds via text editor (it is easier for me). Should i use torched instead?
What Arkham said. When I tried to create a new sound group etc. for Doctor Bloodaxe (Webbstre's challenge), it never worked until I created it in TorchEd.
Jaz1 wrote:I was just wondering how to activate this mod? Are these items at a shop? or are they random drops/loot? please reply as soon as you can, thank you.
N3MES1S wrote:I stop using this mod cuz some weapons were not showing up correctly (particle issues i guess)
Users browsing this forum: Bing [Bot] and 1 guest