amb2010 wrote:Just so happens that some people in the world appreciate style more than high poly counts and hi-res textures. Sadly most people now a days want high poly models of the brown and bloom variety >_>
Well, style preferences are subjective. What I saw in the demo struck
me as dated, uninspired, unoriginal and "square" looking. The low polygon count was obvious, but that alone didn't make it unappealing to me (I played video games already in the 1980s and I'm a fan of pixel art, so no, I don't have to have the latest graphics quality in order to appreciate a game's art; in fact, I really dig Torchlight's, which plenty of people might find too simplistic on a technical level). In case of KoA, I felt both graphics and aesthetics ("style") were poor, but as I said, different people have different preferences. I'm not claiming any particular art direction is better or worse than another.
Anyway I was only curious if there had been a newer demo or if the final product had a significantly different look, since the claim was that it had better graphics than some people had ever seen before, and I thought that referred to the graphics quality rather than aesthetics (style). But it apparently doesn't, which is fine! I'll play it some day when it's on sale, because I do enjoy the genre.
