fkl wrote:great write-up!
-something that raises an eyebrow is too many uniques from regular chests, as much as half of the boss drops. special chests makes sense because they are tied to events and other bosses, gut regulars i don't know.
Adam opened about 20 times as many chests as he killed bosses. Even though he got about half as much as a boss drop, that means that only about one out of 40 normal chests gives a unique item. That seems pretty fair considering uniques can't drop from barrels, corpses, rocks, etc. I think uniques in general could be ratcheted down a bit, but I am overall pleased with the current drop rate. I think it will be a ton of fun.
I also think D3 is going the wrong way with their (any monster drops anything) philosophy. I think people enjoy being hunters more than gatherers... stalking lions more than grazing wildebeest. This loot system gives the players more control.








