
SixshotOverdrive wrote:New version, based on Rusty's build.


Phanjam wrote:I think the dwarf and worm models work fine together for this monster. Maybe just some texture-work now to get them into one theme-look.


Arkham wrote:Phanjam wrote:I think the dwarf and worm models work fine together for this monster. Maybe just some texture-work now to get them into one theme-look.
Would tinting the dwarf's skin to a more greenish-yellow color work?


Phanjam wrote:The effects still seem to hide what's going on though
Phanjam wrote:I'm gonna see if I can come up with a good mix of sounds too for this monster-set

Phanjam wrote:Hi Ark and Rusty - I'm just noticing how these undead dwarves all have beards - could we not paint gaping mouths here instead of having the beards? Should make it a more distinct monster vs. the dwarves![]()
Anyway that's just an idea - I'd like to work on some sounds since you guys are better than me at textures anyway




SixshotOverdrive wrote:Here's a patch for Phanjam's version.
It tones down the particle effects a lot, but if it's still too much we can just remove them.
The boss buff skill is now working properly, and gives the worms extra damage and life steal.


Phanjam wrote:I did however get some one-time crashes on first use of the .layouts to spawn the S2's



Phanjam wrote:It would be great if we could all give it a quick run-through just to check the balance![]()


Rusty wrote:- Also I upped the base monster skill "splitterbolt1" to 60% ctc. I was unsure if that was the correct one Sixshot?



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