Omnicide wrote:The new droid pet for the Sith is very nice.+1
Thanks! I should have that out soon too for peeps to use
Omnicide wrote:The new droid pet for the Sith is very nice.+1

Phanjam wrote:Omnicide wrote:...both of my fully armored Vindicator character would not load at all (they would just hang when I selected them to play the game, so I had to control+alt+delete to get out of the game at that point). The mule Vindicator loaded without issue. So I definitely think it's an issue with the specialty armor the Vindicator uses in version 1.5 (the latest Vindicator update).
Yes, Spacepirate's description about item-fixing for the Vindicator explains why my fix was "close but no cigar". But I know what to do nowwill have it ready for you asap.


Phanjam wrote:Hi Omnicide! From your Dec.9 post over at the Vindicator thread, it sounds like you've gotten your class mods to display correctlyam really glad about that!
There are a bunch of updates lined-up for both this Sith mod and the Jedi mod too, I just need to find the time to do thembut pls feel free to provide any feedback about these mods.
EDIT:
Thought I'd list what I'm looking at for updates to this Sith mod:Spoiler: show
Pls don't take the difficulty notes above as indicators of time-to-complete. The main challenge for me is actually having the time to put in work on thesepls be patient...
I'll list the proposed updates for the Jedi mod over at the Jedi discussion thread...



Replace your current dog/cat options with this:Phanjam wrote:Okay an add-on mod is now available to bring back the Droid Pet option for Jedi characters, and to give the Sith Lord a properly sinister pet option too.
The mod uses transforming Fish to give you the pets, because I wasn't able to edit the character select screen to put both new pets in there along with the Dog and CatI've tested the mod and it works, but pls let me know if you have any issues with it.
<Window Type="GuiLook/StandardButton" Name="Dog">
<Property Name="UnifiedPosition" Value="{{0,-5},{0,25}}" />
<Property Name="UnifiedSize" Value="{{0,152},{0,28}}" />
<Property Name="Text" Value="Dog"/>
<Property Name="onClick" Value="guiPet1"/>
</Window>
<Window Type="GuiLook/StandardButton" Name="Cat">
<Property Name="UnifiedPosition" Value="{{0,-5},{0,55}}" />
<Property Name="UnifiedSize" Value="{{0,152},{0,28}}" />
<Property Name="Text" Value="Cat"/>
<Property Name="onClick" Value="guiPet2"/>
</Window>
<Window Type="GuiLook/StandardButton" Name="Droid Pet">
<Property Name="UnifiedPosition" Value="{{0,-5},{0,85}}" />
<Property Name="UnifiedSize" Value="{{0,152},{0,28}}" />
<Property Name="Text" Value="Droid"/>
<Property Name="onClick" Value="guiPet1"/>
</Window>
<Window Type="GuiLook/StandardButton" Name="SithDrone">
<Property Name="UnifiedPosition" Value="{{0,-5},{0,115}}" />
<Property Name="UnifiedSize" Value="{{0,152},{0,28}}" />
<Property Name="Text" Value="Sith Drone"/>
<Property Name="onClick" Value="guiPet1"/>
</Window>







Phanjam wrote:Okay, FINALLY i was able to update this class mod to version 1.4!
Here are the changes:
1. Revised the Sith Lord's .dat file to have him start with only the "Force Push" skill and the lightsaber style skills.
2. Folded in the new pet unit, the Sith Drone to provide a "Sith themed" pet. The Sith Drone unit was first available via a transforming-fish type of mod. When I folded it into the main Sith Lord mod, I chose to leave the fish units in there
3. Revised the charactercreate.layout file so that all 4 pet options (dog, cat, droid pet and sith drone) are now selectable (big thanks to Spacepirate for showing me the correct code for that). Of course if you're using a custom charactercreate.layout file this won't matter
...
4. Folded in the "Sith sabers" add-on mod which provides red-glow-only lightsabers for the Sith.
RGF download page
Still left to do:
1. Audit the "Force push" skill and fix as necessary.
Screenshot
Enjoy and do let me know if there are any issues with this version!


itunes wrote:I seem to have somehow gotten the lightsaber glows to work o.o.
itunes wrote:...But i've now encountered a new problem which is the armour bug (helmet on face etc).
...Tried using Class Creator v3.1.0.0 by ugmojoe but it didn't seem to work. Any advice?
...In my previous screenshot the colours of my armour was black (presumably to match the colour of the sith armour) but after installing the mod it seems to have reverted to its original colour (green shoulders plates etc).
itunes wrote:If its not too much trouble, is it possible for you to zip and send me your fully patched and working sith & jedi mod? Thank you very much! Enjoying the class thus far

Psychoslider wrote:...idk if anyone else asked yet but wheres my Apprentice and dual bladed lightsader??

N3MES1S wrote:Well, we should start thinking on make another animation to the alchemist first, and after that, work in the weapon itself. I really dunno, cuz i am very noob at modding but i think just the first step is very hard...

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