gold163 wrote:Thanks. I generally figured that's what a raid was, but I didn't know it was made up of multiple parties that weren't necessarily associated.
I'm not betting on Torchlight 2 having PvP functionality, and quite frankly I don't care whether it does or not. I'm more interested in the cooperative gameplay, and from that point of view I also think that's generally what the purpose of guilds in TL2 will be for.
gold163 wrote:title says it all. I don't play MMOs, not enough to understand the jargon thrown around or to optimize builds at least. I've tried out a couple but I've only spent about a dozen or so hours on each at most. I don't really need to know some basic, popular things like healer/tank/dps etc. since a lot of those concepts bleed over into other genres. I also understand that a lot of terms are going to be game-specific.
Essentially, what I want to know is this: I just want to get a gist of how guilds operate, what their functions are, and how the hierarchy works, etc. I'd like a definition of "Raid" and I want to have an overview of PvP mechanics and terminology, and how it is different/separate from PvE. Comparisons to other close genres would be appreciated but are not entirely necessary.
Reason being I'm just curious as to how guilds in TL2 would operate (or how you think they would operate), and how different it would be from how they work in MMORPGs, since guilds in TL2 are sort of a metagame, artificial construct and not something that the game is built around. I'm also getting more interested in online RPGs in general, now that there are a bunch of games on the horizon I'm looking forward to as well as some games that I'm currently interested in that could possibly fit within a mindset of "guild" play (although not in the same sense or scale as conventional MMOs such as WoW).
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