gold163 wrote:title says it all. I don't play MMOs, not enough to understand the jargon thrown around or to optimize builds at least. I've tried out a couple but I've only spent about a dozen or so hours on each at most. I don't really need to know some basic, popular things like healer/tank/dps etc. since a lot of those concepts bleed over into other genres. I also understand that a lot of terms are going to be game-specific.
Essentially, what I want to know is this: I just want to get a gist of how guilds operate, what their functions are, and how the hierarchy works, etc. I'd like a definition of "Raid" and I want to have an overview of PvP mechanics and terminology, and how it is different/separate from PvE. Comparisons to other close genres would be appreciated but are not entirely necessary.
Reason being I'm just curious as to how guilds in TL2 would operate (or how you think they would operate), and how different it would be from how they work in MMORPGs, since guilds in TL2 are sort of a metagame, artificial construct and not something that the game is built around. I'm also getting more interested in online RPGs in general, now that there are a bunch of games on the horizon I'm looking forward to as well as some games that I'm currently interested in that could possibly fit within a mindset of "guild" play (although not in the same sense or scale as conventional MMOs such as WoW).
Guild: a group of players joining together under one public identity. It's the video game equivalent of sport's teams. You tend to have a Guild Master, a few officers to make sure the guild runs smoothly and people don't get out of line, and then just regular members.
They function for a variety of reasons, depending in large part to whatever the guild master wants to focus his/her guild around. However all guilds can typically be generalized as being either a raiding guild or casual guild. Their are raid guilds who typically are very hardcore in their playing and focus on downing the most difficult and current raid content as fast as possible. These raid guilds typically have a very small roster of individuals, normally just enough to run their raids. You also have more casual guilds that focus around helping players enjoy content of said mmo across the spectrum (from questing, to leveling, to crafting, to raiding, to running 5-man dungeons, to pvp). Their rosters are typically large because their focus is so broad as to encompass a variety of aspects of gaming.
Raid: a larger group of players who tackle the most difficult end-game content in an mmo. Normally a raid consists of a dungeon with very difficult bosses. Raids in WoW consist of 10-man or 25-man groups, but used to be 40-man back in early days of 2004-2006. Generally running 5-man dungeons is not considered raid content (for clarification).
These are from my own experiences in playing several mmo's over the years, primarily WoW, DAOC, Rift.
As for how guilds might operate in TL2, that's a very broad and subjective question. It depends on what you want to get out of TL2. Hope that helped.
