




Webbstre wrote:I'm going to say that the Outlander just builds up until he/she explodes at random, never to be seen again.
bamb00k wrote:Webbstre wrote:I'm going to say that the Outlander just builds up until he/she explodes at random, never to be seen again.
Can you tell me, Is Outlander a more range class like vanquisher in TL1, or more rogue like?




Webbstre wrote: I'm going to say that the Outlander just builds up until he/she explodes at random, never to be seen again.
Webbstre wrote:Yay for Omnifas for helping to keep the wiki updated
The short answer to the OP is that those are Charge bars. Each class builds up charge in some way, and then unleashes it in some other way. Berserker goes into a critical hit speedy rage, Embermage goes into a zero-MP zero-cooldown trance mode, the Engineer releases it with his attacks to power them up, and the Outlander... wait, I still can't remember if anyone revealed what the outlander does.
I'm going to say that the Outlander just builds up until he/she explodes at random, never to be seen again.
Chthon wrote:Hmmm.... I'm not sure if I like this mechanic. If it's potent enough, taking advantage of it will be the dominant tactic, essentially rendering every character a hardcoded D2 Phoenix Strike Sin right out of the box. Boring. If it's not so potent, it will be either a distraction from more viable tactics or screen clutter depending on whether or not you're smart enough to realize it's not so potent. Getting it in the middle ground where it's strong enough to care about but no so strong you have to build around it seems difficult, perhaps impossible. Hope Runic manages to get it right.
Omnifas wrote:...For the Engineer, the charge increases as you attack with normals....
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