Webbstre wrote:If I had time I would play with you all. I like the ranged bow class.
Doom told me yesterday that Duelist class (melee+range) actually is better than the Ranger (ranged) class for bows
Webbstre wrote:If I had time I would play with you all. I like the ranged bow class.


adoomgod wrote:
Like Diablo 2, PoE has four difficulties that serve as "new game+". You beat one than unlock the next with higher level monsters and loot.
Issues- there are four difficulty levels, beating the game four time feels like a drag.
adoomgod wrote:After you beat all four you unlock "chaos difficulty" which is significantly harder (prepare to die) and where you can find most uniques. Right, so the problem I've read, as I haven't reached it yet, is that there aren't many builds actually viable for chaos. It defeats their whole "super diverse" system if you Àre forced to build a certain way for any hope of survival.
adoomgod wrote:Pacing- feels slow. Torchlight was much faster. I'm not just saying the rate at which you kill things, which is about 2 seconds too long for my taste, (trust me it adds up) but your movement speed is annoyingly slow IMO and movement and combat feels... Clunky. Flinching every time you get hit by a spell is not fun.
adoomgod wrote:The much toted skill system and skill passives. First, buffs and curses are annoyingly short lasting. It makes me want to not use them but you need them in chaos.
adoomgod wrote:Finally, the game just feels a bit lonely! For an mmoarpg I find it strange that you tend to solo thru level 40. Also you can only share xp with people within 2 screens of distance. I'd like this to be 3 given the slower pace of combat.
They can easyle fix it with coldowns, but i dont know why they dont wont to implement it.
Every build is viable (if you dont f%@# it up)


wolfmane wrote:Every build is viable (if you dont f%@# it up)
Then all builds are not really viable then, are they? There's a problem with the developer if they build a skill system such that a hidden fundamental game mechanic choice locks you out of accessing the content they've developed. It's self defeating for them to do so and represents, to me, a failure on their part to provide a quality experience.


adoomgod wrote:Not everyone knows what they are doing. I see a LOT of people asking for respecs. And again, a lot of the skills serve little to no purpose end game. Summon skeletons, cold snap, all lightning skills. These are not viable. You are just plain wrong atm. Some builds fail not out of poor planning but out of poor balance. They are trying to patch this up though.
Burden of Knowledge
This is a VERY common pattern amongst hardcore novice game designers. This pattern is when you do a complex mechanic that creates gameplay -- ONLY IF the victim understands what is going on
False Choice -- Deceptive Wrong Choice
This is when you present the player with one or more choices that appear to be valid, but one of the choices is just flat wrong.
False Choice -- Ineffective Choice
Similar to above, except when you give what appears to be an interesting choice that is then completely unrewarding, or ineffective at the promised action.


Ragnar119 wrote:adoomgod wrote:Not everyone knows what they are doing. I see a LOT of people asking for respecs. And again, a lot of the skills serve little to no purpose end game. Summon skeletons, cold snap, all lightning skills. These are not viable. You are just plain wrong atm. Some builds fail not out of poor planning but out of poor balance. They are trying to patch this up though.
Skeletons are one of the best skill that are introduced for summoner,and with support gems and pasives you can have lot of skeletons that are little OP. Lightning strike for a templar is viable, tested it my self, works great for chaos. Spark didn't tried this patch, but before, it was Op, hope they nerfed it. Others can't commit, because didn't used. From this I see, that you didn't create your build very good, or didnt have good items, and because of it you think they are not viable. Dont get me wrong, there are unbalance skills, and need more balance,but your comment was there are little viable builds. Im teling you that there are a lot of viable builds, but there are also some OP builds,that people call viable because they don't need good items
Also people are asking for respect, becouse they want to do chaos with bad items, that can be only done by the OP builds.

wolfmane wrote:-snip-
adoomgod wrote:-snip-


DarkTails wrote:Welp, POE just logged me off automatically and deleted my character, now to wait and see if that was on purpose (which is fine of course since it's beta testing)
EdgeDamodred wrote:
-Lootris-This inventory system needs to be buried 10,000 meters deep and covered with radioactive cement to make sure no one can ever recover it.
-Way too shiny- Someone needs to learn to use specularity in moderation, not even damp surfaces shine like a lot of areas. It feels like someone ripped off a whole bunch of kitchen tile floors and plastered them everywhere and then went to town with 50,000 gallons of Mr. Clean and Turtle Wax

2.The fact that there even is a multi-class system. When you create your first character there's nothing to really indicate that you're not hard locked into the archetype roles presented.
EdgeDamodred wrote:-snip-

Also how would you feel if someone advertised something you wanted and upon saying "I'll take it" they respond "I get it to you in a week"
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