Thanks Sixshot!

Phanjam wrote:Webbstre wrote:I'll write it up all prettily later, but your challenge is to make a town healer. I don't care if it's automatic when you walk by, or you have to pay him or talk to him, or what, but the town needs a healer.
Yeah I'm in too for what it's worth
I'm thinking it would be great to get Velari's inputs on this - she made those great "interactive" NPCs for her excellent Champions and Crouching Pet mods!

Webbstre wrote:I'll write it up all prettily later, but your challenge is to make a town healer. I don't care if it's automatic when you walk by, or you have to pay him or talk to him, or what, but the town needs a healer.
Terry Pratchett wrote:"I will, of course, be dead at some future point, as will everybody else. For me, this maybe further off than you think - it's too soon to tell."

Rusty wrote:this mod sounds more complicated than the norm.
Rusty wrote:I just searched RGF and Omnifas almost completed a mod on a town healer.



Terry Pratchett wrote:"I will, of course, be dead at some future point, as will everybody else. For me, this maybe further off than you think - it's too soon to tell."




Terry Pratchett wrote:"I will, of course, be dead at some future point, as will everybody else. For me, this maybe further off than you think - it's too soon to tell."



Morbus wrote:Phanjam, The reason I made the doctor this way is because of my own incompetence. I do not understand the quests system fully, I need to learn more about it. I would like to make the doctor cast the spell on the player and the pet as a result of talking to him, but I have not yet found out how to do that. If I can make it work, I will publish another version. Also, I was able to find the culprit for the one-time crash: see above.
Terry Pratchett wrote:"I will, of course, be dead at some future point, as will everybody else. For me, this maybe further off than you think - it's too soon to tell."

Morbus wrote:The one thing I cannot find out is which file determines the casting during a dialogue. In the Estherian Ruins, Syl casts a spell when you give her all three glyphs. That spell is her innate skill, but she only uses it in that scene, and I cannot find the scripting for that scene. Does anybody know where it is?

SixshotOverdrive wrote:Morbus wrote:The one thing I cannot find out is which file determines the casting during a dialogue. In the Estherian Ruins, Syl casts a spell when you give her all three glyphs. That spell is her innate skill, but she only uses it in that scene, and I cannot find the scripting for that scene. Does anybody know where it is?
Yep, it's in the levels logic (media\layouts\SunkenTemple\1X1SINGLE_ROOM_HUB\1x1_Hub_LM_A.layout)
She doesn't actually use a skill though, the logic triggers her cast animation and then spawns the portals.Spoiler: show
Terry Pratchett wrote:"I will, of course, be dead at some future point, as will everybody else. For me, this maybe further off than you think - it's too soon to tell."



Brixtan wrote:Sixshot, your level of modding skills seriously scares the hell out of me sometimes!![]()

SixshotOverdrive wrote:If you want to see scary, you should look up AttackGorilla's pacman map


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