Mithodor wrote:I think that critting every hit or running as mad ferret is enougth of a indicator
I agree with Chthon, and even better, it would make a great game mechanic if activating the charge is done by the player, instead of just activating when its full (at least it looks like that in the videos). For example, to save the charge for the badass in a group of mobs.
Dusho wrote:@adoomgod
it is not the first time I see you mentioning 1400 uniques in TL2.. where do you have this info from? that sounds TOO much..
"Jd Wiker
At Runic Games today, someone observed that Torchlight II has over 1,400 unique items.
Nearly every last one of which I named.
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"
Dusho wrote:@adoomgod
it is not the first time I see you mentioning 1400 uniques in TL2.. where do you have this info from? that sounds TOO much..


JamusT wrote:We tried to give a few variants per skin tone but the faces are painted the on the skins. So as of right now to make it so you could match skin tones we would have to repaint each face for each new skin tone... Which would be a fair amount of work. More likely we would prefer make new skin and face variants instead to give more variety as opposed to color shifting art. Plus one of the things we tried to do was actually paint our new skins with more ethnic diversity than many games offer, in that I think we were pretty successful and not overly stereotypical or generic like many games now days.it's by no means perfect, but we want to give people more choices they can identify with, and compared to tl1 I think people will be happy with the new options.
Ulvaak wrote:I remember someone said that one of the devs likes to work on face and hair features as a bit of a break from his other tasks.
How many options do we have at the moment for face and hair? I know this number would likely change but am just curious about progress so far.


Ulvaak wrote:I remember someone said that one of the devs likes to work on face and hair features as a bit of a break from his other tasks.
How many options do we have at the moment for face and hair? I know this number would likely change but am just curious about progress so far.

Kalsten wrote:I don't care about hair/facial/skin colour customization because, honestly, how much time do you see the sking/face/hair of your character in T1? Only during the first levels until you get an armor, and for example, if you use helmet, forget even to see any skin at all.
I don't know even why they bother about it.

Kalsten wrote:I don't care about hair/facial/skin colour customization because, honestly, how much time do you see the sking/face/hair of your character in T1? Only during the first levels until you get an armor, and for example, if you use helmet, forget even to see any skin at all.
I don't know even why they bother about it.


Dusho wrote:@adoomgod
it is not the first time I see you mentioning 1400 uniques in TL2.. where do you have this info from? that sounds TOO much..
Volbard wrote:Dusho wrote:@adoomgod
it is not the first time I see you mentioning 1400 uniques in TL2.. where do you have this info from? that sounds TOO much..
That sounded like a lot to me too, so I just checked. It's true, there's well over 1400 uniques right now.
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